| Power Shot | Overload your musket with gun powder, causing the next shot to deal 150% weapon damage. (Does not stack with other overload shots.) | Musket | Sharpshooter | Active |
| Initial Engagement | When you hit with Power Shot, gain empower, increasing damage by 10% for 5s. | Musket | Sharpshooter | Passive |
| First Blood | Power Shot deals 10% additional damage to targets with full health. | Musket | Sharpshooter | Passive |
| Bullseye | Power Shot headshots reduce Power Shot's cooldown by 15%. | Musket | Sharpshooter | Passive |
| Powder Burn | Overload your musket with gun powder, causing the next shot to deal 110% weapon damage and inflict a burn that deals 20% weapon damage per second for 9s. (Does not stack with other overload shots.) | Musket | Sharpshooter | Active |
| Backdraft | Standard musket shots deal 12% additional damage if they hit a burning target. | Musket | Sharpshooter | Passive |
| Chronic Trauma | If Powder Burn is a headshot, the burn duration is extended by 4s. | Musket | Sharpshooter | Passive |
| Shooter's Stance | Player enters a crouching aim stance to enhance shooting performance. While in this stance, shots deal 100% weapon damage, mobility is reduced to zero and reload time is reduced by 75%. Shooter's Stance ends after 3 shots. | Musket | Sharpshooter | Active |
| Shoot More | Shots fired before exiting stance increased to 5. | Musket | Sharpshooter | Passive |
| Marksman | If 3 consecutive shots hit the same target, reduce all other musket cooldowns by 25%. | Musket | Sharpshooter | Passive |
| Critical Reload | Landing 3 headshots within 5s of each other grants an instant reload. | Musket | Sharpshooter | Passive |
| Called Shot | Increase musket damage by 5% after aiming down sights for more than 3s. | Musket | Sharpshooter | Passive |
| Greater Accuracy | Accuracy penalty while hipfiring removed. | Musket | Sharpshooter | Passive |
| Empowering Headshot | On a successful headshot, gain empower, increasing damage dealt by 10% for 5s. | Musket | Sharpshooter | Passive |
| Ballistic Advantage | Removes damage fall off from standard musket shots on targets more than 50m away. | Musket | Sharpshooter | Passive |
| Called Shot Resupply | Basic attack headshots reduce all musket ability cooldowns by 10%. | Musket | Sharpshooter | Passive |
| Hit Your Mark | Standard musket shots deal increased headshot and critical hit damage the further away the target is away from the player. Maximum increase is 15% at or beyond 100m away. (Does not forgo damage fall off.) | Musket | Sharpshooter | Passive |
| Heightened Precision | While aiming, successful hits with a musket grant a stackable 2.5% damage increase. This effect ends when the player stops aiming down sight or after more than 5s passes between shots. (Max 6 stacks.) | Musket | Sharpshooter | Passive |
| Sniper | Adds an optional 3x zoom view when aiming musket shots. Use mouse wheel up or down to adjust zoom while aiming. Also grants a 15% damage increase to all headshots. | Musket | Sharpshooter | Passive |
| Traps | Deploy a trap that lasts for 20s. When triggered, it causes its target to be rooted, immobilizing them for 3s. | Musket | Trapper | Active |
| Trapped Damage | Traps apply rend to targets that trigger them, increasing damage taken by 20% for 3s. | Musket | Trapper | Passive |
| Scent of Blood | Dealing damage to a trapped target heals you for 100% of weapon damage dealt. | Musket | Trapper | Passive |
| Double Trap | Gain an extra trap per cooldown, allowing 2 active traps to be placed in the world. | Musket | Trapper | Passive |
| Sticky Bomb | Throw a short range bomb that sticks to anything it makes contact with. Detonation will occur 3s after impact dealing 210% weapon damage and staggering all targets within 3m. | Musket | Trapper | Active |
| Unflinching Walk | Sticky Bomb grants the player 40 stamina when it deals damage with an explosion. | Musket | Trapper | Passive |
| Sticky Slow | Direct hits with the Sticky Bomb cause the target to be slowed by 15% for 3s. (Slow reduces target's movement speed.) | Musket | Trapper | Passive |
| Stopping Power | A Powerful shot that deals 120% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.) | Musket | Trapper | Active |
| Lasting Impression | Targets hit with Stopping Power are exhausted, reducing their stamina regeneration speed by 10% for 8s. | Musket | Trapper | Passive |
| Supplementary Repulsion | Targets hit with Stopping Power are slowed by 10% for 8s. (Slow reduces target's movement speed.) | Musket | Trapper | Passive |
| Salt On The Wounds | Deal 10% increased damage to targets below 30% health. | Musket | Trapper | Passive |
| Back It Up | Walking/Strafing movement speed increased by 10% when an enemy is within 8m of player. | Musket | Trapper | Passive |
| Weakened Defense | Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50%. Increases armor penetration against targets that are not blocking with a shield by 10%. | Musket | Trapper | Passive |
| Empowering Weakness | Hitting a target with an active debuff grants empower, increasing your damage by 5% for 5s. | Musket | Trapper | Passive |
| Hustle | After a dodge, gain a 10% haste for 3s. (Haste increases movement speed.) | Musket | Trapper | Passive |
| Tactical Reload | Dodging reloads the musket. (Can only trigger once every 6s.) | Musket | Trapper | Passive |
| Energy Burst | Attacking a target with an active debuff restores 5 stamina. | Musket | Trapper | Passive |
| Kick 'em When They're Down | Deal 10% extra damage to targets with an active crowd control status effect. (Slow, Root, Stun.) | Musket | Trapper | Passive |
| Lethal Combo | Increase musket damage by 20% against targets affected by Trapper tree debuffs. | Musket | Trapper | Passive |