Name Description Tier Item
Fire Damage You deal 3% more Fire damage.
Ice damage You deal 3% more Ice damage.
Nature damage You deal 3% more Nature damage.
Lightning Damage You deal 3% more Lightning damage.
Void Damage You deal 3% more Void damage.
Arcane Damage You deal 3% more Arcane damage.
Thrust Damage You deal 3% more Thrust damage.
Slash Damage You deal 3% more Slash damage.
Strike Damage You deal 3% more Strike damage.
Keen Awareness +3% critical chance.
Poisoning Poison you apply lasts 10% longer.
Blood Letting Bleed you apply lasts 10% longer.
Burning Burning you apply lasts 10% longer.
Crippling Slow you apply lasts 10% longer.
Enfeebling Weaken you apply lasts 10% longer.
Infected Disease you apply lasts 10% longer.
Hearty You have 5% more max stamina.
Brillant You have +10% max mana.
Sacred +3% Outgoing Healing.
Regenerating You gain 0.25% health every second.
Focused +25% mana regen.
Nimble +5% stamina regen.
Despised You generate 50% more threat.
Beloved You generate 15% less threat. (max 99% from all sources.)
Evasive Reduce the generation of threat by 50% for 5 seconds after performing a dodge.
Healthy Toast When you drink a mana potion gain 3% of your max health.
Mana Toast When you drink a health potion gain 10 mana.
Purifying Toast When you drink a regeneration potion lose 1 debuff.
Duplicating Toast When you drink a potion, there is a 5% chance it doesn't consume.
Refreshing Toast Potions cooldown 10% faster.
Arcanist Mastery +5 Minimum Arcanist Crafted Item Quality.
Armorer Mastery +5 Minimum Armorer Crafted Item Quality.
Cooking Mastery +4% chance to craft additional items when Cooking.
Engineer Mastery +5 Minimum Engineer Crafted Item Quality.
Jewelcrafter Mastery +5 Minimum Jewelcrafter Crafted Item Quality.
Weaponsmith Mastery +5 Minimum Weaponsmith Crafted Item Quality.
Hated You generate 50% more threat.
Kind You generate -15% less threat. (max 99% from all sources.)
Vicious +3% critical damage.
Enchanted Light and Heavy attacks deal 5% more damage.
Rogue +5% more backstab damage.
Ruinous +20% Siege Damage.
Blessed +5% Healing Bonus.
Refreshing Move Light and Heavy attacks reduce your active weapon cooldowns by 1%.
Lifestealing You gain 1% of your damage as health. Does not trigger off persistent damage or DoT effects.
Keenly Jagged On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
Keenly Fortified On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
Keenly Empowered On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
Keen Speed On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
Siphoning Blow You gain 1% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.