| Javelin | Throw your spear, dealing 125% weapon damage and staggering on hit. | Spear | Zoner | Active |
| Forceful Impact | Targets are knocked down on hit. | Spear | Zoner | Passive |
| Refreshing Precision | Headshots reduce Javelin cooldown by 50%. | Spear | Zoner | Passive |
| Deadly Distance | Javelin deals 2.5% bonus damage per meter traveled. (Max 100%.) | Spear | Zoner | Passive |
| Sweep | Sweep the target's legs, dealing 75% weapon damage and causing a knock down. | Spear | Zoner | Active |
| Tenacious Sweep | Grit is now active during the attack. (Grit prevents you from being staggered by incoming attacks.) | Spear | Zoner | Passive |
| Coup de Grâce | Press light Attack during Sweep to follow up with a heavy stab that deals 150% weapon damage. | Spear | Zoner | Passive |
| Cyclone | Perform a spin attack that deals 130% weapon damage to targets within a 3m radius, and applies a 50% slow for 3s. This ability has grit. (Slow reduces target's movement speed.) (Grit prevents you from being staggered by incoming attacks.) | Spear | Zoner | Active |
| Invigorating Combo | Restore 25 stamina per target hit. | Spear | Zoner | Passive |
| Strong Momentum | Cyclone now pushes the target back 3m. | Spear | Zoner | Passive |
| Deadly Consistency | Deal 10% increased damage on consecutive heavy attacks against a single target. (Max 3 stacks.) | Spear | Zoner | Passive |
| Deadly Reach | Critical chance is increased by 10% when attacking targets that are at least 3m away. | Spear | Zoner | Passive |
| Refreshing Reach | Successful heavy attacks reduce all spear cooldowns by 15%. (Max 1 reduction per attack.) | Spear | Zoner | Passive |
| Evasive Maneuvers | Dodging backwards consumes 20% less stamina for 2s after a successful hit. | Spear | Zoner | Passive |
| Invigorating Crits | Restore 20 stamina on critical hits. | Spear | Zoner | Passive |
| Merciless Strength | Deal 25% increased damage against knocked down targets. | Spear | Zoner | Passive |
| Defensive Stance | Gain fortify after successful heavy attacks, increasing damage absorption by 15% for 2s. | Spear | Zoner | Passive |
| Strong Conditioning | Stamina regeneration rate is increased by 30% when your stamina is below 50%. | Spear | Zoner | Passive |
| Reserved Strength | Deal 25% increased damage while stamina is full. | Spear | Zoner | Passive |
| Skewer | Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s. | Spear | Impaler | Active |
| Deadly Ambush | Skewer deals 20% increased damage against targets that have full health. | Spear | Impaler | Passive |
| Follow Through | Gain empower if Skewer critical hits, increasing damage by 20% for 10s. | Spear | Impaler | Passive |
| Deep Wound | Bleed duration increased to 15s. | Spear | Impaler | Passive |
| Perforate | Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's damage absorption by 5% for 10s. (Max 3 stacks.) | Spear | Impaler | Active |
| Rupturing Strikes | Rend increased to 10% per strike against targets above 50% health. | Spear | Impaler | Passive |
| Impactful Strikes | Target is staggered if you successfully land all 3 hits. | Spear | Impaler | Passive |
| Vault Kick | Use your spear to vault forward and kick your target, dealing 75% weapon damage and staggering them. Applies stun for 1.5s. Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, this ability inflicts taunt for 2s when it hits. (Taunt causes monsters to focus only on you.) | Spear | Impaler | Active |
| Relentless Blows | Gain empower after successful hits on targets below 50% health, increasing damage by 20% for 5s. | Spear | Impaler | Passive |
| Continuous Motion | Cooldowns for other spear abilities are reduced by 30% on successful hit. (Max 1 reduction per ability use.) | Spear | Impaler | Passive |
| Precise Jabs | Light attacks have a 5% increased critical chance. | Spear | Impaler | Passive |
| Refreshing Jabs | All spear ability cooldowns are reduced by 10% on the second hit of the light attack chain. (Max 1 reduction per attack.) | Spear | Impaler | Passive |
| Crippling Jabs | The last hit of the light attack chain applies 30% slow for 3s to targets below 30% health. (Slow reduces target's movement speed.) | Spear | Impaler | Passive |
| Finishing Blows | Deal 15% increased damage against targets with less than 30% health. | Spear | Impaler | Passive |
| Unerring Precision | Deal 20% increased damage against targets with active grit. | Spear | Impaler | Passive |
| Aggressive Maneuvers | The first successful hit with an ability within 2s of dodging reduces all spear cooldowns by 20%. (Max 1 reduction per ability use.) | Spear | Impaler | Passive |
| Exacerbating Crits | Critical hits extend the duration of your spear debuffs by 20%. | Spear | Impaler | Passive |
| Exposed Wounds | Critical chance is increased by 15% when attacking a bleeding target. | Spear | Impaler | Passive |
| Exploited Weakness | Deal 10% bonus damage for each debuff on your target. (Max 30%.) | Spear | Impaler | Passive |