| Reverse Stab | A stab attack that deals 175% weapon damage and staggers our target. | Sword | Swordmaster | Active |
| Unstoppable Stab | Reverse Stab now has grit. (Grit prevents you from being staggered by incoming attacks.) | Sword | Swordmaster | Passive |
| Tactician | On a successful hit with Reverse Stab, all other sword cooldowns are reduced by 25%. (Max 1 reduction per ability use.) | Sword | Swordmaster | Passive |
| Whirling Blade | Deal 145% weapon damage to all foes within 2m. | Sword | Swordmaster | Active |
| Opportunity | Whirling Blade inflicts a 5% rend for 10s. (Rend reduces target's defense.) | Sword | Swordmaster | Passive |
| Tactical Strike | Whirling Blade reduces its own cooldown by 10% for each enemy hit. | Sword | Swordmaster | Passive |
| Leaping Strike | Leap forward, dealing 150% weapon damage and staggering your target. | Sword | Swordmaster | Active |
| Final Strike | If you hit a foe below 30% health, deal 50% more damage. | Sword | Swordmaster | Passive |
| Cowardly Punishment | On successful hit, inflict a 30% slow for 3s. (Slow reduces target's movement speed.) | Sword | Swordmaster | Passive |
| Empowered Stab | Successful heavy attacks grant you 30% empower for 5s. (Empower increases damage.) | Sword | Swordmaster | Passive |
| Achilles' Heel | The final attack in your light attack chain inflicts a 20% slow for 2s. (Slow reduces target's movement speed.) | Sword | Swordmaster | Passive |
| Precision | Sword and shield critical strike chance increased by 10%. | Sword | Swordmaster | Passive |
| Freeing Justice | Successfully hitting with a heavy attack causes you to lose 1 debuff. | Sword | Swordmaster | Passive |
| Mobility | Move 33% faster while blocking. | Sword | Swordmaster | Passive |
| Counter Attack | When you block an attack, gain a stack of 3% empower for 5s. (Empower increases damage.) (Max 5 stacks.) | Sword | Swordmaster | Passive |
| Opportunist | Deal 10% more damage to slowed foes. | Sword | Swordmaster | Passive |
| Critical Precision | On critical, gain 20% haste for 5s. (Haste increases movement speed.) | Sword | Swordmaster | Passive |
| Confidence | While health is full, deal 15% more damage. | Sword | Swordmaster | Passive |
| Leadership | While holding a sword, the damage of all group members is increased by 10%. | Sword | Swordmaster | Passive |
| Shield Bash | Deals 50% weapon damage, staggering and stunning foes in front of you for 2s. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 6s to all enemies hit. (Taunt causes monsters to focus only on you.) | Sword | Defender | Active |
| Intimidating Bash | Shield Bash causes greatly increased threat and deals 100% more damage. | Sword | Defender | Passive |
| Concussive Bash | Shield Bash stun duration increased by 1s. | Sword | Defender | Passive |
| Shield Rush | Rush forward 5m, staggering and pushing back foes. This attack deals 125% weapon damage. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) | Sword | Defender | Active |
| Improved Rush | On a successful hit, all enemies within 5m are weakened 10% for 10s. (Weaken reduces target's outgoing damage.) | Sword | Defender | Passive |
| Intimidating Rush | On a successful hit, all enemies within 5m of you are slowed by 30% for 4s. (Slow reduces target's movement speed.) | Sword | Defender | Passive |
| Defender's Resolve | For 8s, reduce the incoming base damage from attackers by 30%. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your sword, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.) | Sword | Defender | Active |
| Final Countdown | If your health is above 50%, damage reduction is increased by 20%. | Sword | Defender | Passive |
| Restoration | When Defender's Resolve ends, heal 15% of your max health. | Sword | Defender | Passive |
| Sturdy Shield | Grants an additional 15% physical armor. | Sword | Defender | Passive |
| Sturdy Grip | Stamina damage is reduced by 15% when blocking a melee attack with a shield. | Sword | Defender | Passive |
| Elemental Resistance | Reduce damage from all magical types by 10%. | Sword | Defender | Passive |
| Defensive Training | When you block an attack, gain 10% fortify for 5s. (Fortify reduces incoming damage.) | Sword | Defender | Passive |
| High Grip | Stamina damage is reduced by 15% when blocking a ranged attack with a shield. | Sword | Defender | Passive |
| One with the Shield | When you block with a shield, all sword and shield cooldowns are reduced by 1%. | Sword | Defender | Passive |
| Final Blow | The third attack in your light attack chain deals 15% more damage and causes more threat. | Sword | Defender | Passive |
| Invigorating Bulwark | Gain 15 stamina when hitting a target with Shield Bash or Shield Rush. | Sword | Defender | Passive |
| Recuperation | All incoming healing and regeneration is increased by 10%. | Sword | Defender | Passive |
| Defensive Formation | While blocking, reduce damage to all allies within 2m by 30%. (Cooldown 1s.) | Sword | Defender | Passive |