Name Description Tier Item
Empowered Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Ice Ward +5% Ice Damage Absorption, and your Arcane attacks do an additional 2% damage.
Punishing Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
Punishing Ice Ward +5% Ice Damage Absorption, and your Melee attacks do an additional 2% damage.
Sighted Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
Sighted Ice Ward +5% Ice Damage Absorption, and your Ranged attacks do an additional 2% damage.
Leeching Rally +15% damage and outgoing healing while at full health, and gain +50% of your damage as Health.
Leeching Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and gain +50% of your damage as Health.
Energized Rally +15% damage and outgoing healing while at full health, and gain +800% of your damage as Stamina.
Energized Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and gain +800% of your damage as Stamina.
Siphoning Rally +15% damage and outgoing healing while at full health, and gain +1.5% of your damage as Mana.
Siphoning Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and gain +1.5% of your damage as Mana.
Ignited Rally +15% damage and outgoing healing while at full health, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and your Fire attacks do an additional 2% damage.
Frozen Rally +15% damage and outgoing healing while at full health, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and your Ice attacks do an additional 2% damage.
Abyssal Rally +15% damage and outgoing healing while at full health, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
Abyssal Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and your Void attacks do an additional 2% damage.
Electrified Rally +15% damage and outgoing healing while at full health, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and your Lightning attacks do an additional 2% damage.
Arboreal Rally +15% damage and outgoing healing while at full health, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and your Nature attacks do an additional 2% damage.
Empowered Rally +15% damage and outgoing healing while at full health, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and your Arcane attacks do an additional 2% damage.
Punishing Rally +15% damage and outgoing healing while at full health, and your Melee attacks do an additional 2% damage.
Punishing Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and your Melee attacks do an additional 2% damage.
Sighted Rally +15% damage and outgoing healing while at full health, and your Ranged attacks do an additional 2% damage.
Sighted Wilderness Ward 1.5% Physical and 0.5% Elemental Damage Absorption, and your Ranged attacks do an additional 2% damage.
Leeching Opportunist +20% damage against targets with less than 30% Health, and gain +50% of your damage as Health.
Leeching Thrust Ward +4% Thrust Damage Absorption, and gain +50% of your damage as Health.
Energized Opportunist +20% damage against targets with less than 30% Health, and gain +800% of your damage as Stamina.
Energized Thrust Ward +4% Thrust Damage Absorption, and gain +800% of your damage as Stamina.
Siphoning Opportunist +20% damage against targets with less than 30% Health, and gain +1.5% of your damage as Mana.
Siphoning Thrust Ward +4% Thrust Damage Absorption, and gain +1.5% of your damage as Mana.
Ignited Opportunist +20% damage against targets with less than 30% Health, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Thrust Ward +4% Thrust Damage Absorption, and your Fire attacks do an additional 2% damage.
Frozen Opportunist +20% damage against targets with less than 30% Health, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Thrust Ward +4% Thrust Damage Absorption, and your Ice attacks do an additional 2% damage.
Abyssal Opportunist +20% damage against targets with less than 30% Health, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
Abyssal Thrust Ward +4% Thrust Damage Absorption, and your Void attacks do an additional 2% damage.
Electrified Opportunist +20% damage against targets with less than 30% Health, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Thrust Ward +4% Thrust Damage Absorption, and your Lightning attacks do an additional 2% damage.
Arboreal Opportunist +20% damage against targets with less than 30% Health, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Thrust Ward +4% Thrust Damage Absorption, and your Nature attacks do an additional 2% damage.
Empowered Opportunist +20% damage against targets with less than 30% Health, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Thrust Ward +4% Thrust Damage Absorption, and your Arcane attacks do an additional 2% damage.
Punishing Opportunist +20% damage against targets with less than 30% Health, and your Melee attacks do an additional 2% damage.
Punishing Thrust Ward +4% Thrust Damage Absorption, and your Melee attacks do an additional 2% damage.
Sighted Opportunist +20% damage against targets with less than 30% Health, and your Ranged attacks do an additional 2% damage.
Sighted Thrust Ward +4% Thrust Damage Absorption, and your Ranged attacks do an additional 2% damage.