Recipe: Complex Conqueror's Fire Staff

Expedition Replicas

Crafting recipe for Complex Conqueror's Fire Staff

Requires Arcana Skill Lv. 160 Requires Arcane Repository Tier 5 Awards 22,050 XP for Arcana Skill Awards 105 Territory Standing Crafting Tax: 4.49 Coin 500 Base Gear Score
Craft Amount
Crafted Item
Ingredients
12x Tier 5 Timber (PRIMARY) Click to view 3 extra materials
5x Metals Click to view 10 extra materials
6x Leathers Click to view 12 extra materials
1x Fire Arcana Click to view 3 extra materials


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500
100 200 300 400 500 600

100% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
17.93%
DmgCon CritHeadshot +9.5% critical damage.
14.35%
Critical +9.5% critical chance.
3.59%
DmgCon Deal 9.5% additional damage while you have active grit.
3.59%
DmgCon +35% Siege Damage.
3.59%
DmgCon Light and Heavy attacks deal 8.6% more damage.
2.42%
Skill FireStaff After activating Burnout, your mana regen rate is increased by 64% for 8 seconds. Additionally, your next hit deals 5% increased fire damage.
2.42%
Skill FireStaff Applying 3 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 20% for 2 seconds. Burn from flamethrower lasts 14% longer.
2.42%
Skill FireStaff Incinerate gains grit, and deals 9.5% additional damage.
2.42%
Skill FireStaff Fireball impact deals 26% additional damage.
2.42%
Skill FireStaff When Meteor Shower hits gain 1.7% Empower for 10s. (Max 10 stacks)
2.42%
Skill FireStaff Reduce this ability's cooldown by 14% per enemy hit with Pillar of Fire. (2 hits max.)
1.96%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%.
1.96%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
1.96%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.96%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.96%
Proc On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
1.96%
Proc You gain 4.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.96%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
1.74%
DmgCategory +12% Damage to Lost.
1.74%
DmgCategory +12% Damage to Corrupted.
1.74%
DmgCategory +12% Damage to Angry Earth.
1.74%
DmgCategory +12% Damage to Ancients.
1.43%
Threat You generate -37% less threat. (max 99% from all sources.)
1.43%
Threat You generate 123% more threat.
1.27%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Arcane.
1.27%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Void.
1.27%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Lightning.
1.27%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Ice.
1.27%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Nature.
1.27%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Fire.
1.27%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
0.65%
Proc You gain 2.5% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.51%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.51%
OnKill When you kill something gain 28 Stamina. (1s cooldown.)
0.51%
OnKill When you kill something gain 6.1% health. (1s cooldown.)
0.33%
OnKill When you kill something gain 8.8% Mana. (1s cooldown.)
0.22%
DmgCategory +12% Damage to Beasts.
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