22.96% | | | DmgCon CritHeadshot | +6.3% critical damage. |
16.21% | | | Critical | +6.3% critical chance. |
3.45% | | | Proc | PvP Only: Critical hits against players remove 1 buff from the target. (Cooldown 10s) |
3.45% | | | Proc | PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4 seconds. |
2.73% | | | Skill 2HHammer | If Armor Breaker breaks a block, the next attack within 5 seconds deals 34% additional damage. |
2.73% | | | Skill 2HHammer | Mighty Gavel hits reduce the ability's cooldown by 11%. (Max 2 activations per impact.) |
2.73% | | | Skill 2HHammer | Wrecking Ball penetrates 24% of the target's armor. |
2.73% | | | Skill 2HHammer | Shockwave inflicts Rend, reducing target's damage absorption by 11% for 10 seconds. |
2.73% | | | Skill 2HHammer | Clear Out now knocks targets back an additional 149%. |
2.73% | | | Skill 2HHammer | Heal for 35% of the damage dealt from Path Of Destiny. |
2.36% | | | DmgCon | Light and Heavy attacks deal 6.8% more damage. |
2.36% | | | DmgCon | Deal 6.3% additional damage while you have active grit. |
2.36% | | | DmgCon | Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 8%. (12s cooldown) |
1.72% | | | Proc | Light and Heavy attacks reduce your active weapon cooldowns by 1.7%. |
1.72% | | | Proc | You gain 2.6% of your damage as health. Does not trigger off persistent damage or DoT effects. |
1.72% | | | Proc | Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 15%. |
1.43% | | | Elemental Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.43% | | | Elemental Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.43% | | | Elemental Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.43% | | | Elemental Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.43% | | | Elemental Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.43% | | | Elemental Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.43% | | | Elemental Fire | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Fire. |
1.43% | | | Elemental Nature | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Nature. |
1.43% | | | Elemental Ice | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Ice. |
1.43% | | | Elemental Lightning | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Lightning. |
1.43% | | | Elemental Void | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Void. |
1.43% | | | Elemental Arcane | Dodging through an enemy attack causes your next hit within 6s to deal an additional 18% base weapon damage as Arcane. |
1.41% | | | Blocking | PvP Only: When block breaking a player, inflict rend, reducing damage absorption by 12% for 4s. |
1.21% | | | Proc | On Critical: gain 15% Empower for 5s. (Cooldown 10s.) |
1.21% | | | Proc | Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 15%. |
0.69% | | | Proc | On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.) |
0.69% | | | Proc | On Critical: gain 20% Haste for 10s. (Cooldown 10s.) |
0.68% | | | DmgCon | Fully charged heavy attacks heal the player for 22% of the damage dealt. |
0.34% | | | Proc | On Critical: gain 10% Fortify for 3s. (Cooldown 10s.) |
0.34% | | | DmgCon | +10% more backstab damage. |
0.34% | | | DmgCon | +27% Siege Damage. |
0.34% | | | DmgCon | Deal 11% additional damage against targets with active grit. |
0.34% | | | DmgCon | Fully charged heavy attacks deal 9.5% additional damage. |
0.34% | | | DmgCon | Fully charged heavy attacks deal 15% additional Crit damage. |
0.14% | | | Blocking | You take 6.8% less stamina damage while blocking. |
0.07% | | | Blocking | You move 20% faster while blocking. |