Recipe: Orichalcum Greatsword

Golden Scarab - Strength

Crafting recipe for Orichalcum Greatsword of the Sentry

Requires Weaponsmithing Skill Lv. 200 Requires Forge Tier 5 Awards 35,100 XP for Weaponsmithing Skill Awards 156 Territory Standing Crafting Tax: 4.49 Coin 500 Base Gear Score
Craft Amount
Crafted Item
Ingredients
14x Tier 5 Metals (PRIMARY) Click to view 3 extra materials
7x Refined Wood Click to view 11 extra materials
2x Leathers Click to view 12 extra materials
Artifact Ingredient

This recipe requires artifact ingredients. Golden Scarab and Timeless Greatsword Shard must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.


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500
100 200 300 400 500 600

50% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
15.59%
DmgCon CritHeadshot +9.5% critical damage.
14.14%
Critical +9.5% critical chance.
2.38%
Skill GreatSword Activating Relentless Rush, removes roots and slows. Also increases critical hit chance by 21%.
2.38%
Skill GreatSword The final strike of Crosscut heals you for 69% of the damage dealt. (Limit 1 trigger per ability use.)
2.38%
Skill GreatSword Hitting a foe with Skyward Slash removes one of their buffs. Remaining buffs have their duration reduced by 17%. (Only affects non-consumable buffs.)
2.38%
Skill GreatSword When Calamity Counter is activated, immediately gain 35 stamina.
2.38%
Skill GreatSword Each attack of Steadfast Strike reduces debuff durations on you by 17%. (Max 1 reduction per attack.)
2.38%
Skill GreatSword Foes struck with Roaring Rupture are slowed by 26% for 5s.
1.71%
DmgCategory +12% Damage to Ancients.
1.71%
DmgCategory +12% Damage to Angry Earth.
1.71%
DmgCategory +12% Damage to Corrupted.
1.71%
DmgCategory +12% Damage to Lost.
1.7%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
1.7%
Proc You gain 4.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.7%
Proc On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
1.7%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.7%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.7%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
1.7%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%.
1.7%
Proc Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 21%.
1.44%
DmgCon Light and Heavy attacks deal 8.6% more damage.
1.44%
DmgCon +35% Siege Damage.
1.44%
DmgCon Deal 17% additional damage against targets with active grit.
1.44%
DmgCon Deal 9.5% additional damage while you have active grit.
1.44%
DmgCon Fully charged heavy attacks deal 16% additional damage.
1.44%
DmgCon Fully charged heavy attacks deal 24% additional Crit damage.
1.44%
DmgCon Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 12%. (12s cooldown)
1.44%
DmgCon Fully charged heavy attacks heal the player for 33% of the damage dealt.
1.41%
Threat You generate 123% more threat.
1.41%
Threat You generate -37% less threat. (max 99% from all sources.)
1.25%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Fire.
1.25%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Nature.
1.25%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Ice.
1.25%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Lightning.
1.25%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Void.
1.25%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Arcane.
1.15%
DmgCon +16% more backstab damage.
1.09%
Blocking You take 8.6% less stamina damage while blocking.
0.56%
Proc You gain 2.5% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.5%
OnKill When you kill something gain 6.1% health. (1s cooldown.)
0.5%
OnKill When you kill something gain 28 Stamina. (1s cooldown.)
0.5%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.5%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.5%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.33%
OnKill When you kill something gain 8.8% Mana. (1s cooldown.)
0.33%
Blocking You move 20% faster while blocking.
0.21%
DmgCategory +12% Damage to Beasts.
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