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Storm's Reach
|
Extends Maelstrom's pull range by 50%.
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Great Axe
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Mauler
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Passive
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|
Absorb
|
Consumes all projectiles while Maelstrom is active.
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Great Axe
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Mauler
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Passive
|
|
No Reprieve
|
Maelstrom does an extra spin attack, pulling in foes and dealing 110% weapon damage. Additionally it gains grit during its startup. (Grit prevents you from being staggered by incoming attacks.)
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Great Axe
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Mauler
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Passive
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Gravity Well
|
An upward swing dealing 99% weapon damage and projecting a powerful tear in reality that creates a vortex up to 10m away. The vortex pulls foes within 4m to its center and roots them for 1s. Foes within the vortex have their movement speed reduced by 60% due to the intense gravity. The collapsing vortex ends after 3s with a damaging burst dealing 125% weapon damage.
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Great Axe
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Mauler
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Active
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|
Crowded Well
|
Increase burst damage by 10% for each foe caught in the vortex. (Max 5 targets.)
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Great Axe
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Mauler
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Passive
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Unyielding
|
Allies gain 10% fortify while standing in your well. (Fortify reduces incoming damage.)
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Great Axe
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Mauler
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Passive
|
|
Mauler's Resolve
|
If you get hit while holding a great axe and are below 50% health, gain 40 stamina. (20s cooldown.)
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Great Axe
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Mauler
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Passive
|
|
Heavy Pull
|
Heavy attacks with a great axe pull foes closer to you.
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Great Axe
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Mauler
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Passive
|
|
Enduring Strike
|
Adds grit to great axe heavy attacks. Also grants 12% damage reduction while grit is active. (Grit prevents you from being staggered by incoming attacks.)
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Great Axe
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Mauler
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Passive
|
|
Gravity
|
After you cause a pull, your foe is rooted for 0.33s.
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Great Axe
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Mauler
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Passive
|
|
Revenge
|
When you block an attack with a great axe, gain 5% damage for 5s. (Max 3 stacks.)
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Great Axe
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Mauler
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Passive
|
|
Center of Attention
|
While holding a great axe, gain 10% damage when 3 or more foes are within 4m.
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Great Axe
|
Mauler
|
Passive
|
|
Crowded Protection
|
While holding a great axe, gain 10% damage absorption when 3 or more foes are within 4m.
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Great Axe
|
Mauler
|
Passive
|
|
Mauler's Fury
|
Great axe attacks grant a stacking 3% damage increase for 3s. (Max 10 stacks.)
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Great Axe
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Mauler
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Passive
|
|
Berserk
|
Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.) Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
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Hatchet
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Berserker
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Active
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|
On The Hunt
|
While Berserk is active, your movement speed is increased by 20%.
|
Hatchet
|
Berserker
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Passive
|
|
Berserking Refresh
|
While Berserk is active, gain a portion of your health back every 4s, up to 30% of your maximum health.
|
Hatchet
|
Berserker
|
Passive
|
|
Berserking Purge
|
Remove all stuns, slows, and roots from yourself when you activate Berserk.
|
Hatchet
|
Berserker
|
Passive
|
|
Uninterruptible Berserk
|
While Berserk is active, your attacks are uninterruptible and you can't be staggered.
|
Hatchet
|
Berserker
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Passive
|
|
Feral Rush
|
Leap forward and strike twice. First Hit: 115% weapon damage. Second Hit: 130% weapon damage.
|
Hatchet
|
Berserker
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Active
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|
Dispatch
|
If target is below 30% health, Feral Rush deals 20% more damage.
|
Hatchet
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Berserker
|
Passive
|
|
Crippling Strikes
|
If Feral Rush hits a target in the back, it inflicts root, immobilizing the target for 2s.
|
Hatchet
|
Berserker
|
Passive
|
|
Raging Torrent
|
Perform 4 fast attacks, each dealing 90% weapon damage.
|
Hatchet
|
Berserker
|
Active
|
|
Aggressive Approach
|
Hitting a target with Raging Torrent grants haste, increasing movement speed by 20% for 6s.
|
Hatchet
|
Berserker
|
Passive
|
|
Final Blow
|
Press light attack at the end of Raging Torrent to perform a final attack that deals 120% weapon damage.
|
Hatchet
|
Berserker
|
Passive
|
|
Enraged Strikes
|
Basic attacks deal 20% more damage to targets below 30% health.
