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Pillar of Fire
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Invoke a burst of flames with a 2m radius at the target area that deals 170% weapon damage. Costs 15 Mana.
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Fire Staff
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Fire Mage
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Active
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First Strike
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Pillar of Fire deals 40% more damage to foes at full health.
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Fire Staff
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Fire Mage
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Passive
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Arson's Advantage
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Gain 10% of your max mana per enemy hit by Pillar of Fire.
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Fire Staff
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Fire Mage
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Passive
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Meteor Shower
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Call down a rain of meteors for 6s in a targeted 4.5m radius area, dealing 75% weapon damage on initial impact and an additional 25% weapon damage every 0.75s while targets remain in the area. Costs 5 Mana Per Second (30 total mana at full cast).
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Fire Staff
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Fire Mage
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Active
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Immolation
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Meteor Shower gives you 1% of your max mana for each instance of damage dealt.
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Fire Staff
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Fire Mage
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Passive
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Fiery Determination
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Adds grit while casting Meteor Shower. (Grit prevents you from being staggered by incoming attacks.)
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Fire Staff
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Fire Mage
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Passive
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Judgment of Helios
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All hits after the initial impact now deal 40% weapon damage.
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Fire Staff
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Fire Mage
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Passive
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Fireball
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Shoot a heavy fireball that deals 140% weapon damage on impact and leaves behind a 3m burning field that lasts 6s. The burning field deals 10% weapon damage each second. Costs 25 Mana.
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Fire Staff
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Fire Mage
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Active
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Scorched Earth
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Fireball's burning field lasts for 9s.
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Fire Staff
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Fire Mage
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Passive
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Catch
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Direct hits with Fireball give you 10% of your max mana and reduce your fire staff ability cooldowns by 7%.
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Fire Staff
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Fire Mage
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Passive
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Spell Focus
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Heavy attacks restore 5% of your max mana on hit.
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Fire Staff
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Fire Mage
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Passive
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Fiery Restoration
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Heavy attacks reduce fire staff cooldowns by 10% on hit.
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Fire Staff
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Fire Mage
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Passive
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Clear Mind
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While holding a fire staff and above 50% mana, gain 5% empower. (Empower increases damage.)
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Fire Staff
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Fire Mage
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Passive
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Flare
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Heavy attacks no longer consume mana.
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Fire Staff
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Fire Mage
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Passive
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Singe
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Light attacks inflict a stack of burning on foes, dealing 6% weapon damage each second for 6s. (Max 5 stacks.).
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Fire Staff
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Fire Mage
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Passive
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Spellslinger
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Your fire staff abilities gain an extra 10% chance to critical strike.
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Fire Staff
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Fire Mage
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Passive
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Clear Casting
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After not taking damage from an attack in the last 3s, deal 5% more damage.
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Fire Staff
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Fire Mage
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Passive
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Prophet of a Fire God
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While holding a fire staff, your critical strike damage is increased by 15%.
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Fire Staff
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Fire Mage
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Passive
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Runes of Helios
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Using a fire staff ability places a 2m rune on the ground that increases your damage by 25% while standing in the rune. The rune lasts for 7s. (Cooldown 30s).
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Fire Staff
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Fire Mage
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Passive
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Incinerate
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Cause a fiery explosion in a 3m radius area around yourself that deals 130% weapon damage and pushes back all enemies 3m. Inflicts burning on struck foes, dealing 6% weapon damage each second for 6s. Costs 22 Mana.
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Fire Staff
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Pyromancer
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Active
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Scorched
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Each hit of Incinerate causes an additional stack of burning.
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Fire Staff
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Pyromancer
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Passive
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Cauterize Wounds
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Restore 20% of Incinerate damage dealt as health.
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Fire Staff
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Pyromancer
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Passive
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Flame out!
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Incinerate hits twice.
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Fire Staff
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Pyromancer
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Passive
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Flamethrower
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Create a 4m jet of flame from the staff dealing 50% weapon damage every half second. Each hit inflicts a stack of burning, dealing 6% weapon damage each second for 6s. (Max 5 stacks.) Costs 5 Mana per second.
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Fire Staff
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Pyromancer
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Active
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Fire's Reach
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Increase the range of Flamethrower by 50%.
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Fire Staff
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Pyromancer
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Passive
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Infernal Flames
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Increase the base damage of Flamethrower by 25%.
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Fire Staff
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Pyromancer
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Passive
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Pyro Dancer
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Flamethrower has no cooldown.
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Fire Staff
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Pyromancer
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Passive
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Burn Out
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Dash forward up to 11m through targets dealing 129% weapon damage on hit. Passing through a target will inflict burning that deals 10% weapon damage each second for 8s. Costs 30 Mana.
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Fire Staff
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Pyromancer
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Active
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All In
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Fire staff cooldowns are reduced by 5% for each foe hit by Burn Out. (Max 5 reductions per ability use.)
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Fire Staff
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Pyromancer
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Passive
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Heat it Up!
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Burn Out goes 50% further.
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Fire Staff
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Pyromancer
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Passive
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Pyromania
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While holding a fire staff and below 50% max health, deal 15% increased damage.
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Fire Staff
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Pyromancer
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Passive
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Heat Up
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When you block a melee attack, restore 5% of your max mana.
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Fire Staff
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Pyromancer
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Passive
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Let it Burn
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Whenever burn deals damage, gain 10% fortify for 2s. (Fortify reduces incoming damage.)
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Fire Staff
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Pyromancer
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Passive
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Kindle
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Burning lasts 20% longer.
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Fire Staff
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Pyromancer
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Passive
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Watch it Burn
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Critical hits with fire staff abilities inflict a stack of burning, dealing 6% weapon damage each second for 6s. (Max 5 stacks.)
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Fire Staff
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Pyromancer
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Passive
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Trial by Fire
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When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10s. (Cooldown 120s.)
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Fire Staff
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Pyromancer
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Passive
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Combat Speed
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When you activate a fire staff ability gain 10% haste for 5s. (Haste increases movement speed.) (Cooldown 10s.)
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Fire Staff
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Pyromancer
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Passive
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Reheat
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After 4s without activating a fire staff ability, your mana regen is increased by 400%.
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Fire Staff
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Pyromancer
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Passive
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