15.59% | | | DmgCon CritHeadshot | +9.5% critical damage. |
14.14% | | | Critical | +9.5% critical chance. |
2.38% | | | Skill Rapier | Increase Crit Chance by 9.3% against targets affected by Tondo's Bleed. |
2.38% | | | Skill Rapier | Flourish deals 21% more damage vs targets below 50%. |
2.38% | | | Skill Rapier | Each hit of Flurry restores returns 25% of the damage as health. |
2.38% | | | Skill Rapier | Riposte inflicts Rend, reducing damage absorption of target by 12% for 10 seconds. |
2.38% | | | Skill Rapier | Gain 7.9% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction. |
2.38% | | | Skill Rapier | Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by 16%. |
1.71% | | | DmgCategory | +12% Damage to Ancients. |
1.71% | | | DmgCategory | +12% Damage to Angry Earth. |
1.71% | | | DmgCategory | +12% Damage to Corrupted. |
1.71% | | | DmgCategory | +12% Damage to Lost. |
1.7% | | | Proc | Light and Heavy attacks reduce your active weapon cooldowns by 2.5%. |
1.7% | | | Proc | You gain 4.2% of your damage as health. Does not trigger off persistent damage or DoT effects. |
1.7% | | | Proc | On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.) |
1.7% | | | Proc | On Critical: gain 10% Fortify for 3s. (Cooldown 10s.) |
1.7% | | | Proc | On Critical: gain 15% Empower for 5s. (Cooldown 10s.) |
1.7% | | | Proc | On Critical: gain 20% Haste for 10s. (Cooldown 10s.) |
1.7% | | | Proc | Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%. |
1.7% | | | Proc | Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 21%. |
1.44% | | | DmgCon | Light and Heavy attacks deal 8.6% more damage. |
1.44% | | | DmgCon | +35% Siege Damage. |
1.44% | | | DmgCon | Deal 17% additional damage against targets with active grit. |
1.44% | | | DmgCon | Deal 9.5% additional damage while you have active grit. |
1.44% | | | DmgCon | Fully charged heavy attacks deal 16% additional damage. |
1.44% | | | DmgCon | Fully charged heavy attacks deal 24% additional Crit damage. |
1.44% | | | DmgCon | Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 12%. (12s cooldown) |
1.44% | | | DmgCon | Fully charged heavy attacks heal the player for 33% of the damage dealt. |
1.41% | | | Threat | You generate 123% more threat. |
1.41% | | | Threat | You generate -37% less threat. (max 99% from all sources.) |
1.25% | | | Elemental Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.25% | | | Elemental Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.25% | | | Elemental Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.25% | | | Elemental Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.25% | | | Elemental Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.25% | | | Elemental Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.25% | | | Elemental Fire | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Fire. |
1.25% | | | Elemental Nature | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Nature. |
1.25% | | | Elemental Ice | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Ice. |
1.25% | | | Elemental Lightning | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Lightning. |
1.25% | | | Elemental Void | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Void. |
1.25% | | | Elemental Arcane | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Arcane. |
1.15% | | | DmgCon | +16% more backstab damage. |
1.09% | | | Blocking | You take 8.6% less stamina damage while blocking. |
0.56% | | | Proc | You gain 2.5% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks. |
0.5% | | | OnKill | When you kill something gain 6.1% health. (1s cooldown.) |
0.5% | | | OnKill | When you kill something gain 28 Stamina. (1s cooldown.) |
0.5% | | | OnKill | When you kill something gain 15% Fortify for 10s. (1s cooldown.) |
0.5% | | | OnKill | When you kill something gain 15% Empowered for 20s. (1s cooldown.) |
0.5% | | | OnKill | When you kill something reduce all cooldowns by -10%. (1s cooldown.) |
0.33% | | | OnKill | When you kill something gain 8.8% Mana. (1s cooldown.) |
0.33% | | | Blocking | You move 20% faster while blocking. |
0.21% | | | DmgCategory | +12% Damage to Beasts. |