| Pillar of Fire | Invoke a burst of flames with a 2m radius at the target area that deals 170% weapon damage. Costs 15 Mana. | Fire Staff | Fire Mage | Active |
| First Strike | Pillar of Fire deals 40% more damage to foes at full health. | Fire Staff | Fire Mage | Passive |
| Arson's Advantage | Gain 10% of your max mana per enemy hit by Pillar of Fire. | Fire Staff | Fire Mage | Passive |
| Meteor Shower | Call down a rain of meteors for 6s in a targeted 4.5m radius area, dealing 75% weapon damage on initial impact and an additional 25% weapon damage every 0.75s while targets remain in the area. Costs 5 Mana Per Second (30 total mana at full cast). | Fire Staff | Fire Mage | Active |
| Immolation | Meteor Shower gives you 1% of your max mana for each instance of damage dealt. | Fire Staff | Fire Mage | Passive |
| Fiery Determination | Adds grit while casting Meteor Shower. (Grit prevents you from being staggered by incoming attacks.) | Fire Staff | Fire Mage | Passive |
| Judgment of Helios | All hits after the initial impact now deal 40% weapon damage. | Fire Staff | Fire Mage | Passive |
| Fireball | Shoot a heavy fireball that deals 140% weapon damage on impact and leaves behind a 3m burning field that lasts 6s. The burning field deals 10% weapon damage each second. Costs 25 Mana. | Fire Staff | Fire Mage | Active |
| Scorched Earth | Fireball's burning field lasts for 9s. | Fire Staff | Fire Mage | Passive |
| Catch | Direct hits with Fireball give you 10% of your max mana and reduce your fire staff ability cooldowns by 7%. | Fire Staff | Fire Mage | Passive |
| Spell Focus | Heavy attacks restore 5% of your max mana on hit. | Fire Staff | Fire Mage | Passive |
| Fiery Restoration | Heavy attacks reduce fire staff cooldowns by 10% on hit. | Fire Staff | Fire Mage | Passive |
| Clear Mind | While holding a fire staff and above 50% mana, gain 5% empower. (Empower increases damage.) | Fire Staff | Fire Mage | Passive |
| Flare | Heavy attacks no longer consume mana. | Fire Staff | Fire Mage | Passive |
| Singe | Light attacks inflict a stack of burning on foes, dealing 6% weapon damage each second for 6s. (Max 5 stacks.). | Fire Staff | Fire Mage | Passive |
| Spellslinger | Your fire staff abilities gain an extra 10% chance to critical strike. | Fire Staff | Fire Mage | Passive |
| Clear Casting | After not taking damage from an attack in the last 3s, deal 5% more damage. | Fire Staff | Fire Mage | Passive |
| Prophet of a Fire God | While holding a fire staff, your critical strike damage is increased by 15%. | Fire Staff | Fire Mage | Passive |
| Runes of Helios | Using a fire staff ability places a 2m rune on the ground that increases your damage by 25% while standing in the rune. The rune lasts for 7s. (Cooldown 30s). | Fire Staff | Fire Mage | Passive |
| Incinerate | Cause a fiery explosion in a 3m radius area around yourself that deals 130% weapon damage and pushes back all enemies 3m. Inflicts burning on struck foes, dealing 6% weapon damage each second for 6s. Costs 22 Mana. | Fire Staff | Pyromancer | Active |
| Scorched | Each hit of Incinerate causes an additional stack of burning. | Fire Staff | Pyromancer | Passive |
| Cauterize Wounds | Restore 20% of Incinerate damage dealt as health. | Fire Staff | Pyromancer | Passive |
| Flame out! | Incinerate hits twice. | Fire Staff | Pyromancer | Passive |
| Flamethrower | Create a 4m jet of flame from the staff dealing 50% weapon damage every half second. Each hit inflicts a stack of burning, dealing 6% weapon damage each second for 6s. (Max 5 stacks.) Costs 5 Mana per second. | Fire Staff | Pyromancer | Active |
| Fire's Reach | Increase the range of Flamethrower by 50%. | Fire Staff | Pyromancer | Passive |
| Infernal Flames | Increase the base damage of Flamethrower by 25%. | Fire Staff | Pyromancer | Passive |
| Pyro Dancer | Flamethrower has no cooldown. | Fire Staff | Pyromancer | Passive |
| Burn Out | Dash forward up to 11m through targets dealing 129% weapon damage on hit. Passing through a target will inflict burning that deals 10% weapon damage each second for 8s. Costs 30 Mana. | Fire Staff | Pyromancer | Active |
| All In | Fire staff cooldowns are reduced by 5% for each foe hit by Burn Out. (Max 5 reductions per ability use.) | Fire Staff | Pyromancer | Passive |
| Heat it Up! | Burn Out goes 50% further. | Fire Staff | Pyromancer | Passive |
| Pyromania | While holding a fire staff and below 50% max health, deal 15% increased damage. | Fire Staff | Pyromancer | Passive |
| Heat Up | When you block a melee attack, restore 5% of your max mana. | Fire Staff | Pyromancer | Passive |
| Let it Burn | Whenever burn deals damage, gain 10% fortify for 2s. (Fortify reduces incoming damage.) | Fire Staff | Pyromancer | Passive |
| Kindle | Burning lasts 20% longer. | Fire Staff | Pyromancer | Passive |
| Watch it Burn | Critical hits with fire staff abilities inflict a stack of burning, dealing 6% weapon damage each second for 6s. (Max 5 stacks.) | Fire Staff | Pyromancer | Passive |
| Trial by Fire | When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10s. (Cooldown 120s.) | Fire Staff | Pyromancer | Passive |
| Combat Speed | When you activate a fire staff ability gain 10% haste for 5s. (Haste increases movement speed.) (Cooldown 10s.) | Fire Staff | Pyromancer | Passive |
| Reheat | After 4s without activating a fire staff ability, your mana regen is increased by 400%. | Fire Staff | Pyromancer | Passive |