| Thrust Ward I | +2% Thrust Damage Absorption. | I | |
| Physical Ward I | 1% Physical Damage Absorption. | I | |
| Wilderness Ward I | 0.75% Physical and 0.25% Elemental Damage Absorption. | I | |
| Elemental Ward I | 1% Elemental Damage Absorption. | I | |
| Spectral Ward I | 0.75% Elemental and 0.25% Physical Damage Absorption. | I | |
| Empty Gem Socket | An empty socket for a gem. | — | |
| Taunting I | Taunts are active. You generate +100% more threat. | — | |
| Taunting II | Taunts are active. You generate +200% more threat. | — | |
| Taunting III | Taunts are active. You generate +250% more threat. | — | |
| Taunting IV | Taunts are active. You generate +300% more threat. | — | |
| Calming I | You generate 4% less threat. | — | |
| Calming II | You generate 6% less threat. | — | |
| Calming III | You generate 8% less threat. | — | |
| Calming IV | You generate 10% less threat. | — | |
| Lucky I | You have +0.25% chance at rare items from chests and monsters. | — | |
| Lucky II | You have +0.35% chance at rare items from chests and monsters. | — | |
| Lucky III | You have +0.45% chance at rare items from chests and monsters. | — | |
| Lucky IV | You have +0.5% chance at rare items from chests and monsters. | — | |
| Leeching Taunt | You generate +250% more threat, and gain +30% of your damage as Health. | — | |
| Leeching Calm | You generate 8% less threat, and gain +30% of your damage as Health. | — | |
| Energized Taunt | You generate +250% more threat, and gain +800% of your damage as Stamina. | — | |
| Energized Calm | You generate 8% less threat, and gain +800% of your damage as Stamina. | — | |
| Siphoning Taunt | You generate +250% more threat, and gain +1.5% of your damage as Mana. | — | |
| Siphoning Calm | You generate 8% less threat, and gain +1.5% of your damage as Mana. | — | |
| Ignited Taunt | You generate +250% more threat, and hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Ignited Calm | You generate undefined% less threat, and your Fire attacks do an additional 2% damage. | — | |
| Frozen Taunt | You generate +250% more threat, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Frozen Calm | You generate undefined% less threat, and your Ice attacks do an additional 2% damage. | — | |
| Abyssal Taunt | You generate +250% more threat, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s. | — | |
| Abyssal Calm | You generate undefined% less threat, and your Void attacks do an additional 2% damage. | — | |
| Electrified Taunt | You generate +250% more threat, and hits inflict Surge, dealing 8% Lightning damage per second for 2s. | — | |
| Electrified Calm | You generate undefined% less threat, and your Lightning attacks do an additional 2% damage. | — | |
| Arboreal Taunt | You generate +250% more threat, and hits inflict Poison, dealing 8% Nature damage per second for 2s. | — | |
| Arboreal Calm | You generate undefined% less threat, and your Nature attacks do an additional 2% damage. | — | |
| Empowered Taunt | You generate +250% more threat, and hits inflict Hex, dealing 8% Arcane damage per second for 2s. | — | |
| Empowered Calm | You generate undefined% less threat, and your Arcane attacks do an additional 2% damage. | — | |
| Punishing Taunt | You generate +250% more threat, and your Melee attacks do an additional 2% damage. | — | |
| Punishing Calm | You generate 8% less threat, and your Melee attacks do an additional 2% damage. | — | |
| Sighted Taunt | You generate +250% more threat, and your Ranged attacks do an additional 2% damage. | — | |
| Sighted Calm | You generate 8% less threat, and your Ranged attacks do an additional 2% damage. | — | |
| Leeching Arboreal | 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +50% of your damage as Health. | — | |
| Leeching Nature Ward | +5% Nature Damage Absorption, and gain +50% of your damage as Health. | — | |
| Energized Arboreal | 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +800% of your damage as Stamina. | — | |
| Energized Nature Ward | +5% Nature Damage Absorption, and gain +800% of your damage as Stamina. | — | |
| Siphoning Arboreal | 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and gain +1.5% of your damage as Mana. | — | |
| Siphoning Nature Ward | +5% Nature Damage Absorption, and gain +1.5% of your damage as Mana. | — | |
| Ignited Arboreal | 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s. | — | |
| Ignited Nature Ward | +5% Nature Damage Absorption, and your Fire attacks do an additional 2% damage. | — | |
| Frozen Arboreal | 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s. | — | |
| Frozen Nature Ward | +5% Nature Damage Absorption, and your Ice attacks do an additional 2% damage. | — | |