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600
100 200 300 400 500 600

65% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
15.59%
DmgCon CritHeadshot +11% critical damage.
14.14%
Critical +11% critical chance.
2.38%
Skill 2HHammer If Armor Breaker breaks a block, the next attack within 5 seconds deals 49% additional damage.
2.38%
Skill 2HHammer Mighty Gavel hits reduce the ability's cooldown by 14%. (Max 2 activations per impact.)
2.38%
Skill 2HHammer Wrecking Ball penetrates 32% of the target's armor.
2.38%
Skill 2HHammer Shockwave inflicts Rend, reducing target's damage absorption by 14% for 10 seconds.
2.38%
Skill 2HHammer Clear Out now knocks targets back an additional 204%.
2.38%
Skill 2HHammer Heal for 46% of the damage dealt from Path Of Destiny.
1.71%
DmgCategory +14% Damage to Ancients.
1.71%
DmgCategory +14% Damage to Angry Earth.
1.71%
DmgCategory +14% Damage to Corrupted.
1.71%
DmgCategory +14% Damage to Lost.
1.7%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
1.7%
Proc You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.7%
Proc On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
1.7%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.7%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.7%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
1.7%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%.
1.7%
Proc Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 24%.
1.44%
DmgCon Light and Heavy attacks deal 9.6% more damage.
1.44%
DmgCon +38% Siege Damage.
1.44%
DmgCon Deal 20% additional damage against targets with active grit.
1.44%
DmgCon Deal 11% additional damage while you have active grit.
1.44%
DmgCon Fully charged heavy attacks deal 19% additional damage.
1.44%
DmgCon Fully charged heavy attacks deal 29% additional Crit damage.
1.44%
DmgCon Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 14%. (12s cooldown)
1.44%
DmgCon Fully charged heavy attacks heal the player for 39% of the damage dealt.
1.41%
Threat You generate 141% more threat.
1.41%
Threat You generate -42% less threat. (max 99% from all sources.)
1.25%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Fire.
1.25%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Nature.
1.25%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Ice.
1.25%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Lightning.
1.25%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Void.
1.25%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Arcane.
1.15%
DmgCon +19% more backstab damage.
1.09%
Blocking You take 9.6% less stamina damage while blocking.
0.56%
Proc You gain 2.8% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.5%
OnKill When you kill something gain 6.8% health. (1s cooldown.)
0.5%
OnKill When you kill something gain 34 Stamina. (1s cooldown.)
0.5%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.5%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.5%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.33%
OnKill When you kill something gain 10% Mana. (1s cooldown.)
0.33%
Blocking You move 20% faster while blocking.
0.21%
DmgCategory +14% Damage to Beasts.
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