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Swiftness
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Gain 3% haste for 4s on rapier hits. Can stack up to 5 times. (Haste increases movement speed.)
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Rapier
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Grace
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Passive
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Desperation
|
Deal 10% more damage when your stamina is below 40%.
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Rapier
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Grace
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Passive
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Momentum
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Deal 30% increased damage on your next light or heavy attack after performing an ability. Ends on hit or after 3s.
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Rapier
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Grace
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Passive
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Red Curtains
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Critical strikes reduce all cooldowns by 5%. (Max 5 reductions per attack.)
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Rapier
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Grace
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Passive
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Javelin
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Throw your spear, dealing 125% weapon damage and staggering on hit.
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Spear
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Zoner
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Active
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Forceful Impact
|
Targets are knocked down on hit.
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Spear
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Zoner
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Passive
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Refreshing Precision
|
Headshots reduce Javelin cooldown by 50%.
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Spear
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Zoner
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Passive
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Deadly Distance
|
Javelin deals 2.5% bonus damage per meter traveled. (Max 100%.)
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Spear
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Zoner
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Passive
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Sweep
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Sweep the target's legs, dealing 75% weapon damage and causing a knock down.
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Spear
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Zoner
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Active
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Tenacious Sweep
|
Grit is now active during the attack. (Grit prevents you from being staggered by incoming attacks.)
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Spear
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Zoner
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Passive
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Coup de Grâce
|
Press light Attack during Sweep to follow up with a heavy stab that deals 150% weapon damage.
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Spear
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Zoner
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Passive
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Cyclone
|
Perform a spin attack that deals 130% weapon damage to targets within a 3m radius, and applies a 50% slow for 3s. This ability has grit. (Slow reduces target's movement speed.) (Grit prevents you from being staggered by incoming attacks.)
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Spear
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Zoner
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Active
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Invigorating Combo
|
Restore 25 stamina per target hit.
|
Spear
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Zoner
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Passive
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Strong Momentum
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Cyclone now pushes the target back 3m.
|
Spear
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Zoner
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Passive
|
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Deadly Consistency
|
Deal 10% increased damage on consecutive heavy attacks against a single target. (Max 3 stacks.)
|
Spear
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Zoner
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Passive
|
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Deadly Reach
|
Critical chance is increased by 10% when attacking targets that are at least 3m away.
|
Spear
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Zoner
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Passive
|
|
Refreshing Reach
|
Successful heavy attacks reduce all spear cooldowns by 15%. (Max 1 reduction per attack.)
|
Spear
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Zoner
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Passive
|
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Evasive Maneuvers
|
Dodging backwards consumes 20% less stamina for 2s after a successful hit.
|
Spear
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Zoner
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Passive
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Invigorating Crits
|
Restore 20 stamina on critical hits.
|
Spear
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Zoner
|
Passive
|
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Merciless Strength
|
Deal 25% increased damage against knocked down targets.
|
Spear
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Zoner
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Passive
|
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Defensive Stance
|
Gain fortify after successful heavy attacks, increasing damage absorption by 15% for 2s.
|
Spear
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Zoner
|
Passive
|
|
Strong Conditioning
|
Stamina regeneration rate is increased by 30% when your stamina is below 50%.
|
Spear
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Zoner
|
Passive
|
|
Reserved Strength
|
Deal 25% increased damage while stamina is full.
|
Spear
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Zoner
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Passive
|
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Skewer
|
Rush forward and skewer your target, dealing 125% weapon damage and applying bleed. Bleed deals 20% weapon damage every 1s for 10s.
|
Spear
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Impaler
|
Active
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|
Deadly Ambush
|
Skewer deals 20% increased damage against targets that have full health.
|
Spear
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Impaler
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Passive
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Follow Through
|
Gain empower if Skewer critical hits, increasing damage by 20% for 10s.
|
Spear
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Impaler
|
Passive
|
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Deep Wound
|
Bleed duration increased to 15s.
