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Soldier Sword/Shield Attributes
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Increases the Strength attribute when on a weapon that splits its attributes between two equipment slots.
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—
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Spellsword Sword/Shield Attributes
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Increases the Strength and Intelligence attributes when on a weapon that splits its attributes between two equipment slots.
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—
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Trickster Sword/Shield Attributes
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Increases the Intelligence and Dexterity attributes when on a weapon that splits its attributes between two equipment slots.
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—
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Warden Sword/Shield Attributes
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Increases the Constitution and Dexterity attributes when on a weapon that splits its attributes between two equipment slots.
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—
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Zealot Sword/Shield Attributes
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Increases the Focus and Strength attributes when on a weapon that splits its attributes between two equipment slots.
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—
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Artificer Main-Hand Weapon Attributes
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Increases the Focus and Dexterity attributes when on a main-hand only weapon.
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—
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Assassin Main-Hand Weapon Attributes
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Increases the Dexterity and Intelligence attributes when on a main-hand only weapon.
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—
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Barbarian Main-Hand Weapon Attributes
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Increases the Strength and Constitution attributes when on a main-hand only weapon.
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—
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Battlemage Main-Hand Weapon Attributes
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Increases the Intelligence and Strength attributes when on a main-hand only weapon.
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—
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Brigand Main-Hand Weapon Attributes
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Increases the Dexterity and Constitution attributes when on a main-hand only weapon.
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—
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Cavalier Main-Hand Weapon Attributes
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Increases the Dexterity and Strength attributes when on a main-hand only weapon.
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—
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Cleric Main-Hand Weapon Attributes
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Increases the Focus and Constitution attributes when on a main-hand only weapon.
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—
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Druid Main-Hand Weapon Attributes
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Increases the Constitution and Intelligence attributes when on a main-hand only weapon.
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—
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Duelist Main-Hand Weapon Attributes
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Increases the Dexterity and Focus attributes when on a main-hand only weapon.
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—
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Fighter Main-Hand Weapon Attributes
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Increases the Strength and Dexterity attributes when on a main-hand only weapon.
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—
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Knight Main-Hand Weapon Attributes
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Increases the Constitution and Strength attributes when on a main-hand only weapon.
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—
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Mage Main-Hand Weapon Attributes
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Increases the Intelligence and Focus attributes when on a main-hand only weapon.
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—
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Monk Main-Hand Weapon Attributes
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Increases the Strength and Focus attributes when on a main-hand only weapon.
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—
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Nomad Main-Hand Weapon Attributes
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Increases the Constitution and Focus attributes when on a main-hand only weapon.
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—
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Occultist Main-Hand Weapon Attributes
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Increases the Intelligence and Constitution attributes when on a main-hand only weapon.
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Priest Main-Hand Weapon Attributes
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Increases the Focus and Intelligence attributes when on a main-hand only weapon.
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Ranger Main-Hand Weapon Attributes
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Increases the Dexterity attribute attributes when on a main-hand only weapon.
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—
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Sage Main-Hand Weapon Attributes
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Increases the Focus attribute when on a main-hand only weapon.
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—
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Scholar Main-Hand Weapon Attributes
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Increases the Intelligence attribute when on a main-hand only weapon.
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—
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Sentry Main-Hand Weapon Attributes
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Increases the Constitution attribute when on a main-hand only weapon.
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—
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Soldier Main-Hand Weapon Attributes
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Increases the Strength attribute when on a main-hand only weapon.
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—
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Spellsword Main-Hand Weapon Attributes
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Increases the Strength and Intelligence attributes when on a main-hand only weapon.
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—
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Trickster Main-Hand Weapon Attributes
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Increases the Intelligence and Dexterity attributes when on a main-hand only weapon.
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—
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Warden Main-Hand Weapon Attributes
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Increases the Constitution and Dexterity attributes when on a main-hand only weapon.
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—
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Zealot Main-Hand Weapon Attributes
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Increases the Focus and Strength attributes when on a main-hand only weapon.
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—
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Empty Gem Socket
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An empty socket for a gem.
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—
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Taunting I
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Taunts are active. You generate +100% more threat.
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—
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Taunting II
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Taunts are active. You generate +200% more threat.
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—
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Taunting III
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Taunts are active. You generate +250% more threat.
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—
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Taunting IV
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Taunts are active. You generate +300% more threat.
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—
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Calming I
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You generate 4% less threat.
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—
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Calming II
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You generate 6% less threat.
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—
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Calming III
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You generate 8% less threat.
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—
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Calming IV
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You generate 10% less threat.
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—
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Lucky I
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You have +0.25% chance at rare items from chests and monsters.
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—
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Lucky II
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You have +0.35% chance at rare items from chests and monsters.
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—
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Lucky III
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You have +0.45% chance at rare items from chests and monsters.
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—
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Lucky IV
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You have +0.5% chance at rare items from chests and monsters.
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—
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Lucky Waters I
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Small boost to chance of catching better fish.
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—
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—
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Lucky Waters II
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Medium boost to chance of catching better fish.
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—
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—
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Lucky Waters III
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Large boost to chance of catching better fish.
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—
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—
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Fishing Colossus I
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Small boost to chance of catching larger fish.
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—
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—
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Fishing Colossus II
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Medium boost to chance of catching larger fish.
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—
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—
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Fishing Colossus III
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Large boost to chance of catching larger fish.
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—
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—
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Fishing Reach I
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+1% Cast Distance.
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—
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