Recipe: Orichalcum Life Staff

Golden Scarab - Intelligence

Crafting recipe for Orichalcum Life Staff of the Scholar

Requires Arcana Skill Lv. 200 Requires Arcane Repository Tier 5 Awards 32,760 XP for Arcana Skill Awards 156 Territory Standing Crafting Tax: 4.49 Coin 500 Base Gear Score
Craft Amount
Crafted Item
Ingredients
8x Tier 5 Timber (PRIMARY) Click to view 3 extra materials
5x Metals Click to view 10 extra materials
4x Leathers Click to view 12 extra materials
6x Life Arcana Click to view 3 extra materials


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500
100 200 300 400 500 600

50% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
16.96%
DmgCon CritHeadshot +9.5% critical damage.
14.35%
Critical +9.5% critical chance.
6.52%
DmgCon +17% Healing Bonus.
2.61%
DmgCon Light and Heavy attacks deal 8.6% more damage.
2.61%
DmgCon +35% Siege Damage.
2.42%
Skill LifeStaff Using Divine Embrace on a target below 50% health reduces the cooldown by 34% and gain 1% of your max mana.
2.42%
Skill LifeStaff Allies healed by Sacred Ground gain Fortify, increasing damage absorption by 8.1% for 5 seconds.
2.42%
Skill LifeStaff Allies with a debuff removed with Splash of Light are healed for 39% your weapon damage.
2.42%
Skill LifeStaff Increase healing power by 20% for 3 seconds if Orb of Protection heals an ally with less than 50% health.
2.42%
Skill LifeStaff Allies below full health gain Haste when hit with Light's Embrace, increasing movement speed by 15% for 5 seconds.
2.42%
Skill LifeStaff When Beacon heals a player they gain +5.1% critical chance for 6 seconds.
2.27%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
2.27%
Proc You gain 4.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
2.27%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
2.27%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
2.27%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
2.27%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%.
1.74%
DmgCategory +12% Damage to Ancients.
1.74%
DmgCategory +12% Damage to Angry Earth.
1.74%
DmgCategory +12% Damage to Corrupted.
1.74%
DmgCategory +12% Damage to Lost.
1.43%
Threat You generate 123% more threat.
1.43%
Threat You generate -37% less threat. (max 99% from all sources.)
1.27%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Fire.
1.27%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Nature.
1.27%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Ice.
1.27%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Lightning.
1.27%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Void.
1.27%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Arcane.
0.75%
Proc You gain 2.5% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.51%
OnKill When you kill something gain 6.1% health. (1s cooldown.)
0.51%
OnKill When you kill something gain 28 Stamina. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.51%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.33%
OnKill When you kill something gain 8.8% Mana. (1s cooldown.)
0.22%
DmgCategory +12% Damage to Beasts.
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