Recipe: Orichalcum Fire Staff

Timeless Shards - Dexterity

Crafting recipe for Orichalcum Fire Staff of the Ranger

Requires Arcana Skill Lv. 200 Requires Arcane Repository Tier 5 Awards 21,420 XP for Arcana Skill Awards 102 Territory Standing Crafting Tax: 4.49 Coin 500 Base Gear Score
Craft Amount
Crafted Item
Ingredients
8x Tier 5 Timber (PRIMARY) Click to view 3 extra materials
5x Metals Click to view 10 extra materials
4x Leathers Click to view 12 extra materials
6x Fire Arcana Click to view 3 extra materials
Artifact Ingredient

This recipe requires an artifact ingredient. Timeless Fire Staff Shard must be present in your inventory or the settlement's storage for the recipe to show up in the crafting station.

You can learn more about this from our Crafting Artifacts, Cooking Recipes and Schematics guide.


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500
100 200 300 400 500 600

50% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
17.93%
DmgCon CritHeadshot +9.5% critical damage.
14.35%
Critical +9.5% critical chance.
3.59%
DmgCon Light and Heavy attacks deal 8.6% more damage.
3.59%
DmgCon +35% Siege Damage.
3.59%
DmgCon Deal 9.5% additional damage while you have active grit.
2.42%
Skill FireStaff Reduce this ability's cooldown by 14% per enemy hit with Pillar of Fire. (2 hits max.)
2.42%
Skill FireStaff When Meteor Shower hits gain 1.7% Empower for 10s. (Max 10 stacks)
2.42%
Skill FireStaff Fireball impact deals 26% additional damage.
2.42%
Skill FireStaff Incinerate gains grit, and deals 9.5% additional damage.
2.42%
Skill FireStaff Applying 3 stacks of burn damage on a target with Flamethrower grants Haste, increasing movement speed by 20% for 2 seconds. Burn from flamethrower lasts 14% longer.
2.42%
Skill FireStaff After activating Burnout, your mana regen rate is increased by 64% for 8 seconds. Additionally, your next hit deals 5% increased fire damage.
1.96%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.5%.
1.96%
Proc You gain 4.2% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.96%
Proc On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
1.96%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.96%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.96%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
1.96%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 21%.
1.74%
DmgCategory +12% Damage to Ancients.
1.74%
DmgCategory +12% Damage to Angry Earth.
1.74%
DmgCategory +12% Damage to Corrupted.
1.74%
DmgCategory +12% Damage to Lost.
1.43%
Threat You generate 123% more threat.
1.43%
Threat You generate -37% less threat. (max 99% from all sources.)
1.27%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.27%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Fire.
1.27%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Nature.
1.27%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Ice.
1.27%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Lightning.
1.27%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Void.
1.27%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 32% base weapon damage as Arcane.
0.65%
Proc You gain 2.5% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.51%
OnKill When you kill something gain 6.1% health. (1s cooldown.)
0.51%
OnKill When you kill something gain 28 Stamina. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.51%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.51%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.33%
OnKill When you kill something gain 8.8% Mana. (1s cooldown.)
0.22%
DmgCategory +12% Damage to Beasts.
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