Orichalcum Great Axe of the Sentry

Great Axe Uncommon
500-600
Gear Score
Selected Gear Score
100 200 300 400 500 600
82 Base Damage 3.0% Critical Hit Chance 1.3 Critical Damage Multiplier 62.0 Block Stamina Damage 62.0 Stagger Damage 25% Block Stability
231 slash Damage
50%
Random Perk if Gear Score is 470+
35%
Random Gem if Gear Score is 470+
25%
Random Perk if Gear Score is 470+
45%
Random Perk if Gear Score is 600+

2-Handed. A Great Axe made of Orichalcum. Exclusively favors Strength for dealing damage.

Bind On Equip Tier V Scales With: STR 100% 12.8 Weight 3000 Durability
Can be crafted Can be crafted
Gives 12
Repair Parts
when salvaged.


Loading...
Loading...
600
100 200 300 400 500 600

50% chance (100% with Azoth) to roll one of the following perks

Chance Name Labels Description
15.59%
DmgCon CritHeadshot +11% critical damage.
14.14%
Critical +11% critical chance.
2.38%
Skill 2hAxe Hitting a target with Unpredictable Strike reduces the cooldown by 53%. (1 hits max.)
2.38%
Skill 2hAxe If target hit with Reap is below 50% health, they are Slowed, reducing movement speed by 49% for 4 seconds.
2.38%
Skill 2hAxe Gain 49% of the damage dealt back as health with Execute. (Limit 1 trigger per ability use.)
2.38%
Skill 2hAxe Whirlwind hits grant Fortify on self, increasing damage absorption by 9.9% and slashing damage by 3% for 2 seconds. (5 stacks max.)
2.38%
Skill 2hAxe Targets hit by Maelstrom's No Reprieve are Weakened, reducing their attack damage by 25% for 8 seconds.
2.38%
Skill 2hAxe Gain 51% of your damage with Gravity Well back as health, and cast another 4m radius burst around you on successful hit that deals 100% weapon damage.
1.71%
DmgCategory +14% Damage to Ancients.
1.71%
DmgCategory +14% Damage to Angry Earth.
1.71%
DmgCategory +14% Damage to Corrupted.
1.71%
DmgCategory +14% Damage to Lost.
1.7%
Proc Light and Heavy attacks reduce your active weapon cooldowns by 2.8%.
1.7%
Proc You gain 5% of your damage as health. Does not trigger off persistent damage or DoT effects.
1.7%
Proc On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
1.7%
Proc On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
1.7%
Proc On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
1.7%
Proc On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
1.7%
Proc Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 24%.
1.7%
Proc Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 24%.
1.44%
DmgCon Light and Heavy attacks deal 9.6% more damage.
1.44%
DmgCon +38% Siege Damage.
1.44%
DmgCon Deal 20% additional damage against targets with active grit.
1.44%
DmgCon Deal 11% additional damage while you have active grit.
1.44%
DmgCon Fully charged heavy attacks deal 19% additional damage.
1.44%
DmgCon Fully charged heavy attacks deal 29% additional Crit damage.
1.44%
DmgCon Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 14%. (12s cooldown)
1.44%
DmgCon Fully charged heavy attacks heal the player for 39% of the damage dealt.
1.41%
Threat You generate 141% more threat.
1.41%
Threat You generate -42% less threat. (max 99% from all sources.)
1.25%
Elemental Lightning Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Fire Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Arcane Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Void Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Ice Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Nature Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
1.25%
Elemental Fire Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Fire.
1.25%
Elemental Nature Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Nature.
1.25%
Elemental Ice Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Ice.
1.25%
Elemental Lightning Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Lightning.
1.25%
Elemental Void Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Void.
1.25%
Elemental Arcane Dodging through an enemy attack causes your next hit within 6s to deal an additional 39% base weapon damage as Arcane.
1.15%
DmgCon +19% more backstab damage.
1.09%
Blocking You take 9.6% less stamina damage while blocking.
0.56%
Proc You gain 2.8% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
0.5%
OnKill When you kill something gain 6.8% health. (1s cooldown.)
0.5%
OnKill When you kill something gain 34 Stamina. (1s cooldown.)
0.5%
OnKill When you kill something gain 15% Fortify for 10s. (1s cooldown.)
0.5%
OnKill When you kill something gain 15% Empowered for 20s. (1s cooldown.)
0.5%
OnKill When you kill something reduce all cooldowns by -10%. (1s cooldown.)
0.33%
OnKill When you kill something gain 10% Mana. (1s cooldown.)
0.33%
Blocking You move 20% faster while blocking.
0.21%
DmgCategory +14% Damage to Beasts.
Loading Ad
Popular Items Today Last 7 Days
Popular Quests Today Last 7 Days