| Lucky Waters I | Small boost to chance of catching better fish. | — | — |
| Lucky Waters II | Medium boost to chance of catching better fish. | — | — |
| Lucky Waters III | Large boost to chance of catching better fish. | — | — |
| Fishing Colossus I | Small boost to chance of catching larger fish. | — | — |
| Fishing Colossus II | Medium boost to chance of catching larger fish. | — | — |
| Fishing Colossus III | Large boost to chance of catching larger fish. | — | — |
| Fishing Reach I | +1% Cast Distance. | — | — |
| Fishing Reach II | +2% Cast Distance. | — | — |
| Fishing Reach III | +3% Cast Distance. | — | — |
| Lucky Day I | Small boost to chance of catching better fish during daytime. | — | — |
| Lucky Day II | Medium boost to chance of catching better fish during daytime. | — | — |
| Lucky Day III | Large boost to chance of catching better fish during daytime. | — | — |
| Lucky Night I | Small boost to chance of catching better fish during nighttime. | — | — |
| Lucky Night II | Medium boost to chance of catching better fish during nighttime. | — | — |
| Lucky Night III | Large boost to chance of catching better fish during nighttime. | — | — |
| Sturdy I | 10% Fishing Pole Durability. | — | — |
| Sturdy II | 20% Fishing Pole Durability. | — | — |
| Sturdy III | 50% Fishing Pole Durability. | — | — |
| Saltwaters Brawn I | +10% Line Strength in saltwater. | — | — |
| Saltwaters Brawn II | +15% Line Strength in saltwater. | — | — |
| Saltwaters Brawn III | +20% Line Strength in saltwater. | — | — |
| Freshwaters Brawn I | +10% Line Strength in freshwater. | — | — |
| Freshwaters Brawn II | +15% Line Strength in freshwater. | — | — |
| Freshwaters Brawn III | +20% Line Strength in freshwater. | — | — |
| Suns Reach I | +5% Cast Distance during daytime. | — | — |
| Suns Reach II | +10% Cast Distance during daytime. | — | — |
| Suns Reach III | +15% Cast Distance during daytime. | — | — |
| Moons Reach I | +5% Cast Distance during nighttime. | — | — |
| Moons Reach II | +10% Cast Distance during nighttime. | — | — |
| Moons Reach III | +15% Cast Distance during nighttime. | — | — |
| Daytime Colossus I | Small boost to chance of catching larger fish during daytime. | — | — |
| Daytime Colossus II | Medium boost to chance of catching larger fish during daytime. | — | — |
| Daytime Colossus III | Large boost to chance of catching larger fish during daytime. | — | — |
| Nighttime Colossus I | Small boost to chance of catching larger fish during nighttime. | — | — |
| Nighttime Colossus II | Medium boost to chance of catching larger fish during nighttime. | — | — |
| Nighttime Colossus III | Large boost to chance of catching larger fish during nighttime. | — | — |
| Saltwater Colossus I | Small boost to chance of catching larger fish in saltwater. | — | — |
| Saltwater Colossus II | Medium boost to chance of catching larger fish in saltwater. | — | — |
| Saltwater Colossus III | Large boost to chance of catching larger fish in saltwater. | — | — |
| Freshwater Colossus I | Small boost to chance of catching larger fish in freshwater. | — | — |
| Freshwater Colossus II | Medium boost to chance of catching larger fish in freshwater. | — | — |
| Freshwater Colossus III | Large boost to chance of catching larger fish in freshwater. | — | — |
| Crippling Feral Rush | When you successfully hit with Feral Rush cause a 10% slow for 3s. | — | |
| Keen Berserk | Increase Crit Chance by 1% while under 50% HP while Berserking. | — | |
| Refreshing Torrent | Every hit of Raging Torrent reduces all Hatchet cooldowns by 1%. | — | |
| Empowering Rending Throw | Ranged Hatchet attacks deal 10% more damage vs Rending Throw targets. | — | |
| Refreshing Distancing Throw | Social Distancing attacks within 6m reduce the cooldown by 10%. | — | |
| Exhausting Infected Throw | Direct hits with Infected throw causes Exhaustion reducing targets stamina regeneration by -10% for 10 seconds. | — | |
| Empowering Armor Breaker | If Armor Breaker breaks a block, the next attack within 5 seconds deals 3% additional damage. | — | |
| Refreshing Mighty Gavel | Mighty Gavel hits reduce the ability's cooldown by 5%. (Max 2 activations per impact.) | — | |