|
Spear
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Impaler
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Passive
|
|
Perforate
|
Execute 3 quick piercing strikes that each deal 80% weapon damage and apply rend, reducing the target's damage absorption by 5% for 10s. (Max 3 stacks.)
|
Spear
|
Impaler
|
Active
|
|
Rupturing Strikes
|
Rend increased to 10% per strike against targets above 50% health.
|
Spear
|
Impaler
|
Passive
|
|
Impactful Strikes
|
Target is staggered if you successfully land all 3 hits.
|
Spear
|
Impaler
|
Passive
|
|
Vault Kick
|
Use your spear to vault forward and kick your target, dealing 75% weapon damage and staggering them. Applies stun for 1.5s. Taunt Gem Compatible: If you have a Carnelian gem equipped in your spear, this ability inflicts taunt for 2s when it hits. (Taunt causes monsters to focus only on you.)
|
Spear
|
Impaler
|
Active
|
|
Relentless Blows
|
Gain empower after successful hits on targets below 50% health, increasing damage by 20% for 5s.
|
Spear
|
Impaler
|
Passive
|
|
Continuous Motion
|
Cooldowns for other spear abilities are reduced by 30% on successful hit. (Max 1 reduction per ability use.)
|
Spear
|
Impaler
|
Passive
|
|
Precise Jabs
|
Light attacks have a 5% increased critical chance.
|
Spear
|
Impaler
|
Passive
|
|
Refreshing Jabs
|
All spear ability cooldowns are reduced by 10% on the second hit of the light attack chain. (Max 1 reduction per attack.)
|
Spear
|
Impaler
|
Passive
|
|
Crippling Jabs
|
The last hit of the light attack chain applies 30% slow for 3s to targets below 30% health. (Slow reduces target's movement speed.)
|
Spear
|
Impaler
|
Passive
|
|
Finishing Blows
|
Deal 15% increased damage against targets with less than 30% health.
|
Spear
|
Impaler
|
Passive
|
|
Unerring Precision
|
Deal 20% increased damage against targets with active grit.
|
Spear
|
Impaler
|
Passive
|
|
Aggressive Maneuvers
|
The first successful hit with an ability within 2s of dodging reduces all spear cooldowns by 20%. (Max 1 reduction per ability use.)
|
Spear
|
Impaler
|
Passive
|
|
Exacerbating Crits
|
Critical hits extend the duration of your spear debuffs by 20%.
|
Spear
|
Impaler
|
Passive
|
|
Exposed Wounds
|
Critical chance is increased by 15% when attacking a bleeding target.
|
Spear
|
Impaler
|
Passive
|
|
Exploited Weakness
|
Deal 10% bonus damage for each debuff on your target. (Max 30%.)
|
Spear
|
Impaler
|
Passive
|
|
Reverse Stab
|
A stab attack that deals 175% weapon damage and staggers our target.
|
Sword
|
Swordmaster
|
Active
|
|
Unstoppable Stab
|
Reverse Stab now has grit. (Grit prevents you from being staggered by incoming attacks.)
|
Sword
|
Swordmaster
|
Passive
|
|
Tactician
|
On a successful hit with Reverse Stab, all other sword cooldowns are reduced by 25%. (Max 1 reduction per ability use.)
|
Sword
|
Swordmaster
|
Passive
|
|
Whirling Blade
|
Deal 145% weapon damage to all foes within 2m.
|
Sword
|
Swordmaster
|
Active
|
|
Opportunity
|
Whirling Blade inflicts a 5% rend for 10s. (Rend reduces target's defense.)
|
Sword
|
Swordmaster
|
Passive
|
|
Tactical Strike
|
Whirling Blade reduces its own cooldown by 10% for each enemy hit.
|
Sword
|
Swordmaster
|
Passive
|
|
Leaping Strike
|
Leap forward, dealing 150% weapon damage and staggering your target.
|
Sword
|
Swordmaster
|
Active
|
|
Final Strike
|
If you hit a foe below 30% health, deal 50% more damage.
|
Sword
|
Swordmaster
|
Passive
|