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Clear Mind
|
While holding a fire staff and above 50% mana, gain 5% empower. (Empower increases damage.)
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Fire Staff
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Fire Mage
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Passive
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|
Flare
|
Heavy attacks no longer consume mana.
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Fire Staff
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Fire Mage
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Passive
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Singe
|
Light attacks inflict a stack of burning on foes, dealing 6% weapon damage each second for 6s. (Max 5 stacks.).
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Fire Staff
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Fire Mage
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Passive
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Spellslinger
|
Your fire staff abilities gain an extra 10% chance to critical strike.
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Fire Staff
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Fire Mage
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Passive
|
|
Clear Casting
|
After not taking damage from an attack in the last 3s, deal 5% more damage.
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Fire Staff
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Fire Mage
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Passive
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|
Prophet of a Fire God
|
While holding a fire staff, your critical strike damage is increased by 15%.
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Fire Staff
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Fire Mage
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Passive
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|
Runes of Helios
|
Using a fire staff ability places a 2m rune on the ground that increases your damage by 25% while standing in the rune. The rune lasts for 7s. (Cooldown 30s).
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Fire Staff
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Fire Mage
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Passive
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|
Incinerate
|
Cause a fiery explosion in a 3m radius area around yourself that deals 130% weapon damage and pushes back all enemies 3m. Inflicts burning on struck foes, dealing 6% weapon damage each second for 6s. Costs 22 Mana.
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Fire Staff
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Pyromancer
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Active
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|
Scorched
|
Each hit of Incinerate causes an additional stack of burning.
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Fire Staff
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Pyromancer
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Passive
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|
Cauterize Wounds
|
Restore 20% of Incinerate damage dealt as health.
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Fire Staff
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Pyromancer
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Passive
|
|
Flame out!
|
Incinerate hits twice.
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Fire Staff
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Pyromancer
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Passive
|
|
Flamethrower
|
Create a 4m jet of flame from the staff dealing 50% weapon damage every half second. Each hit inflicts a stack of burning, dealing 6% weapon damage each second for 6s. (Max 5 stacks.) Costs 5 Mana per second.
|
Fire Staff
|
Pyromancer
|
Active
|
|
Fire's Reach
|
Increase the range of Flamethrower by 50%.
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Fire Staff
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Pyromancer
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Passive
|
|
Infernal Flames
|
Increase the base damage of Flamethrower by 25%.
|
Fire Staff
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Pyromancer
|
Passive
|
|
Pyro Dancer
|
Flamethrower has no cooldown.
|
Fire Staff
|
Pyromancer
|
Passive
|
|
Burn Out
|
Dash forward up to 11m through targets dealing 129% weapon damage on hit. Passing through a target will inflict burning that deals 10% weapon damage each second for 8s. Costs 30 Mana.
|
Fire Staff
|
Pyromancer
|
Active
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|
All In
|
Fire staff cooldowns are reduced by 5% for each foe hit by Burn Out. (Max 5 reductions per ability use.)
|
Fire Staff
|
Pyromancer
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Passive
|
|
Heat it Up!
|
Burn Out goes 50% further.
|
Fire Staff
|
Pyromancer
|
Passive
|
|
Pyromania
|
While holding a fire staff and below 50% max health, deal 15% increased damage.
|
Fire Staff
|
Pyromancer
|
Passive
|
|
Heat Up
|
When you block a melee attack, restore 5% of your max mana.
|
Fire Staff
|
Pyromancer
|
Passive
|
|
Let it Burn
|
Whenever burn deals damage, gain 10% fortify for 2s. (Fortify reduces incoming damage.)
|
Fire Staff
|
Pyromancer
|
Passive
|
|
Kindle
|
Burning lasts 20% longer.
|
Fire Staff
|
Pyromancer
|
Passive
|
|
Watch it Burn
|
Critical hits with fire staff abilities inflict a stack of burning, dealing 6% weapon damage each second for 6s. (Max 5 stacks.)
|
Fire Staff
|
Pyromancer
|
Passive
|
|
Trial by Fire
|
When you are struck, create a field of fire around you dealing 5% weapon damage to all to nearby enemies in a 4m radius. Activates when struck in battle and lasts for 10s. (Cooldown 120s.)
|
Fire Staff
|
Pyromancer
|
Passive
|
|
Combat Speed
|
When you activate a fire staff ability gain 10% haste for 5s. (Haste increases movement speed.) (Cooldown 10s.)
