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600
100 200 300 400 500 600

65% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
19.13%
DmgCon CritHeadshot +11% critical damage.
14.35%
Critical +11% critical chance.
4.78%
DmgCon Light and Heavy attacks deal 9.6% more damage.
4.78%
DmgCon +38% Siege Damage.
2.42%
Skill IceGauntlet Wind Chill has grit and deals 39% more damage. Gain 10% Mana after a full Wind Chill burst.
2.42%
Skill IceGauntlet Ice Storm deals 10% more damage. Frost effects remains on enemies for 2 seconds after exiting Ice Storm.
2.42%
Skill IceGauntlet A killing blow with Ice Spike's Mighty Spike or Spiky Reach will reduce all Ice cooldowns by 74%.
2.42%
Skill IceGauntlet Heal for 29% of your base Health after Entomb ends.
2.42%
Skill IceGauntlet When the Frigid Showers upgrade is active, Ice Shower's frostbite debuff will deal 8% weapon damage per second to affected enemies. Ice Shower cooldown reduced by 14%
2.42%
Skill IceGauntlet Ice Pylon deals 9.8% more damage and a burst of damage to foes within a 3m radius every 2 seconds.
1.96%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
1.96%
Proc You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.96%
Proc On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
1.96%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.96%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.96%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
1.96%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%.
1.74%
DmgCategory +14% Damage to Ancients.
1.74%
DmgCategory +14% Damage to Angry Earth.
1.74%
DmgCategory +14% Damage to Corrupted.
1.74%
DmgCategory +14% Damage to Lost.
1.43%
Threat You generate 141% more threat.
1.43%
Threat You generate -42% less threat. (max 99% from all sources.)
1.27%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Fire.
1.27%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Nature.
1.27%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Ice.
1.27%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Lightning.
1.27%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Void.
1.27%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Arcane.
0.65%
Proc You gain 2.8% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.51%
OnKill When you kill something gain 6.8% health. (1s cooldown.)
0.51%
OnKill When you kill something gain 34 Stamina. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.51%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.33%
OnKill When you kill something gain 10% Mana. (1s cooldown.)
0.22%
DmgCategory +14% Damage to Beasts.
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