22.47% | | | DmgCon CritHeadshot | +11% critical damage. |
16.47% | | | Critical | +11% critical chance. |
5.99% | | | DmgCon | PvP Only: Deal 8% additional damage to players with Haste. |
4.92% | | | Proc | PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4 seconds. |
2.77% | | | Skill FireStaff | After activating Burnout, your mana regen rate is increased by 129% for 8 seconds. Additionally, your next hit deals 5% increased fire damage. |
2.77% | | | Skill FireStaff | Applying 3 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 20% for 2 seconds. Burn from flamethrower lasts 19% longer. |
2.77% | | | Skill FireStaff | Incinerate gains grit, and deals 19% additional damage. |
2.77% | | | Skill FireStaff | Fireball impact deals 57% additional damage. |
2.77% | | | Skill FireStaff | When Meteor Shower hits gain 2.8% Empower for 10s. (Max 10 stacks) |
2.77% | | | Skill FireStaff | Reduce this ability's cooldown by 29% per enemy hit with Pillar of Fire. (2 hits max.) |
2.46% | | | Proc | Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%. |
2.46% | | | Proc | You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects. |
2.46% | | | Proc | Light and Heavy attacks reduce your active weapon cooldowns by 2.8%. |
2.1% | | | DmgCon | Deal 11% additional damage while you have active grit. |
2.1% | | | DmgCon | Light and Heavy attacks deal 9.6% more damage. |
1.72% | | | Proc | On Critical: gain 15% Empower for 5s. (Cooldown 10s.) |
1.46% | | | Elemental Arcane | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Arcane. |
1.46% | | | Elemental Void | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Void. |
1.46% | | | Elemental Lightning | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Lightning. |
1.46% | | | Elemental Ice | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Ice. |
1.46% | | | Elemental Nature | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Nature. |
1.46% | | | Elemental Fire | Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Fire. |
1.46% | | | Elemental Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.46% | | | Elemental Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.46% | | | Elemental Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.46% | | | Elemental Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.46% | | | Elemental Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.46% | | | Elemental Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
0.98% | | | Proc | On Critical: gain 20% Haste for 10s. (Cooldown 10s.) |
0.98% | | | Proc | On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.) |
0.49% | | | Proc | On Critical: gain 10% Fortify for 3s. (Cooldown 10s.) |
0.3% | | | DmgCon | +38% Siege Damage. |