|
Fire Staff
|
Pyromancer
|
Passive
|
|
Reheat
|
After 4s without activating a fire staff ability, your mana regen is increased by 400%.
|
Fire Staff
|
Pyromancer
|
Passive
|
|
Charge
|
Charge 10m and deal 120% weapon damage when you reach a target. Press basic attack to stop charging and attack early. This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
|
Great Axe
|
Reaper
|
Active
|
|
Frenzied Momentum
|
Charge now deals 120 - 140% weapon damage based on how far you traveled.
|
Great Axe
|
Reaper
|
Passive
|
|
Unpredictable Strike
|
During Charge you may press RMB to execute a swing attack, dealing 140 - 165% weapon damage based on how far you traveled.
|
Great Axe
|
Reaper
|
Passive
|
|
Reap
|
Extend your axe 5m, pulling foes to you and dealing 70% weapon damage and staggering struck foes. Taunt Gem Compatible: If you have a Carnelian gem equipped in your great axe, this ability inflicts taunt for 4s when it hits. (Taunt causes monsters to focus only on you.)
|
Great Axe
|
Reaper
|
Active
|
|
The Collector
|
Reap range is now 8m.
|
Great Axe
|
Reaper
|
Passive
|
|
Hunger
|
Heal yourself for 30% of damage done by Reap.
|
Great Axe
|
Reaper
|
Passive
|
|
Fatal Attraction
|
After pulling, perform a spin attack dealing 115% weapon damage.
|
Great Axe
|
Reaper
|
Passive
|
|
Execute
|
A powerful overhead attack dealing 200% weapon damage. Base damage increased by 50% to foes below 50% health.
|
Great Axe
|
Reaper
|
Active
|
|
Unstoppable Greed
|
Execute gains grit during its attack. (Grit prevents you from being staggered by incoming attacks.)
|
Great Axe
|
Reaper
|
Passive
|
|
Executioner
|
Execute has a 100% critical chance against foes below 30% health.
|
Great Axe
|
Reaper
|
Passive
|
|
Greed
|
Light attacks with your great axe give you a stack of empower, increasing damage by 5% for 5s. (Max 3 stacks.)
|
Great Axe
|
Reaper
|
Passive
|
|
Executioner's Speed
|
Hitting at least 2 targets with a great axe light attack grants 20% haste for 3s. (Haste increases movement speed.)
|
Great Axe
|
Reaper
|
Passive
|
|
Critical Gains
|
When you critical hit with a great axe, heal yourself for 10% of the damage done.
|
Great Axe
|
Reaper
|
Passive
|
|
Death's Embrace
|
Increase armor penetration of great axe attacks by 10% against foes below 50% health.
|
Great Axe
|
Reaper
|
Passive
|
|
Frustration
|
Whenever your attacks are blocked, gain a stack of 15% damage for 10s. (Max 1 stacks.)
|
Great Axe
|
Reaper
|
Passive
|
|
Keen Edge
|
Critical damage increased by 10%.
|
Great Axe
|
Reaper
|
Passive
|
|
Critical Condition
|
Great axe attacks against foes below 30% health have 15% increased critical chance.
|
Great Axe
|
Reaper
|
Passive
|
|
Feed
|
Great axe attacks against foes below 30% health heal you for 10% of damage done.
|
Great Axe
|
Reaper
|
Passive
|
|
Blood Lust
|
You move 20% faster and deal 15% more damage when looking at a foe within 14m.
|
Great Axe
|
Reaper
|
Passive
|
|
Whirlwind
|
Spin and attack all nearby foes in a 2.5m radius, dealing 50% weapon damage. If you hit a foe, spin again. You can move while spinning. (Max 4 spins.) (This attack cannot backstab.) This ability has grit. (Grit prevents you from being staggered by incoming attacks.)
|
Great Axe
|
Mauler
|
Active
|
|
Unending Winds
|
Whirlwind's maximum number of spins is increased to 7.
|
Great Axe
|
Mauler
|
Passive
|
|
Gusting Winds
|
Whirlwind's movement speed is increased by 100%.
|
Great Axe
|
Mauler
|
Passive
|
|
Surrounded
|
If you have 3 or more foes around you, deal 30% more damage.
|
Great Axe
|
Mauler
|
Passive
|
|
Maelstrom
|
Perform a fast, spinning attack that pulls targets within a 2.5m radius closer to you. Deals 110% weapon damage.
|
Great Axe
|
Mauler
|
Active
|