Recipe: Orichalcum Rapier

Timeless Shards - Dexterity

Crafting recipe for Orichalcum Rapier of the Ranger

Requires Weaponsmithing Skill Lv. 200 Requires Forge Tier 5 Awards 16,200 XP for Weaponsmithing Skill Awards 72 Territory Standing Crafting Tax: 4.49 Coin 500 Base Gear Score
Craft Amount
Crafted Item
Ingredients
10x Tier 5 Metals (PRIMARY) Click to view 3 extra materials
2x Refined Wood Click to view 11 extra materials
1x Leathers Click to view 12 extra materials


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500
100 200 300 400 500 600

50% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
15.59%
DmgCon CritHeadshot +9.5% critical damage.
14.14%
Critical +9.5% critical chance.
2.38%
Skill Rapier Increase Crit Chance by 9.3% against targets affected by Tondo's Bleed.
2.38%
Skill Rapier Flourish deals 21% more damage vs targets below 50%.
2.38%
Skill Rapier Each hit of Flurry restores returns 25% of the damage as health.
2.38%
Skill Rapier Riposte inflicts Rend, reducing damage absorption of target by 12% for 10 seconds.
2.38%
Skill Rapier Gain 7.9% damage for 2s after using Evade. Adagio upgrade is applied when evading in any direction.
2.38%
Skill Rapier Hitting a target via a Crit Backstab with Fleche reduces this ability's cooldown by 16%.
1.71%
DmgCategory +12% Damage to Ancients.
1.71%
DmgCategory +12% Damage to Angry Earth.
1.71%
DmgCategory +12% Damage to Corrupted.
1.71%
DmgCategory +12% Damage to Lost.
1.7%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
1.7%
Proc You gain 4.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.7%
Proc On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
1.7%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.7%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.7%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
1.7%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%.
1.7%
Proc Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 21%.
1.44%
DmgCon Light and Heavy attacks deal 8.6% more damage.
1.44%
DmgCon +35% Siege Damage.
1.44%
DmgCon Deal 17% additional damage against targets with active grit.
1.44%
DmgCon Deal 9.5% additional damage while you have active grit.
1.44%
DmgCon Fully charged heavy attacks deal 16% additional damage.
1.44%
DmgCon Fully charged heavy attacks deal 24% additional Crit damage.
1.44%
DmgCon Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 12%. (12s cooldown)
1.44%
DmgCon Fully charged heavy attacks heal the player for 33% of the damage dealt.
1.41%
Threat You generate 123% more threat.
1.41%
Threat You generate -37% less threat. (max 99% from all sources.)
1.25%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Fire.
1.25%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Nature.
1.25%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Ice.
1.25%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Lightning.
1.25%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Void.
1.25%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Arcane.
1.15%
DmgCon +16% more backstab damage.
1.09%
Blocking You take 8.6% less stamina damage while blocking.
0.56%
Proc You gain 2.5% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.5%
OnKill When you kill something gain 6.1% health. (1s cooldown.)
0.5%
OnKill When you kill something gain 28 Stamina. (1s cooldown.)
0.5%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.5%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.5%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.33%
OnKill When you kill something gain 8.8% Mana. (1s cooldown.)
0.33%
Blocking You move 20% faster while blocking.
0.21%
DmgCategory +12% Damage to Beasts.
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