Watching BagginsTV

Mossborne Life Staff of the Sage

Life Staff Epic
500-600
Gear Score
Selected Gear Score
100 200 300 400 500 600
52 Base Damage 2.0% Critical Hit Chance 1.2 Critical Damage Multiplier 32.0 Block Stamina Damage 32.0 Stagger Damage 20% Block Stability
157 nature Damage

Not even the mushrooms know where life energies originate from. And if something so old can't answer, perhaps the question should be left to lie.

Bind On Pickup Tier V Scales With: FOC 100% 12.6 Weight 3000 Durability
Gives 3.00
Coins
and 6
Repair Parts
when salvaged.


No comments yet, you can be the first one! ^^

600
100 200 300 400 500 600

65% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
16.96%
DmgCon CritHeadshot +11% critical damage.
14.35%
Critical +11% critical chance.
6.52%
DmgCon +20% Healing Bonus.
2.61%
DmgCon Light and Heavy attacks deal 9.6% more damage.
2.61%
DmgCon +38% Siege Damage.
2.42%
Skill LifeStaff Using Divine Embrace on a target below 50% health reduces the cooldown by 68% and gain 1% of your max mana.
2.42%
Skill LifeStaff Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 16% for 5 seconds.
2.42%
Skill LifeStaff Allies with a debuff removed with Splash of Light are healed for 83% your weapon damage.
2.42%
Skill LifeStaff Increase healing power by 41% for 3 seconds if Orb of Protection heals an ally with less than 50% health.
2.42%
Skill LifeStaff Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 29% for 5 seconds.
2.42%
Skill LifeStaff When Beacon heals a player they gain +9.8% critical chance for 6 seconds.
2.27%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
2.27%
Proc You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects.
2.27%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
2.27%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
2.27%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
2.27%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%.
1.74%
DmgCategory +14% Damage to Ancients.
1.74%
DmgCategory +14% Damage to Angry Earth.
1.74%
DmgCategory +14% Damage to Corrupted.
1.74%
DmgCategory +14% Damage to Lost.
1.43%
Threat You generate 141% more threat.
1.43%
Threat You generate -42% less threat. (max 99% from all sources.)
1.27%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Fire.
1.27%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Nature.
1.27%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Ice.
1.27%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Lightning.
1.27%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Void.
1.27%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Arcane.
0.75%
Proc You gain 2.8% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.51%
OnKill When you kill something gain 6.8% health. (1s cooldown.)
0.51%
OnKill When you kill something gain 34 Stamina. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.51%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.33%
OnKill When you kill something gain 10% Mana. (1s cooldown.)
0.22%
DmgCategory +14% Damage to Beasts.
Loading Ad
Popular Items Today Last 7 Days
Popular Quests Today Last 7 Days
Feedback