|
Thrust Ward I
|
+2% Thrust Damage Absorption.
|
I
|
|
|
Physical Ward I
|
1% Physical Damage Absorption.
|
I
|
|
|
Wilderness Ward I
|
0.75% Physical and 0.25% Elemental Damage Absorption.
|
I
|
|
|
Elemental Ward I
|
1% Elemental Damage Absorption.
|
I
|
|
|
Spectral Ward I
|
0.75% Elemental and 0.25% Physical Damage Absorption.
|
I
|
|
|
Empty Gem Socket
|
An empty socket for a gem.
|
—
|
|
|
Taunting I
|
Taunts are active. You generate +100% more threat.
|
—
|
|
|
Taunting II
|
Taunts are active. You generate +200% more threat.
|
—
|
|
|
Taunting III
|
Taunts are active. You generate +250% more threat.
|
—
|
|
|
Taunting IV
|
Taunts are active. You generate +300% more threat.
|
—
|
|
|
Calming I
|
You generate 4% less threat.
|
—
|
|
|
Calming II
|
You generate 6% less threat.
|
—
|
|
|
Calming III
|
You generate 8% less threat.
|
—
|
|
|
Calming IV
|
You generate 10% less threat.
|
—
|
|
|
Lucky I
|
You have +0.25% chance at rare items from chests and monsters.
|
—
|
|
|
Lucky II
|
You have +0.35% chance at rare items from chests and monsters.
|
—
|
|
|
Lucky III
|
You have +0.45% chance at rare items from chests and monsters.
|
—
|
|
|
Lucky IV
|
You have +0.5% chance at rare items from chests and monsters.
|
—
|
|
|
Leeching Taunt
|
You generate +250% more threat, and gain +30% of your damage as Health.
|
—
|
|
|
Leeching Calm
|
You generate 8% less threat, and gain +30% of your damage as Health.
|
—
|
|
|
Energized Taunt
|
You generate +250% more threat, and gain +800% of your damage as Stamina.
|
—
|
|
|
Energized Calm
|
You generate 8% less threat, and gain +800% of your damage as Stamina.
|
—
|
|
|
Siphoning Taunt
|
You generate +250% more threat, and gain +1.5% of your damage as Mana.
|
—
|
|
|
Siphoning Calm
|
You generate 8% less threat, and gain +1.5% of your damage as Mana.
|
—
|
|
|
Ignited Taunt
|
You generate +250% more threat, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
|
—
|
|
|
Ignited Calm
|
You generate undefined% less threat, and your Fire attacks do an additional 2% damage.
|
—
|
|
|
Frozen Taunt
|
You generate +250% more threat, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
|
—
|
|
|
Frozen Calm
|
You generate undefined% less threat, and your Ice attacks do an additional 2% damage.
|
—
|
|
|
Abyssal Taunt
|
You generate +250% more threat, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
|
—
|
|
|
Abyssal Calm
|
You generate undefined% less threat, and your Void attacks do an additional 2% damage.
|
—
|
|
|
Electrified Taunt
|
You generate +250% more threat, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
|
—
|
|
|
Electrified Calm
|
You generate undefined% less threat, and your Lightning attacks do an additional 2% damage.
|
—
|
|
|
Arboreal Taunt
|
You generate +250% more threat, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
|
—
|
|
|
Arboreal Calm
|
You generate undefined% less threat, and your Nature attacks do an additional 2% damage.
|
—
|
|
|
Empowered Taunt
|
You generate +250% more threat, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
|
—
|
|
|
Empowered Calm
|
You generate undefined% less threat, and your Arcane attacks do an additional 2% damage.
|
—
|
|
|
Punishing Taunt
|
You generate +250% more threat, and your Melee attacks do an additional 2% damage.
|
—
|
|
|
Punishing Calm
|
You generate 8% less threat, and your Melee attacks do an additional 2% damage.
|
—
|
|
|
Sighted Taunt
|
You generate +250% more threat, and your Ranged attacks do an additional 2% damage.
|
—
|
|
|
Sighted Calm
|
You generate 8% less threat, and your Ranged attacks do an additional 2% damage.
|
—
|
|
|
Leeching Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +50% of your damage as Health.
|
—
|
|
|
Leeching Nature Ward
|
+5% Nature Damage Absorption, and gain +50% of your damage as Health.
|
—
|
|
|
Energized Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +800% of your damage as Stamina.
|
—
|
|
|
Energized Nature Ward
|
+5% Nature Damage Absorption, and gain +800% of your damage as Stamina.
|
—
|
|
|
Siphoning Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +1.5% of your damage as Mana.
|
—
|
|
|
Siphoning Nature Ward
|
+5% Nature Damage Absorption, and gain +1.5% of your damage as Mana.
|
—
|
|
|
Ignited Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
|
—
|
|
|
Ignited Nature Ward
|
+5% Nature Damage Absorption, and your Fire attacks do an additional 2% damage.
|
—
|
|
|
Frozen Arboreal
|
40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
|
—
|
|
|
Frozen Nature Ward
|
+5% Nature Damage Absorption, and your Ice attacks do an additional 2% damage.
|
—
|
|