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Double Trap
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Gain an extra trap per cooldown, allowing 2 active traps to be placed in the world.
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Musket
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Trapper
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Passive
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Sticky Bomb
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Throw a short range bomb that sticks to anything it makes contact with. Detonation will occur 3s after impact dealing 210% weapon damage and staggering all targets within 3m.
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Musket
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Trapper
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Active
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Unflinching Walk
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Sticky Bomb grants the player 40 stamina when it deals damage with an explosion.
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Musket
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Trapper
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Passive
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Sticky Slow
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Direct hits with the Sticky Bomb cause the target to be slowed by 15% for 3s. (Slow reduces target's movement speed.)
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Musket
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Trapper
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Passive
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Stopping Power
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A Powerful shot that deals 120% weapon damage, staggering the target and knocking back 3m. (Can be fired from hip or while aiming down sights.)
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Musket
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Trapper
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Active
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Lasting Impression
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Targets hit with Stopping Power are exhausted, reducing their stamina regeneration speed by 10% for 8s.
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Musket
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Trapper
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Passive
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Supplementary Repulsion
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Targets hit with Stopping Power are slowed by 10% for 8s. (Slow reduces target's movement speed.)
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Musket
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Trapper
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Passive
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Salt On The Wounds
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Deal 10% increased damage to targets below 30% health.
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Musket
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Trapper
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Passive
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Back It Up
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Walking/Strafing movement speed increased by 10% when an enemy is within 8m of player.
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Musket
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Trapper
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Passive
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Weakened Defense
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Increases the stamina damage from standard shots dealt to enemies blocking with shields by 50%. Increases armor penetration against targets that are not blocking with a shield by 10%.
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Musket
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Trapper
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Passive
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Empowering Weakness
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Hitting a target with an active debuff grants empower, increasing your damage by 5% for 5s.
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Musket
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Trapper
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Passive
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Hustle
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After a dodge, gain a 10% haste for 3s. (Haste increases movement speed.)
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Musket
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Trapper
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Passive
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Tactical Reload
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Dodging reloads the musket. (Can only trigger once every 6s.)
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Musket
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Trapper
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Passive
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Energy Burst
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Attacking a target with an active debuff restores 5 stamina.
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Musket
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Trapper
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Passive
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Kick 'em When They're Down
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Deal 10% extra damage to targets with an active crowd control status effect. (Slow, Root, Stun.)
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Musket
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Trapper
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Passive
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Lethal Combo
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Increase musket damage by 20% against targets affected by Trapper tree debuffs.
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Musket
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Trapper
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Passive
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Tondo
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Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)
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Rapier
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Blood
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Active
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Thirst For Blood
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When applying the first bleed stack to an opponent, Tondo's cooldown is reduced by 10%.
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Rapier
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Blood
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Passive
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And Again
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If you hit only 1 target, even on a blocked hit, Tondo's cooldown is reduced by 25%.
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Rapier
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Blood
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Passive
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Proper Spacing
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Increases initial hit damage from Tondo by 100% if you are at least 4m away from your target.
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Rapier
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Blood
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Passive
|
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Flurry
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Enter a posed stance and unleash a series of 5 quick thrust attacks with each strike dealing more weapon damage starting at 47% and ending at 83%. Flurry can be canceled at any time by dodging or by using another ability.
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Rapier
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Blood
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Active
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Overwhelm
|
Each hit of Flurry does 25% more block damage.
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Rapier
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Blood
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Passive
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To the Bone
|
Each hit of Flurry extends the rapier's bleed by 1s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
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Rapier
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Blood
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Passive
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Fleeting Strikes
|
Each hit of Flurry reduces its cooldown by 7%.
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Rapier
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Blood
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Passive
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Finalize
|
The last hit of Flurry will cause the enemy to stagger.
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Rapier
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Blood
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Passive
|
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Flourish and Finish
|
Flourish performs an attack dealing 90% weapon damage, staggering and pushing back enemies. Pressing light attack at the end of Flourish will perform the follow up attack, Finish. Finish lunges forward, staggering and dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.
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Rapier
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Blood
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Active
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|
With Flair
|
Gain grit on both Flourish and Finish. (Grit prevents you from being staggered by incoming attacks.)
|
Rapier
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Blood
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Passive
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Swagger
|
Gain 20 stamina when successfully hitting a target with Finish.
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Rapier
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Blood
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Passive
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Fuel
|
Each tick of damage from Tondo's bleed reduces the cooldown of this ability by 3.5%.
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Rapier
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Blood
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Passive
|
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Bloody End
|
Finish deals 150% of the rapier's bleed damage instead of only 110%.
|
Rapier
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Blood
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Passive
|
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Light Edge
|
Increase damage from both middle swipe attacks in the light attack chain by 8%.
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Rapier
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Blood
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Passive
|
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Refreshing Strikes
|
Reduce all rapier cooldowns by 1% on any hit. (Max 5 reductions per attack.)
|
Rapier
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Blood
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Passive
|
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Heavy Puncture
|
Any heavy attack on a bleeding enemy will extend their rapier bleeds by 2s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
|
Rapier
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Blood
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Passive
|
|
Unerring
|
Deal 5% more damage to targets with a rapier bleed.
|
Rapier
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Blood
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Passive
|
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Engarde
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Deal 10% more damage when your target has greater than 50% health.
|
Rapier
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Blood
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Passive
|
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Riposte
|
Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte. Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
|
Rapier
|
Grace
|
Active
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Insult to Injury
|
If the Riposte is triggered successfully, you become uninterruptible and can not be staggered for 3s.
|
Rapier
|
Grace
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Passive
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|
Priority
|
Reduce the cooldown of other rapier abilities by 20% when landing a Riposte counter attack.
|
Rapier
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Grace
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Passive
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Lasting Consequence
|
Increase the stun from Riposte to 2.5s.
|
Rapier
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Grace
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Passive
|
|
Fleche
|
Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145% weapon damage.
|
Rapier
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Grace
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Active
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Quick Lunge
|
Killing with this ability reduces its cooldown by 80%.
|
Rapier
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Grace
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Passive
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Backside
|
After performing Fleche, your next critical strike within 5s will deal 15% more damage.
|
Rapier
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Grace
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Passive
|
|
Interruption
|
Pressing light attack any time during Fleche will stop and perform a static, continuation attack dealing 115% damage.
|
Rapier
|
Grace
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Passive
|
|
Evade
|
Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
|
Rapier
|
Grace
|
Active
|
|
Crescendo
|
Individual successful light attacks reduce the cooldown of this ability by 30% each.
|
Rapier
|
Grace
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Passive
|
|
Allegro
|
Gain 20% haste for 3s after successfully evading through an enemy attack. (Haste increases movement speed.)
|
Rapier
|
Grace
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Passive
|
|
Adagio
|
Evading forward gains 15% increased damage on your next light attack. Ends on hit or after 1s.
|
Rapier
|
Grace
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Passive
|
|
Breathe In
|
Gain 20 stamina after successfully evading through an enemy attack.
|
Rapier
|
Grace
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Passive
|
|
Perfectionist
|
Deal 10% more damage when your health is full.
|
Rapier
|
Grace
|
Passive
|
|
Controlled Breathing
|
Gain 3 stamina on any hit.
|
Rapier
|
Grace
|
Passive
|