Name Description Tier Item
Soldier Sword/Shield Attributes Increases the Strength attribute when on a weapon that splits its attributes between two equipment slots.
Spellsword Sword/Shield Attributes Increases the Strength and Intelligence attributes when on a weapon that splits its attributes between two equipment slots.
Trickster Sword/Shield Attributes Increases the Intelligence and Dexterity attributes when on a weapon that splits its attributes between two equipment slots.
Warden Sword/Shield Attributes Increases the Constitution and Dexterity attributes when on a weapon that splits its attributes between two equipment slots.
Zealot Sword/Shield Attributes Increases the Focus and Strength attributes when on a weapon that splits its attributes between two equipment slots.
Artificer Main-Hand Weapon Attributes Increases the Focus and Dexterity attributes when on a main-hand only weapon.
Assassin Main-Hand Weapon Attributes Increases the Dexterity and Intelligence attributes when on a main-hand only weapon.
Barbarian Main-Hand Weapon Attributes Increases the Strength and Constitution attributes when on a main-hand only weapon.
Battlemage Main-Hand Weapon Attributes Increases the Intelligence and Strength attributes when on a main-hand only weapon.
Brigand Main-Hand Weapon Attributes Increases the Dexterity and Constitution attributes when on a main-hand only weapon.
Cavalier Main-Hand Weapon Attributes Increases the Dexterity and Strength attributes when on a main-hand only weapon.
Cleric Main-Hand Weapon Attributes Increases the Focus and Constitution attributes when on a main-hand only weapon.
Druid Main-Hand Weapon Attributes Increases the Constitution and Intelligence attributes when on a main-hand only weapon.
Duelist Main-Hand Weapon Attributes Increases the Dexterity and Focus attributes when on a main-hand only weapon.
Fighter Main-Hand Weapon Attributes Increases the Strength and Dexterity attributes when on a main-hand only weapon.
Knight Main-Hand Weapon Attributes Increases the Constitution and Strength attributes when on a main-hand only weapon.
Mage Main-Hand Weapon Attributes Increases the Intelligence and Focus attributes when on a main-hand only weapon.
Monk Main-Hand Weapon Attributes Increases the Strength and Focus attributes when on a main-hand only weapon.
Nomad Main-Hand Weapon Attributes Increases the Constitution and Focus attributes when on a main-hand only weapon.
Occultist Main-Hand Weapon Attributes Increases the Intelligence and Constitution attributes when on a main-hand only weapon.
Priest Main-Hand Weapon Attributes Increases the Focus and Intelligence attributes when on a main-hand only weapon.
Ranger Main-Hand Weapon Attributes Increases the Dexterity attribute attributes when on a main-hand only weapon.
Sage Main-Hand Weapon Attributes Increases the Focus attribute when on a main-hand only weapon.
Scholar Main-Hand Weapon Attributes Increases the Intelligence attribute when on a main-hand only weapon.
Sentry Main-Hand Weapon Attributes Increases the Constitution attribute when on a main-hand only weapon.
Soldier Main-Hand Weapon Attributes Increases the Strength attribute when on a main-hand only weapon.
Spellsword Main-Hand Weapon Attributes Increases the Strength and Intelligence attributes when on a main-hand only weapon.
Trickster Main-Hand Weapon Attributes Increases the Intelligence and Dexterity attributes when on a main-hand only weapon.
Warden Main-Hand Weapon Attributes Increases the Constitution and Dexterity attributes when on a main-hand only weapon.
Zealot Main-Hand Weapon Attributes Increases the Focus and Strength attributes when on a main-hand only weapon.
Empty Gem Socket An empty socket for a gem.
Taunting I Taunts are active. You generate +100% more threat.
Taunting II Taunts are active. You generate +200% more threat.
Taunting III Taunts are active. You generate +250% more threat.
Taunting IV Taunts are active. You generate +300% more threat.
Calming I You generate 4% less threat.
Calming II You generate 6% less threat.
Calming III You generate 8% less threat.
Calming IV You generate 10% less threat.
Lucky I You have +0.25% chance at rare items from chests and monsters.
Lucky II You have +0.35% chance at rare items from chests and monsters.
Lucky III You have +0.45% chance at rare items from chests and monsters.
Lucky IV You have +0.5% chance at rare items from chests and monsters.
Lucky Waters I Small boost to chance of catching better fish.
Lucky Waters II Medium boost to chance of catching better fish.
Lucky Waters III Large boost to chance of catching better fish.
Fishing Colossus I Small boost to chance of catching larger fish.
Fishing Colossus II Medium boost to chance of catching larger fish.
Fishing Colossus III Large boost to chance of catching larger fish.
Fishing Reach I +1% Cast Distance.