| Berserk | Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.) | Hatchet | Berserker | Active |
| On The Hunt | While Berserk is active, your movement speed is increased by 20%. | Hatchet | Berserker | Passive |
| Berserking Refresh | While Berserk is active, gain a portion of your health back every 4s, up to 30% of your maximum health. | Hatchet | Berserker | Passive |
| Berserking Purge | Remove all stuns, slows, and roots from yourself when you activate Berserk. | Hatchet | Berserker | Passive |
| Uninterruptible Berserk | While Berserk is active, your attacks are uninterruptible and you can't be staggered. | Hatchet | Berserker | Passive |
| Feral Rush | Leap forward and strike twice. First Hit: 115% weapon damage. Second Hit: 130% weapon damage. | Hatchet | Berserker | Active |
| Dispatch | If target is below 30% health, Feral Rush deals 20% more damage. | Hatchet | Berserker | Passive |
| Crippling Strikes | If Feral Rush hits a target in the back, it inflicts root, immobilizing the target for 2s. | Hatchet | Berserker | Passive |
| Raging Torrent | Perform 4 fast attacks, each dealing 90% weapon damage. | Hatchet | Berserker | Active |
| Aggressive Approach | Hitting a target with Raging Torrent grants haste, increasing movement speed by 20% for 6s. | Hatchet | Berserker | Passive |
| Final Blow | Press light attack at the end of Raging Torrent to perform a final attack that deals 120% weapon damage. | Hatchet | Berserker | Passive |
| Enraged Strikes | Basic attacks deal 20% more damage to targets below 30% health. | Hatchet | Berserker | Passive |
| Accumulated Power | After 3 successful light attacks or aimed throws against the same target, gain empower, granting a 20% damage increase for 3s or until the next attack. | Hatchet | Berserker | Passive |
| Relentless Fury | After a successful heavy attack, gain empower, granting a 15% damage increase for the next 4 attacks within 5s. | Hatchet | Berserker | Passive |
| Desperate Refresh | All cooldowns are reduced by 2% when hitting an enemy with an attack while your health is below 30%. | Hatchet | Berserker | Passive |
| Against All Odds | Increase base damage by 10% for every enemy within 5m. (Max 5 targets.) | Hatchet | Berserker | Passive |
| Fortifying Strikes | Hitting the same target with 3 consecutive light attacks grants fortify, increasing damage absorption by 15% for 3s. | Hatchet | Berserker | Passive |
| Frenzied Purge | Remove all bleed, burn, and poison effects from yourself if you hit an enemy while your health is below 30%. (Cooldown 60s.) | Hatchet | Berserker | Passive |
| Defy Death | When you receive lethal damage, avoid death. You are reduced to 50 health and gain immortality for 3s. (Cooldown 75s.) | Hatchet | Berserker | Passive |
| Rending Throw | Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's damage absorption by 10% for 10s. | Hatchet | Throwing | Active |
| Targeted Impact | Rend duration increased by 4s if the target is further than 6m away. | Hatchet | Throwing | Passive |
| Opportunistic | If Rending Throw hits a target with an active debuff, it deals an additional 20% damage. | Hatchet | Throwing | Passive |
| Second Wind | If Rending Throw hits a target with an active debuff, its cooldown is reduced by 20%. | Hatchet | Throwing | Passive |
| Social Distancing | Throw a hatchet up to 25m forward and dodge backwards providing momentary invulnerability. The hatchet staggers the target, deals 100% weapon damage, and inflicts 25% slow for 5s. (Slow reduces target's movement speed.) | Hatchet | Throwing | Active |
| Quick Power | If Social Distancing hits a target with an active debuff, gain haste, increasing your movement speed by 20% for 6s. | Hatchet | Throwing | Passive |
| Stay Back | Social Distancing applies a 1s root to targets farther than 6m away. | Hatchet | Throwing | Passive |
| Infected Throw | Leap into the air and throw a hatchet that deals 120% weapon damage. This attack inflicts 30% disease and 10% weaken to your target for 10s. (Disease reduces target's incoming healing efficiency.) (Weaken reduces target's outgoing damage.) | Hatchet | Throwing | Active |
| Mortal Power | Increased the duration of disease and weaken to 10s when hitting targets below 50% health. | Hatchet | Throwing | Passive |
| Aerial Transmission | Creates a 3m radius disease and weaken cloud on impact that lingers in place for 6s. | Hatchet | Throwing | Passive |
| Aimed Throw | Replaces block with an aimed throw that deals 100% weapon damage. Hold block to enter aimed stance and press light attack to throw. | Hatchet | Throwing | Passive |
| Critical Throw | Increased critical hit chance of all melee attacks by 5%. Increased critical hit chance of all ranged attacks by 10%. | Hatchet | Throwing | Passive |
| Exploitation | All attacks deal 10% additional damage to targets with an active debuff. | Hatchet | Throwing | Passive |
| On Fire | Every third thrown hatchet hit is a guaranteed critical hit. | Hatchet | Throwing | Passive |
| Refreshing Throws | Thrown hatchets that hit targets with an active debuff reduce all hatchet ability cooldowns by 5%. | Hatchet | Throwing | Passive |
| Rejuvenating Crits | Critical hits with light attacks and aimed throws regenerate 10 stamina. | Hatchet | Throwing | Passive |
| Hurling Force | Thrown hatchets deal additional damage based on distance from the target. Up to a max of 20% additional damage at 20m or greater. | Hatchet | Throwing | Passive |
| Adrenaline Rush | Dodging within 2s of hitting a target with an ability consumes 25% less stamina. | Hatchet | Throwing | Passive |
| Persistent Hinderance | Hitting a target with a thrown hatchet extends the duration of all hatchet debuffs on that target by 20%. All attacks deal 3% additional damage per debuff on the target. (4 debuffs max) | Hatchet | Throwing | Passive |