Name Description Tier Item
Leeching Retaliate Deal +15% damage for 2 seconds after taking a hit, and gain +50% of your damage as Health.
Leeching Strike Ward +4% Strike Damage Absorption., and gain +50% of your damage as Health.
Energized Retaliate Deal +15% damage for 2 seconds after taking a hit, and gain +800% of your damage as Stamina.
Energized Strike Ward +4% Strike Damage Absorption., and gain +800% of your damage as Stamina.
Siphoning Retaliate Deal +15% damage for 2 seconds after taking a hit, and gain +1.5% of your damage as Mana.
Siphoning Strike Ward +4% Strike Damage Absorption., and gain +1.5% of your damage as Mana.
Ignited Retaliate Deal +15% damage for 2 seconds after taking a hit, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Strike Ward +4% Strike Damage Absorption., and your Fire attacks do an additional 2% damage.
Frozen Retaliate Deal +15% damage for 2 seconds after taking a hit, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Strike Ward +4% Strike Damage Absorption., and your Ice attacks do an additional 2% damage.
Abyssal Retaliate Deal +15% damage for 2 seconds after taking a hit, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
Abyssal Strike Ward +4% Strike Damage Absorption., and your Void attacks do an additional 2% damage.
Electrified Retaliate Deal +15% damage for 2 seconds after taking a hit, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Strike Ward +4% Strike Damage Absorption., and your Lightning attacks do an additional 2% damage.
Arboreal Retaliate Deal +15% damage for 2 seconds after taking a hit, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Strike Ward +4% Strike Damage Absorption., and your Nature attacks do an additional 2% damage.
Empowered Retaliate Deal +15% damage for 2 seconds after taking a hit, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Strike Ward +4% Strike Damage Absorption., and your Arcane attacks do an additional 2% damage.
Punishing Retaliate Deal +15% damage for 2 seconds after taking a hit, and your Melee attacks do an additional 2% damage.
Punishing Strike Ward +4% Strike Damage Absorption., and your Melee attacks do an additional 2% damage.
Sighted Retaliate Deal +15% damage for 2 seconds after taking a hit, and your Ranged attacks do an additional 2% damage.
Sighted Strike Ward +4% Strike Damage Absorption., and your Ranged attacks do an additional 2% damage.
Leeching Cruel +10% damage against targets with an active Crowd Control status effect, and gain +50% of your damage as Health.
Leeching Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and gain +50% of your damage as Health.
Energized Cruel +10% damage against targets with an active Crowd Control status effect, and gain +800% of your damage as Stamina.
Energized Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and gain +800% of your damage as Stamina.
Siphoning Cruel +10% damage against targets with an active Crowd Control status effect, and gain +1.5% of your damage as Mana.
Siphoning Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and gain +1.5% of your damage as Mana.
Ignited Cruel +10% damage against targets with an active Crowd Control status effect, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and your Fire attacks do an additional 2% damage.
Frozen Cruel +10% damage against targets with an active Crowd Control status effect, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and your Ice attacks do an additional 2% damage.
Abyssal Cruel +10% damage against targets with an active Crowd Control status effect, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
Abyssal Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and your Void attacks do an additional 2% damage.
Electrified Cruel +10% damage against targets with an active Crowd Control status effect, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and your Lightning attacks do an additional 2% damage.
Arboreal Cruel +10% damage against targets with an active Crowd Control status effect, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and your Nature attacks do an additional 2% damage.
Empowered Cruel +10% damage against targets with an active Crowd Control status effect, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and your Arcane attacks do an additional 2% damage.
Punishing Cruel +10% damage against targets with an active Crowd Control status effect, and your Melee attacks do an additional 2% damage.
Punishing Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and your Melee attacks do an additional 2% damage.
Sighted Cruel +10% damage against targets with an active Crowd Control status effect, and your Ranged attacks do an additional 2% damage.
Sighted Spectral Ward 1.5% Elemental and 0.5% Physical Damage Absorption, and your Ranged attacks do an additional 2% damage.
Leeching Exhilarate Deal +20% increased damage while your health is below 30%, and gain +50% of your damage as Health.
Leeching Slash Ward +4% Slash Damage Absorption, and gain +50% of your damage as Health.
Energized Exhilarate Deal +20% increased damage while your health is below 30%, and gain +800% of your damage as Stamina.
Energized Slash Ward +4% Slash Damage Absorption, and gain +800% of your damage as Stamina.
Siphoning Exhilarate Deal +20% increased damage while your health is below 30%, and gain +1.5% of your damage as Mana.
Siphoning Slash Ward +4% Slash Damage Absorption, and gain +1.5% of your damage as Mana.