21.14% | | | DmgCon CritHeadshot | +11% critical damage. |
15.95% | | | Critical | +11% critical chance. |
6.65% | | | DmgCon | PvP Only: Headshots penetrate 22% of a player's armor. |
4.76% | | | Proc | PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4 seconds. |
4.64% | | | Accuracy CritHeadshot | Increase +14% headshot damage. |
2.68% | | | Skill Musket | Every hit of Sticky Bomb heals you for 30% of damage done. |
2.68% | | | Skill Musket | Increase movement speed by 32% for 5 seconds after deploying a trap. (Does not stack.) |
2.68% | | | Skill Musket | Stopping Power knockback distance is increased by 148%. |
2.68% | | | Skill Musket | Hitting a target while in Shooter's Stance grants Empower, increasing damage by 40% for 3 seconds. |
2.68% | | | Skill Musket | Power Shot kills reduce this ability's cooldown by 96%. |
2.68% | | | Skill Musket | Targets hit with Powder Burn are slowed by 41% for 5 seconds. |
2.38% | | | Proc | Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%. |
2.38% | | | Proc | You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects. |
2.38% | | | Proc | Light and Heavy attacks reduce your active weapon cooldowns by 2.8%. |
2.33% | | | DmgCon | Light and Heavy attacks deal 9.6% more damage. |
1.67% | | | Proc | On Critical: gain 15% Empower for 5s. (Cooldown 10s.) |
1.41% | | | Elemental Arcane | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Arcane. |
1.41% | | | Elemental Void | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Void. |
1.41% | | | Elemental Lightning | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Lightning. |
1.41% | | | Elemental Ice | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Ice. |
1.41% | | | Elemental Nature | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Nature. |
1.41% | | | Elemental Fire | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Fire. |
1.41% | | | Elemental Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.41% | | | Elemental Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.41% | | | Elemental Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.41% | | | Elemental Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.41% | | | Elemental Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.41% | | | Elemental Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
0.95% | | | Proc | On Critical: gain 20% Haste for 10s. (Cooldown 10s.) |
0.95% | | | Proc | On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.) |
0.48% | | | Proc | On Critical: gain 10% Fortify for 3s. (Cooldown 10s.) |
0.33% | | | DmgCon | +38% Siege Damage. |