Garden Keeper Fire Staff

Fire Staff Uncommon
500-600
Gear Score
Selected Gear Score
100 200 300 400 500 600
57 Base Damage 4.0% Critical Hit Chance 1.25 Critical Damage Multiplier 34.0 Block Stamina Damage 34.0 Stagger Damage 15% Block Stability
161 fire Damage
100%
Random Perk if Gear Score is 470+
35%
Random Gem if Gear Score is 470+
25%
Random Perk if Gear Score is 470+
65%
Random Perk if Gear Score is 600+

A replica of a fire staff found in the Garden of Genesis.

Bind On Pickup Tier V Scales With: INT 100% 12.8 Weight 3000 Durability
Can be crafted Can be crafted
Gives 12
Repair Parts
when salvaged.


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600
100 200 300 400 500 600

100% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
17.93%
DmgCon CritHeadshot +11% critical damage.
14.35%
Critical +11% critical chance.
3.59%
DmgCon Deal 11% additional damage while you have active grit.
3.59%
DmgCon +38% Siege Damage.
3.59%
DmgCon Light and Heavy attacks deal 9.6% more damage.
2.42%
Skill FireStaff After activating Burnout, your mana regen rate is increased by 129% for 8 seconds. Additionally, your next hit deals 5% increased fire damage.
2.42%
Skill FireStaff Applying 3 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 20% for 2 seconds. Burn from flamethrower lasts 19% longer.
2.42%
Skill FireStaff Incinerate gains grit, and deals 19% additional damage.
2.42%
Skill FireStaff Fireball impact deals 57% additional damage.
2.42%
Skill FireStaff When Meteor Shower hits gain 2.8% Empower for 10s. (Max 10 stacks)
2.42%
Skill FireStaff Reduce this ability's cooldown by 29% per enemy hit with Pillar of Fire. (2 hits max.)
1.96%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%.
1.96%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
1.96%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.96%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.96%
Proc On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
1.96%
Proc You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.96%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
1.74%
DmgCategory +14% Damage to Lost.
1.74%
DmgCategory +14% Damage to Corrupted.
1.74%
DmgCategory +14% Damage to Angry Earth.
1.74%
DmgCategory +14% Damage to Ancients.
1.43%
Threat You generate -42% less threat. (max 99% from all sources.)
1.43%
Threat You generate 141% more threat.
1.27%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Arcane.
1.27%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Void.
1.27%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Lightning.
1.27%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Ice.
1.27%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Nature.
1.27%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Fire.
1.27%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
0.65%
Proc You gain 2.8% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.51%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.51%
OnKill When you kill something gain 34 Stamina. (1s cooldown.)
0.51%
OnKill When you kill something gain 6.8% health. (1s cooldown.)
0.33%
OnKill When you kill something gain 10% Mana. (1s cooldown.)
0.22%
DmgCategory +14% Damage to Beasts.
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