19.13% | | | DmgCon CritHeadshot | +11% critical damage. |
14.35% | | | Critical | +11% critical chance. |
4.78% | | | DmgCon | +38% Siege Damage. |
4.78% | | | DmgCon | Light and Heavy attacks deal 9.6% more damage. |
3.62% | | | Skill IceGauntlet | Heal for 29% of your base Health after Entomb ends. |
3.62% | | | Skill IceGauntlet | A killing blow with Ice Spike's Mighty Spike or Spiky Reach will reduce all Ice cooldowns by 74%. |
3.62% | | | Skill IceGauntlet | Ice Storm deals 10% more damage. Frost effects remains on enemies for 2 seconds after exiting Ice Storm. |
3.62% | | | Skill IceGauntlet | Wind Chill has grit and deals 39% more damage. Gain 10% Mana after a full Wind Chill burst. |
2.53% | | | Elemental Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
2.53% | | | Elemental Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
2.53% | | | Elemental Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
2.53% | | | Elemental Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
2.53% | | | Elemental Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
2.53% | | | Elemental Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.79% | | | Proc | Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%. |
1.79% | | | Proc | You gain 2.8% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks. |
1.79% | | | Proc | On Critical: gain 20% Haste for 10s. (Cooldown 10s.) |
1.79% | | | Proc | On Critical: gain 15% Empower for 5s. (Cooldown 10s.) |
1.79% | | | Proc | On Critical: gain 10% Fortify for 3s. (Cooldown 10s.) |
1.79% | | | Proc | On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.) |
1.79% | | | Proc | You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects. |
1.79% | | | Proc | Light and Heavy attacks reduce your active weapon cooldowns by 2.8%. |
1.43% | | | DmgCategory | +14% Damage to Lost. |
1.43% | | | DmgCategory | +14% Damage to Corrupted. |
1.43% | | | DmgCategory | +14% Damage to Beasts. |
1.43% | | | DmgCategory | +14% Damage to Angry Earth. |
1.43% | | | DmgCategory | +14% Damage to Ancients. |
1.43% | | | Threat | You generate -42% less threat. (max 99% from all sources.) |
1.43% | | | Threat | You generate 141% more threat. |
0.48% | | | OnKill | When you kill something reduce all cooldowns by -10%. (1s cooldown.) |
0.48% | | | OnKill | When you kill something gain 15% Empowered for 20s. (1s cooldown.) |
0.48% | | | OnKill | When you kill something gain 15% Fortify for 10s. (1s cooldown.) |
0.48% | | | OnKill | When you kill something gain 34 Stamina. (1s cooldown.) |
0.48% | | | OnKill | When you kill something gain 10% Mana. (1s cooldown.) |
0.48% | | | OnKill | When you kill something gain 6.8% health. (1s cooldown.) |