Conscript's Warhammer of the Soldier

War Hammer Uncommon
200-300
Gear Score
Selected Gear Score
100 200 300 400 500 600
84 Base Damage 2.0% Critical Hit Chance 1.2 Critical Damage Multiplier 58.0 Block Stamina Damage 58.0 Stagger Damage 25% Block Stability
131 strike Damage
85%
Random Perk if Gear Score is 170+
85%
Random Gem if Gear Score is 100+

Shake their foundations and take their initiative.

Bind On Pickup Tier II Scales With: STR 100% 9.0 Weight 1500 Durability
Gives 0.25
Coins
and 1.5
Repair Parts
when salvaged.


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300
100 200 300 400 500 600

85% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
22.96%
DmgCon CritHeadshot +6.3% critical damage.
16.21%
Critical +6.3% critical chance.
3.45%
Proc PvP Only: Critical hits against players remove 1 buff from the target. (Cooldown 10s)
3.45%
Proc PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4 seconds.
2.73%
Skill 2HHammer If Armor Breaker breaks a block, the next attack within 5 seconds deals 34% additional damage.
2.73%
Skill 2HHammer Mighty Gavel hits reduce the ability's cooldown by 11%. (Max 2 activations per impact.)
2.73%
Skill 2HHammer Wrecking Ball penetrates 24% of the target's armor.
2.73%
Skill 2HHammer Shockwave inflicts Rend, reducing target's damage absorption by 11% for 10 seconds.
2.73%
Skill 2HHammer Clear Out now knocks targets back an additional 149%.
2.73%
Skill 2HHammer Heal for 35% of the damage dealt from Path Of Destiny.
2.36%
DmgCon Light and Heavy attacks deal 6.8% more damage.
2.36%
DmgCon Deal 6.3% additional damage while you have active grit.
2.36%
DmgCon Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 8%. (12s cooldown)
1.72%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 1.7%.
1.72%
Proc You gain 2.6% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.72%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 15%.
1.43%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.43%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.43%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.43%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.43%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.43%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.43%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Fire.
1.43%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Nature.
1.43%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Ice.
1.43%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Lightning.
1.43%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Void.
1.43%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Arcane.
1.41%
Blocking PvP Only: When block breaking a player, inflict rend, reducing damage absorption by 12% for 4s.
1.21%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.21%
Proc Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 15%.
0.69%
Proc On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
0.69%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
0.68%
DmgCon Fully charged heavy attacks heal the player for 22% of the damage dealt.
0.34%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
0.34%
DmgCon +10% more backstab damage.
0.34%
DmgCon +27% Siege Damage.
0.34%
DmgCon Deal 11% additional damage against targets with active grit.
0.34%
DmgCon Fully charged heavy attacks deal 9.5% additional damage.
0.34%
DmgCon Fully charged heavy attacks deal 15% additional Crit damage.
0.14%
Blocking You take 6.8% less stamina damage while blocking.
0.07%
Blocking You move 20% faster while blocking.
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