|
Cross Execution
|
Base damage of the final strike is increased by 100% if the target is below 50% health. In onslaught stance, this threshold is increased to 75% instead.
|
Greatsword
|
Onslaught
|
Passive
|
|
Skyward Slash
|
Swing up in a brutal arc, staggering your target, dealing 80% weapon damage and applying 2 stacks of 5% rend for 10s. (Max 3 stacks.) In onslaught stance apply 1 additional rend. Enter onslaught stance when this ability ends.
|
Greatsword
|
Onslaught
|
Active
|
|
Skyfall Sword
|
Add a followup attack that deals 140% weapon damage by activating the skill again or using a light attack.
|
Greatsword
|
Onslaught
|
Passive
|
|
Sickening Slash
|
The first attack applies disease which reduces healing by 20% for 10s. The followup attack strikes all foes within a 3m radius.
|
Greatsword
|
Onslaught
|
Passive
|
|
Giant Slayer
|
Increases base attack damage by 20% when attacking foes above 90% health.
|
Greatsword
|
Onslaught
|
Passive
|
|
Heavy Blade
|
Charged heavy attacks have 15% armor penetration.
|
Greatsword
|
Onslaught
|
Passive
|
|
Swift Onslaught
|
Gain a 20% haste for 5s after using any Onslaught tree ability. (This effect has a 10s cooldown.)
|
Greatsword
|
Onslaught
|
Passive
|
|
Keen Posture
|
After gaining onslaught stance, your next attack within 5s has a 100% increased critical hit chance.
|
Greatsword
|
Onslaught
|
Passive
|
|
Aggressive Shift
|
Enter onslaught stance by hitting with a charged heavy attack. (This effect occurs even if the attack is blocked but will not renew onslaught stance if it is already active.)
|
Greatsword
|
Onslaught
|
Passive
|
|
Critical Comeback
|
Become energized by landing a critical hit and regain 5 stamina and 5% base health per second for 5s. (This effect has a 10s cooldown.)
|
Greatsword
|
Onslaught
|
Passive
|
|
Crush the Weak
|
Critical hit chance is increased by 10% when attacking foes with an active debuff.
|
Greatsword
|
Onslaught
|
Passive
|
|
Step and Strike
|
After dodging, gain a 10% empower for the next 3 hits within 10s. (This effect only occurs when in combat.) Attacks empowered by this effect restore 10 stamina on hit.
|
Greatsword
|
Onslaught
|
Passive
|
|
Unrelenting Onslaught
|
Hitting foes reduces greatsword cooldowns: •Light attack: 2% •Charged heavy attack: 10% (Cooldown reduction only occurs once per attack.)
|
Greatsword
|
Onslaught
|
Passive
|
|
Calamity Counter
|
Block for 2s while reducing block stamina damage taken by 90%, then unleash a counterattack that strikes all foes within a 4m radius. •No Blocks: 100% weapon damage. •1 Block: 100% weapon damage and staggers. •2 Blocks: 100% weapon damage and staggers longer. •3 Blocks: 100% weapon damage and causes a knockback. This ability has grit. (Grit prevents you from being staggered by incoming attacks.) Reactivate this abiilty or use light attack to counterattack earlier. Enter defiant stance when this ability ends.
|
Greatsword
|
Defiance
|
Active
|
|
Jagged Counter
|
Counter attacks inflict bleeding for 6s for each power level. Each stack deals 5% weapon damage every second. (Max 5 stacks.)
|
Greatsword
|
Defiance
|
Passive
|
|
Critical Calamity
|
Counter attack crit chance is increased by 25%. In onslaught stance, the counter attack gains an additional 25% critical hit chance. In defiant stance, the counter attack heals for 20% of its damage. (Max 5 hits.)
|
Greatsword
|
Defiance
|
Passive
|
|
Steadfast Strike
|
Stab your greatsword forward to impale your foes, then pull back to rip the blade out. Restores 20 stamina on each hit. First Hit: 70% weapon damage and staggers. Second Hit: 120% weapon damage and pulls target 1.5m towards you. This ability generates 150% threat. Enter defiant stance when this ability ends.
|
Greatsword
|
Defiance
|
Active
|
|
Steadfast Recovery
|
If the first strike of Steadfast Strike hits, you are healed for 50% weapon damage. In defiant stance, the first strike also inflicts 2 stacks of bleeding for 6s which deals 5% weapon damage every second. (Max 5 stacks.)
