Ironwood Bow of the Sentry

Bow Uncommon
500-600
Gear Score
Selected Gear Score
100 200 300 400 500 600
64 Base Damage 5.0% Critical Hit Chance 1.3 Critical Damage Multiplier 40.0 Block Stamina Damage 42.0 Stagger Damage
181 thrust Damage
50%
Random Perk if Gear Score is 470+
35%
Random Gem if Gear Score is 470+
25%
Random Perk if Gear Score is 470+
45%
Random Perk if Gear Score is 600+

2-Handed. A Bow made of Ironwood. Exclusively favors Dexterity for dealing damage. Fires Arrows.

Bind On Equip Tier V Scales With: DEX 100% 12.6 Weight 3000 Durability
Can be crafted Can be crafted
Gives 12
Repair Parts
when salvaged.


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600
100 200 300 400 500 600

50% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
13.95%
Critical +11% critical chance.
11.62%
DmgCon CritHeadshot +11% critical damage.
9.3%
Accuracy CritHeadshot Increase +14% headshot damage.
4.65%
DmgCon Light and Heavy attacks deal 9.6% more damage.
4.65%
DmgCon +38% Siege Damage.
2.35%
Skill Bow Poison Shot's arrow also applies Weaken, reducing target's damage by 25% for 6 seconds.
2.35%
Skill Bow Gain 33 Stamina and reduced cooldown by 3% after hitting a target with Evade Shot.
2.35%
Skill Bow Slow and bleed last 29% longer.
2.35%
Skill Bow Increase armor penetration of all Rapid Shot attacks by 32%.
2.35%
Skill Bow Penetrating Shot kills reduce this ability's cooldown by 25%.
2.35%
Skill Bow Explosive Arrow hits grant Empower, increase damage by 33% for 10 seconds or until the next attack.
1.9%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
1.9%
Proc You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.9%
Proc On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
1.9%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.9%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.9%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
1.9%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%.
1.69%
DmgCategory +14% Damage to Ancients.
1.69%
DmgCategory +14% Damage to Angry Earth.
1.69%
DmgCategory +14% Damage to Corrupted.
1.69%
DmgCategory +14% Damage to Lost.
1.39%
Threat You generate 141% more threat.
1.39%
Threat You generate -42% less threat. (max 99% from all sources.)
1.23%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.23%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.23%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.23%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.23%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.23%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.23%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Fire.
1.23%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Nature.
1.23%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Ice.
1.23%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Lightning.
1.23%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Void.
1.23%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Arcane.
0.63%
Proc You gain 2.8% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.49%
OnKill When you kill something gain 6.8% health. (1s cooldown.)
0.49%
OnKill When you kill something gain 34 Stamina. (1s cooldown.)
0.49%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.49%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.49%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.46%
Accuracy You have +93% more accuracy.
0.33%
OnKill When you kill something gain 10% Mana. (1s cooldown.)
0.21%
DmgCategory +14% Damage to Beasts.
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