13.95% | | | Critical | +9.5% critical chance. |
11.62% | | | DmgCon CritHeadshot | +9.5% critical damage. |
9.3% | | | Accuracy CritHeadshot | Increase +12% headshot damage. |
4.65% | | | DmgCon | Light and Heavy attacks deal 8.6% more damage. |
4.65% | | | DmgCon | +35% Siege Damage. |
2.35% | | | Skill Blunderbuss | Net Shot inflicts exhaust, reducing target's stamina regeneration by 28% for 8s. |
2.35% | | | Skill Blunderbuss | Heal for 12% of the damage dealt from Azoth Shrapnel Blast. |
2.35% | | | Skill Blunderbuss | When Claw Shot connects to a target at least 10m away, gain a 16% Empower for 3s or until next hit. |
2.35% | | | Skill Blunderbuss | Splitting Grenade hits inflict disease, reducing healing efficiency on target by 12% for 8s. |
2.35% | | | Skill Blunderbuss | Mortar Charge kills reload 1 additional canister and grant 7.4% Empower for 5 seconds. (Limited to 1 reload per shot. Will not trigger after final shot.) |
2.35% | | | Skill Blunderbuss | Targets hit by Blast Shot are slowed, reducing movement speed by 16% for 5s. |
2.32% | | | Proc | You gain 4.2% of your damage as health. Does not trigger off persistent damage or DoT effects. |
2.32% | | | Proc | On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.) |
2.32% | | | Proc | On Critical: gain 10% Fortify for 3s. (Cooldown 10s.) |
2.32% | | | Proc | On Critical: gain 15% Empower for 5s. (Cooldown 10s.) |
2.32% | | | Proc | On Critical: gain 20% Haste for 10s. (Cooldown 10s.) |
2.32% | | | Proc | Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%. |
1.69% | | | DmgCategory | +12% Damage to Ancients. |
1.69% | | | DmgCategory | +12% Damage to Angry Earth. |
1.69% | | | DmgCategory | +12% Damage to Corrupted. |
1.69% | | | DmgCategory | +12% Damage to Lost. |
1.39% | | | Threat | You generate 123% more threat. |
1.39% | | | Threat | You generate -37% less threat. (max 99% from all sources.) |
1.23% | | | Elemental Lightning | Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | | Elemental Fire | Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | | Elemental Arcane | Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | | Elemental Void | Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | | Elemental Ice | Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | | Elemental Nature | Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown) |
1.23% | | | Elemental Fire | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Fire. |
1.23% | | | Elemental Nature | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Nature. |
1.23% | | | Elemental Ice | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Ice. |
1.23% | | | Elemental Lightning | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Lightning. |
1.23% | | | Elemental Void | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Void. |
1.23% | | | Elemental Arcane | Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Arcane. |
0.49% | | | OnKill | When you kill something gain 6.1% health. (1s cooldown.) |
0.49% | | | OnKill | When you kill something gain 28 Stamina. (1s cooldown.) |
0.49% | | | OnKill | When you kill something gain 15% Fortify for 10s. (1s cooldown.) |
0.49% | | | OnKill | When you kill something gain 15% Empowered for 20s. (1s cooldown.) |
0.49% | | | OnKill | When you kill something reduce all cooldowns by -10%. (1s cooldown.) |
0.46% | | | Accuracy | You have +80% more accuracy. |
0.33% | | | OnKill | When you kill something gain 8.8% Mana. (1s cooldown.) |
0.21% | | | DmgCategory | +12% Damage to Beasts. |