|
Tondo
|
Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)
|
Rapier
|
Blood
|
Active
|
|
Thirst For Blood
|
When applying the first bleed stack to an opponent, Tondo's cooldown is reduced by 10%.
|
Rapier
|
Blood
|
Passive
|
|
And Again
|
If you hit only 1 target, even on a blocked hit, Tondo's cooldown is reduced by 25%.
|
Rapier
|
Blood
|
Passive
|
|
Proper Spacing
|
Increases initial hit damage from Tondo by 100% if you are at least 4m away from your target.
|
Rapier
|
Blood
|
Passive
|
|
Flurry
|
Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing more weapon damage starting at 47% and ending at 83%. Flurry can be canceled at any time by dodging or by using another ability.
|
Rapier
|
Blood
|
Active
|
|
Overwhelm
|
Each hit of Flurry does 25% more block damage.
|
Rapier
|
Blood
|
Passive
|
|
To the Bone
|
Each hit of Flurry extends the rapier's bleed by 1s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
|
Rapier
|
Blood
|
Passive
|
|
Fleeting Strikes
|
Each hit of Flurry reduces its cooldown by 7%.
|
Rapier
|
Blood
|
Passive
|
|
Finalize
|
The last hit of Flurry will cause the enemy to stagger.
|
Rapier
|
Blood
|
Passive
|
|
Flourish and Finish
|
Flourish performs an attack dealing 90% weapon damage, staggering and pushing back enemies. Pressing light attack at the end of Flourish will perform the follow up attack, Finish. Finish lunges forward, staggering and dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.
|
Rapier
|
Blood
|
Active
|
|
With Flair
|
Gain grit on both Flourish and Finish. (Grit prevents you from being staggered by incoming attacks.)
|
Rapier
|
Blood
|
Passive
|
|
Swagger
|
Gain 20 stamina when successfully hitting a target with Finish.
|
Rapier
|
Blood
|
Passive
|
|
Fuel
|
Each tick of damage from Tondo's bleed reduces the cooldown of this ability by 3.5%.
|
Rapier
|
Blood
|
Passive
|
|
Bloody End
|
Finish deals 150% of the rapier's bleed damage instead of only 110%.
|
Rapier
|
Blood
|
Passive
|
|
Light Edge
|
Increase damage from both middle swipe attacks in the light attack chain by 8%.
|
Rapier
|
Blood
|
Passive
|
|
Refreshing Strikes
|
Reduce all rapier cooldowns by 1% on any hit. (Max 5 reductions per attack.)
|
Rapier
|
Blood
|
Passive
|
|
Heavy Puncture
|
Any heavy attack on a bleeding enemy will extend their rapier bleeds by 2s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
|
Rapier
|
Blood
|
Passive
|
|
Unerring
|
Deal 5% more damage to targets with a rapier bleed.
|
Rapier
|
Blood
|
Passive
|
|
Engarde
|
Deal 10% more damage when your target has greater than 50% health.
|
Rapier
|
Blood
|
Passive
|
|
Riposte
|
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte. Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
|
Rapier
|
Grace
|
Active
|
|
Insult to Injury
|
If the Riposte is triggered successfully, you become uninterruptible and can not be staggered for 3s.
|
Rapier
|
Grace
|
Passive
|
|
Priority
|
Reduce the cooldown of other rapier abilities by 20% when landing a Riposte counter attack.
|
Rapier
|
Grace
|
Passive
|
|
Lasting Consequence
|
Increase the stun from Riposte to 2.5s.
|
Rapier
|
Grace
|
Passive
|
|
Fleche
|
Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145% weapon damage.
|
Rapier
|
Grace
|
Active
|
|
Quick Lunge
|
Killing with this ability reduces its cooldown by 80%.
|
Rapier
|
Grace
|
Passive
|
|
Backside
|
After performing Fleche, your next critical strike within 5s will deal 15% more damage.
|
Rapier
|
Grace
|
Passive
|
|
Interruption
|
Pressing light attack any time during Fleche will stop and perform a static, continuation attack dealing 115% damage.
|
Rapier
|
Grace
|
Passive
|
|
Evade
|
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
|
Rapier
|
Grace
|
Active
|
|
Crescendo
|
Individual successful light attacks reduce the cooldown of this ability by 30% each.
|
Rapier
|
Grace
|
Passive
|
|
Allegro
|
Gain 20% haste for 3s after successfully evading through an enemy attack. (Haste increases movement speed.)
|
Rapier
|
Grace
|
Passive
|
|
Adagio
|
Evading forward gains 15% increased damage on your next light attack. Ends on hit or after 1s.
|
Rapier
|
Grace
|
Passive
|
|
Breathe In
|
Gain 20 stamina after successfully evading through an enemy attack.
|
Rapier
|
Grace
|
Passive
|
|
Perfectionist
|
Deal 10% more damage when your health is full.
|
Rapier
|
Grace
|
Passive
|
|
Controlled Breathing
|
Gain 3 stamina on any hit.
|
Rapier
|
Grace
|
Passive
|
|
Swiftness
|
Gain 3% haste for 4s on rapier hits. Can stack up to 5 times. (Haste increases movement speed.)
|
Rapier
|
Grace
|
Passive
|
|
Desperation
|
Deal 10% more damage when your stamina is below 40%.
|
Rapier
|
Grace
|
Passive
|
|
Momentum
|
Deal 30% increased damage on your next light or heavy attack after performing an ability. Ends on hit or after 3s.
|
Rapier
|
Grace
|
Passive
|
|
Red Curtains
|
Critical strikes reduce all cooldowns by 5%. (Max 5 reductions per attack.)
|
Rapier
|
Grace
|
Passive
|