| Thwarting Strikes | Deal 3% additional damage while you have active grit. | — | |
| Trenchant Strikes | Fully charged heavy attacks deal 3% additional damage. | — | |
| Trenchant Crits | Fully charged heavy attacks deal 5% additional Crit damage. | — | |
| Trenchant Rend | Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 4%. (12s cooldown) | — | |
| Trenchant Recovery | Fully charged heavy attacks heal the player for 10% of the damage dealt. | — | |
| Physical Aversion | You take 2% less damage from ranged physical attacks. | — | |
| Elemental Aversion | You take 2% less damage from ranged elemental attacks. | — | |
| Shirking Flames | Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Fire. | — | |
| Shirking Nature | Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Nature. | — | |
| Shirking Frost | Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Ice. | — | |
| Shirking Lightning | Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Lightning. | — | |
| Shirking Abyss | Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Void. | — | |
| Shirking Arcane | Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Arcane. | — | |
| Shirking DoT Cleanse | Dodging through an enemy attack while in a light equip load causes you to lose 1 DoT (Bleed, Burn, Poison) debuff. (Can only trigger once every 5 seconds.) | — | |
| Shirking Debilitate Cleanse | Dodging through an enemy attack while in a medium equip load causes you to lose 1 Debilitate (Rend, Weaken, Exhaust, Disease) debuff. (Can only trigger once every 5 seconds.) | — | |
| Shirking Fortification | Dodging through an enemy attack grants fortify, increasing damage absorption by 2% for 6s. Each armor piece with this perk increases the potency of the effect. | — | |
| Critical Retribution | PvP Only: On Crit taken, gain 3% increased crit chance for 7s (20s Cooldown) | — | |
| Sturdy Energy | When blocking a hit while below 30% stamina, gain 20% increased stamina regen for 6s. (Effect is removed if player becomes exhausted) | — | |
| Empowering Breaker | When your attacks are blocked, gain a stack of empower, increasing damage by 2% for 5s (5 stacks Max) | — | |
| Shirking Energy | If a hit is avoided by dodging while in a light equip load, gain 10 stamina (6s cooldown) | — | |
| Gathering Recovery | While not in combat, After gathering from a node, heal for 50 HP per second for 5. (Removed if any damage is taken) | — | |
| Lasting Consumption | Food, honing stones, weapon coatings, and ward potions last 5% longer. | — | — |
| Flame Attunement | Attacks deal an additional 18% weapon damage as Fire. Does not trigger off persistent damage or DoT effects. (cooldown 1s) | — | |
| Frost Attunement | Attacks deal an additional 18% weapon damage as Ice. Does not trigger off persistent damage or DoT effects. (cooldown 1s) | — | |
| Arboreal Attunement | Attacks deal an additional 18% weapon damage as Nature. Does not trigger off persistent damage or DoT effects. (cooldown 1s) | — | |
| Abyssal Attunement | Attacks deal an additional 18% weapon damage as Void. Does not trigger off persistent damage or DoT effects. (cooldown 1s) | — | |
| Flame Conditioning | After being hit with Fire DMG, gain 4% Fire absorption 5s. Each armor piece with this perk increases the potency of the effect. | — | |
| Frost Conditioning | After being hit with Ice DMG, gain 4% Ice absorption for 5s. Each armor piece with this perk increases the potency of the effect. | — | |
| Arboreal Conditioning | After being hit with Nature DMG, gain 4% Nature absorption for 5s. Each armor piece with this perk increases the potency of the effect. | — | |
| Abyssal Conditioning | After being hit with Void DMG, gain 4% Void absorption for 5s. Each armor piece with this perk increases the potency of the effect. | — | |
| Penetrating Backstab | PvP Only: Backstabs penetrate 27% of a player's armor. | — | |
| Penetrating Headshot | PvP Only: Headshots penetrate 22% of a player's armor. | — | |
| Fractured Rend | PvP Only: When block breaking a player, inflict rend, reducing damage absorption by 12% for 4s. | — | |
| Purifying Crits | PvP Only: Critical hits against players remove 1 buff from the target. (Cooldown 10s) | — | |
| Exhausted Exploitation | PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4 seconds. | — | |
| Alacritous Punishment | PvP Only: Deal 8% additional damage to players with Haste. | — | |
| Sturdy Fortification | PvP Only: Blocking player attacks adds a stack of 4% fortify for 5s on self for each blocked hit (Max 5 stacks) | — | |
| Shirking Heals | PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s) | — | |
| Siege Ward | PvP Only: Receive 6% less damage from Siege weapons. | — | |
| Mortal Empowerment | PvP Only: Player kills grant a persistent 2% damage bonus that lasts until downed, death, or game mode transitions. Duration refreshes on re-application. (Stacks up to 15 times. This effect can not be cleansed) | — | |
| Invigorated Punishment | PvP Only: Abilities deal 2% bonus damage per buff on a player. (Max 8 buffs) | — | |
| Shirking Empower | PvP Only: After successfully dodging an attack obtain Empower, increasing damage dealt by 4% for 10s. Duration refreshes when new stack is applied. (stacks 4 times) | — | |
| Opening Act | The first three notes played are always perfect. | — | — |
| Second Chance | The first missed note is ignored. | — | — |
| Busker's Blessing | The performer now receives the full tip amount. | — | — |
| Fanfare | Hitting perfect on the final note rewards the player with a 10% Music XP Boost | — | — |
| Ensemble | Playing in a group rewards the player with a 10% Music XP Boost | — | — |
| Spotlight | Playing solo rewards the player with a 10% Music XP Boost | — | — |
| Accelerating Charge | Movement speed is increased by 30% while charging. | — | — |
| Empowering Charge | Outgoing damage is increased by 15% while charging but explosion damage is reduced by 20%. | — | — |