|
Greatsword
|
Defiance
|
Passive
|
|
Steadfast Refresh
|
If the second strike of Steadfast Strike hits, reduce the cooldown of all other greatsword abilities by 20%.
|
Greatsword
|
Defiance
|
Passive
|
|
Roaring Rupture
|
Stab the ground and send out a shockwave with a 4m radius that deals 120% weapon damage. Gain 8% fortify for 5s for each foe hit. (Max 3 stacks.) This ability generates 200% threat and has grit. (Grit prevents you from being staggered by incoming attacks.) Enter defiant stance when this ability ends. Taunt Gem Compatible: If you have a Carnelian gem equipped in your greatsword, this ability inflicts taunt for 8s to all enemies hit. (Taunt causes monsters to focus only on you.)
|
Greatsword
|
Defiance
|
Active
|
|
Purifying Roar
|
Cleanse 2 debuffs. after using Roaring Rupture.
|
Greatsword
|
Defiance
|
Passive
|
|
Adaptive Rupture
|
In defiant stance, the shockwave pushes foes outward 3m. In onslaught stance, the shockwave pulls foes 3m towards you.
|
Greatsword
|
Defiance
|
Passive
|
|
Intimidating Roar
|
The shockwave applies a 10% weaken for 10s on hit. Additionally, after as successful hit become uninterruptible for 5s.
|
Greatsword
|
Defiance
|
Passive
|
|
Perfect Vigilance
|
If you are hit while at full health, reduce the damage taken by 20% then gain a 20% fortify for 3s. (This effect has a 20s cooldown.)
|
Greatsword
|
Defiance
|
Passive
|
|
Cleansing Chain
|
Hitting with the final attack of the greatsword chain reduces the duration of debuffs on you by 10%. (This effect has a 5s cooldown.)
|
Greatsword
|
Defiance
|
Passive
|
|
Blade Honing
|
Base damage is increased by 3% for each greatsword buff on you. (Max 4 buffs.)
|
Greatsword
|
Defiance
|
Passive
|
|
Wary Posture
|
After gaining defiant stance, the next damage taken within 5s is reduced by 25%. (Does not apply to damage from debuffs.)
|
Greatsword
|
Defiance
|
Passive
|
|
Guarded Shift
|
Blocking for 2s causes you to enter defiant stance. (You must be in combat for this effect to activate. This effect will not renew defiant stance if it is already active.)
|
Greatsword
|
Defiance
|
Passive
|
|
Unflinching Blade
|
Charged heavy attacks have grit and inflict bleeding for 6s dealing 5% weapon damage every second. (Max 5 stacks.)
|
Greatsword
|
Defiance
|
Passive
|
|
Arrow Deflection
|
Enables blocking ranged attacks with a greatsword, but increases stamina damage from blocking any attack by 10%.
|
Greatsword
|
Defiance
|
Passive
|
|
Faultless Defender
|
Reduce stamina damage by 50% when blocking attacks just after raising your guard or with guard point. Inflicts a 5% rend for 10s against melee attackers. (Max 3 stacks.)
|
Greatsword
|
Defiance
|
Passive
|
|
Undying Defiance
|
Heal for 5% of the damage from attacks. Attacking within 3s of blocking heals for 15% of the damage dealt instead.
|
Greatsword
|
Defiance
|
Passive
|
|
Path of Onslaught
|
After using any ability in the Onslaught tree, enter onslaught stance for 10s. Onslaught stance has the following properties: •Outgoing Damage Increased: 15% •Damage Taken Increased: 15% •Quick Charge: Heavy attacks charge twice as fast but consume 10 stamina each (Entering defiant stance or switching weapons will immediately end onslaught stance.)
|
Greatsword
|
Onslaught
|
Passive
|
|
Path of Defiance
|
After using any ability in the Defiance tree, enter defiant stance for 10s. Defiant stance has the following properties: •Damage Taken Reduced: -15% •Outgoing Damage Reduced: -15% •Guard Point: Block incoming attacks while charging heavy attacks (Entering onslaught stance or switching weapons will immediately end defiant stance.)
|
Greatsword
|
Defiance
|
Passive
|