Amrine Temple Life Staff

Life Staff Uncommon
300-400
Gear Score
Selected Gear Score
100 200 300 400 500 600
52 Base Damage 2.0% Critical Hit Chance 1.2 Critical Damage Multiplier 26.0 Block Stamina Damage 26.0 Stagger Damage 20% Block Stability
108 nature Damage
100%
Random Perk if Gear Score is 270+
25%
Random Gem if Gear Score is 325+

A replica of a life staff found in the depths of Amrine Temple.

Bind On Pickup Tier III Scales With: FOC 100% 9.6 Weight 2000 Durability
Can be crafted Can be crafted
Gives 3
Repair Parts
when salvaged.


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400
100 200 300 400 500 600

100% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
16.96%
DmgCon CritHeadshot +7.9% critical damage.
14.35%
Critical +7.9% critical chance.
6.52%
DmgCon +14% Healing Bonus.
2.61%
DmgCon +31% Siege Damage.
2.61%
DmgCon Light and Heavy attacks deal 7.7% more damage.
2.42%
Skill LifeStaff When Beacon heals a player they gain +8.3% critical chance for 6 seconds.
2.42%
Skill LifeStaff Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 25% for 5 seconds.
2.42%
Skill LifeStaff Increase healing power by 34% for 3 seconds if Orb of Protection heals an ally with less than 50% health.
2.42%
Skill LifeStaff Allies with a debuff removed with Splash of Light are healed for 68% your weapon damage.
2.42%
Skill LifeStaff Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 13% for 5 seconds.
2.42%
Skill LifeStaff Using Divine Embrace on a target below 50% health reduces the cooldown by 56% and gain 1% of your max mana.
2.27%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 18%.
2.27%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
2.27%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
2.27%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
2.27%
Proc You gain 3.4% of your damage as health. Does not trigger off persistent damage or DoT effects.
2.27%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.1%.
1.74%
DmgCategory +10% Damage to Lost.
1.74%
DmgCategory +10% Damage to Corrupted.
1.74%
DmgCategory +10% Damage to Angry Earth.
1.74%
DmgCategory +10% Damage to Ancients.
1.43%
Threat You generate -31% less threat. (max 99% from all sources.)
1.43%
Threat You generate 105% more threat.
1.27%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Arcane.
1.27%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Void.
1.27%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Lightning.
1.27%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Ice.
1.27%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Nature.
1.27%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 25% base weapon damage as Fire.
1.27%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
0.75%
Proc You gain 2.1% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.51%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.51%
OnKill When you kill something gain 22 Stamina. (1s cooldown.)
0.51%
OnKill When you kill something gain 5.3% health. (1s cooldown.)
0.33%
OnKill When you kill something gain 7.3% Mana. (1s cooldown.)
0.22%
DmgCategory +10% Damage to Beasts.
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