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Ignited Exhilarate
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Deal +20% increased damage while your health is below 30%, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Slash Ward
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+4% Slash Damage Absorption, and your Fire attacks do an additional 2% damage.
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—
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Frozen Exhilarate
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Deal +20% increased damage while your health is below 30%, aand hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Slash Ward
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+4% Slash Damage Absorption, and your Ice attacks do an additional 2% damage.
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—
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Abyssal Exhilarate
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Deal +20% increased damage while your health is below 30%, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
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—
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Abyssal Slash Ward
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+4% Slash Damage Absorption, and your Void attacks do an additional 2% damage.
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—
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Electrified Exhilarate
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Deal +20% increased damage while your health is below 30%, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Slash Ward
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+4% Slash Damage Absorption, and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Exhilarate
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Deal +20% increased damage while your health is below 30%, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Slash Ward
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+4% Slash Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Empowered Exhilarate
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Deal +20% increased damage while your health is below 30%, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Slash Ward
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+4% Slash Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Exhilarate
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Deal +20% increased damage while your health is below 30%, and your Melee attacks do an additional 2% damage.
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—
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Punishing Slash Ward
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+4% Slash Damage Absorption, and your Melee attacks do an additional 2% damage.
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—
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Sighted Exhilarate
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Deal +20% increased damage while your health is below 30%, and your Ranged attacks do an additional 2% damage.
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—
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Sighted Slash Ward
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+4% Slash Damage Absorption, and your Ranged attacks do an additional 2% damage.
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—
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Leeching Brash
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+25% damage against targets with full Health, and gain +50% of your damage as Health.
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—
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Leeching Physical Ward
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0% Physical Damage Absorption, and gain +50% of your damage as Health.
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—
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Energized Brash
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+25% damage against targets with full Health, and gain +800% of your damage as Stamina.
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—
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Energized Physical Ward
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0% Physical Damage Absorption, and gain +800% of your damage as Stamina.
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—
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Siphoning Brash
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+25% damage against targets with full Health, and gain +1.5% of your damage as Mana.
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—
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Siphoning Physical Ward
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0% Physical Damage Absorption, and gain +1.5% of your damage as Mana.
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—
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Ignited Brash
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+25% damage against targets with full Health, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Physical Ward
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0% Physical Damage Absorption, and your Fire attacks do an additional 2% damage.
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—
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Frozen Brash
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+25% damage against targets with full Health, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Physical Ward
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0% Physical Damage Absorption, and your Ice attacks do an additional 2% damage.
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—
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Abyssal Brash
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+25% damage against targets with full Health, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
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—
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Abyssal Physical Ward
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0% Physical Damage Absorption, and your Void attacks do an additional 2% damage.
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—
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Electrified Brash
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+25% damage against targets with full Health, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Physical Ward
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0% Physical Damage Absorption, and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Brash
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+25% damage against targets with full Health, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Physical Ward
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0% Physical Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Empowered Brash
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+25% damage against targets with full Health, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Physical Ward
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0% Physical Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Brash
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+25% damage against targets with full Health, and your Melee attacks do an additional 2% damage.
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—
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Punishing Physical Ward
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0% Physical Damage Absorption, and your Melee attacks do an additional 2% damage.
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—
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Sighted Brash
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+25% damage against targets with full Health, and your Ranged attacks do an additional 2% damage.
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—
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Sighted Physical Ward
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0% Physical Damage Absorption, and your Ranged attacks do an additional 2% damage.
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—
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Leeching Gambit
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+12% damage while your stamina is not full, and gain +50% of your damage as Health.
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—
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Leeching Elemental Ward
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2% Elemental Damage Absorption, and gain +50% of your damage as Health.
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—
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Energized Gambit
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+12% damage while your stamina is not full, and gain +800% of your damage as Stamina.
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—
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Energized Elemental Ward
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2% Elemental Damage Absorption, and gain +800% of your damage as Stamina.
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—
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Siphoning Gambit
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+12% damage while your stamina is not full, and gain +1.5% of your damage as Mana.
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—
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Siphoning Elemental Ward
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2% Elemental Damage Absorption, and gain +1.5% of your damage as Mana.
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—
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Ignited Gambit
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+12% damage while your stamina is not full, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Elemental Ward
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2% Elemental Damage Absorption, and your Fire attacks do an additional 2% damage.
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—
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Frozen Gambit
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+12% damage while your stamina is not full, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Elemental Ward
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2% Elemental Damage Absorption, and your Ice attacks do an additional 2% damage.
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—
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Abyssal Gambit
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+12% damage while your stamina is not full, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
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—
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Abyssal Elemental Ward
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2% Elemental Damage Absorption, and your Void attacks do an additional 2% damage.
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—
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