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Electrified Gambit
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+12% damage while your stamina is not full, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Elemental Ward
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2% Elemental Damage Absorption, and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Gambit
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+12% damage while your stamina is not full, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Elemental Ward
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2% Elemental Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Empowered Gambit
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+12% damage while your stamina is not full, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Elemental Ward
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2% Elemental Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Gambit
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+12% damage while your stamina is not full, and your Melee attacks do an additional 2% damage.
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—
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Punishing Elemental Ward
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2% Elemental Damage Absorption, and your Melee attacks do an additional 2% damage.
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—
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Sighted Gambit
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+12% damage while your stamina is not full, and your Ranged attacks do an additional 2% damage.
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—
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Sighted Elemental Ward
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2% Elemental Damage Absorption, and your Ranged attacks do an additional 2% damage.
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—
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Leeching Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +50% of your damage as Health.
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—
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Leeching Fire Ward
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+5% Fire Damage Absorption, and gain +50% of your damage as Health.
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—
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Energized Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +800% of your damage as Stamina.
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—
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Energized Fire Ward
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+5% Fire Damage Absorption, and gain +800% of your damage as Stamina.
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—
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Siphoning Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +1.5% of your damage as Mana.
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—
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Siphoning Fire Ward
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+5% Fire Damage Absorption, and gain +1.5% of your damage as Mana.
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—
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Ignited Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Fire Ward
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+5% Fire Damage Absorption, and your Fire attacks do an additional 2% damage.
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—
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Frozen Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Fire Ward
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+5% Fire Damage Absorption, and your Ice attacks do an additional 2% damage.
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—
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Abyssal Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
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—
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Abyssal Fire Ward
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+5% Fire Damage Absorption, and your Void attacks do an additional 2% damage.
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—
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Electrified Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Fire Ward
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+5% Fire Damage Absorption, and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Fire Ward
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+5% Fire Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Empowered Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Fire Ward
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+5% Fire Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
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—
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Punishing Fire Ward
|
+5% Fire Damage Absorption, and your Melee attacks do an additional 2% damage.
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—
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Sighted Ignited
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40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
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—
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Sighted Fire Ward
|
+5% Fire Damage Absorption, and your Ranged attacks do an additional 2% damage.
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—
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Leeching Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and gain +50% of your damage as Health.
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—
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Leeching Arcane Ward
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+5% Arcane Damage Absorption, and gain +50% of your damage as Health.
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—
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Energized Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and gain +800% of your damage as Stamina.
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—
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Energized Arcane Ward
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+5% Arcane Damage Absorption, and gain +800% of your damage as Stamina.
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—
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Siphoning Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and gain +1.5% of your damage as Mana.
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—
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Siphoning Arcane Ward
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+5% Arcane Damage Absorption, and gain +1.5% of your damage as Mana.
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—
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Ignited Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Arcane Ward
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+5% Arcane Damage Absorption, and your Fire attacks do an additional 2% damage.
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—
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Frozen Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Arcane Ward
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+5% Arcane Damage Absorption, and your Ice attacks do an additional 2% damage.
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—
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Abyssal Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
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—
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Abyssal Arcane Ward
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+5% Arcane Damage Absorption, and your Void attacks do an additional 2% damage.
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—
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Electrified Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), aand hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Arcane Ward
|
+5% Arcane Damage Absorption, and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Empowered
|
40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Arcane Ward
|
+5% Arcane Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Empowered Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Arcane Ward
|
+5% Arcane Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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