|
Hatchet
|
Berserker
|
Passive
|
|
Accumulated Power
|
After 3 successful light attacks or aimed throws against the same target, gain empower, granting a 20% damage increase for 3s or until the next attack.
|
Hatchet
|
Berserker
|
Passive
|
|
Relentless Fury
|
After a successful heavy attack, gain empower, granting a 15% damage increase for the next 4 attacks within 5s.
|
Hatchet
|
Berserker
|
Passive
|
|
Desperate Refresh
|
All cooldowns are reduced by 2% when hitting an enemy with an attack while your health is below 30%.
|
Hatchet
|
Berserker
|
Passive
|
|
Against All Odds
|
Increase base damage by 10% for every enemy within 5m. (Max 5 targets.)
|
Hatchet
|
Berserker
|
Passive
|
|
Fortifying Strikes
|
Hitting the same target with 3 consecutive light attacks grants fortify, increasing damage absorption by 15% for 3s.
|
Hatchet
|
Berserker
|
Passive
|
|
Frenzied Purge
|
Remove all bleed, burn, and poison effects from yourself if you hit an enemy while your health is below 30%. (Cooldown 60s.)
|
Hatchet
|
Berserker
|
Passive
|
|
Defy Death
|
When you receive lethal damage, avoid death. You are reduced to 50 health and gain immortality for 3s. (Cooldown 75s.)
|
Hatchet
|
Berserker
|
Passive
|
|
Rending Throw
|
Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's damage absorption by 10% for 10s.
|
Hatchet
|
Throwing
|
Active
|
|
Targeted Impact
|
Rend duration increased by 4s if the target is further than 6m away.
|
Hatchet
|
Throwing
|
Passive
|
|
Opportunistic
|
If Rending Throw hits a target with an active debuff, it deals an additional 20% damage.
|
Hatchet
|
Throwing
|
Passive
|
|
Second Wind
|
If Rending Throw hits a target with an active debuff, its cooldown is reduced by 20%.
|
Hatchet
|
Throwing
|
Passive
|
|
Social Distancing
|
Throw a hatchet up to 25m forward and dodge backwards providing momentary invulnerability. The hatchet staggers the target, deals 100% weapon damage, and inflicts 25% slow for 5s. (Slow reduces target's movement speed.)
|
Hatchet
|
Throwing
|
Active
|
|
Quick Power
|
If Social Distancing hits a target with an active debuff, gain haste, increasing your movement speed by 20% for 6s.
|
Hatchet
|
Throwing
|
Passive
|
|
Stay Back
|
Social Distancing applies a 1s root to targets farther than 6m away.
|
Hatchet
|
Throwing
|
Passive
|
|
Infected Throw
|
Leap into the air and throw a hatchet that deals 120% weapon damage. This attack inflicts 30% disease and 10% weaken to your target for 10s. (Disease reduces target's incoming healing efficiency.) (Weaken reduces target's outgoing damage.)
|
Hatchet
|
Throwing
|
Active
|
|
Mortal Power
|
Increased the duration of disease and weaken to 10s when hitting targets below 50% health.
|
Hatchet
|
Throwing
|
Passive
|
|
Aerial Transmission
|
Creates a 3m radius disease and weaken cloud on impact that lingers in place for 6s.
|
Hatchet
|
Throwing
|
Passive
|
|
Aimed Throw
|
Replaces block with an aimed throw that deals 100% weapon damage. Hold block to enter aimed stance and press light attack to throw.
|
Hatchet
|
Throwing
|
Passive
|
|
Critical Throw
|
Increased critical hit chance of all melee attacks by 5%. Increased critical hit chance of all ranged attacks by 10%.
|
Hatchet
|
Throwing
|
Passive
|
|
Exploitation
|
All attacks deal 10% additional damage to targets with an active debuff.
|
Hatchet
|
Throwing
|
Passive
|
|
On Fire
|
Every third thrown hatchet hit is a guaranteed critical hit.
|
Hatchet
|
Throwing
|
Passive
|
|
Refreshing Throws
|
Thrown hatchets that hit targets with an active debuff reduce all hatchet ability cooldowns by 5%.
|
Hatchet
|
Throwing
|
Passive
|
|
Rejuvenating Crits
|
Critical hits with light attacks and aimed throws regenerate 10 stamina.
|
Hatchet
|
Throwing
|
Passive
|
|
Hurling Force
|
Thrown hatchets deal additional damage based on distance from the target. Up to a max of 20% additional damage at 20m or greater.
|
Hatchet
|
Throwing
|
Passive
|