Name Description Tier Item
Abyssal Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
Abyssal Nature Ward +5% Nature Damage Absorption, and your Void attacks do an additional 2% damage.
Electrified Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Nature Ward +5% Nature Damage Absorption, and your Lightning attacks do an additional 2% damage.
Arboreal Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and your Nature attacks do an additional 2% damage.
Arboreal Nature Ward +5% Nature Damage Absorption, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Empowered Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Nature Ward +5% Nature Damage Absorption, and your Arcane attacks do an additional 2% damage.
Punishing Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and your Melee attacks do an additional 2% damage.
Punishing Nature Ward +5% Nature Damage Absorption, and your Melee attacks do an additional 2% damage.
Sighted Arboreal 40% of damage is converted to Nature (scales off base weapon stat or FOC, whichever is higher), and your Ranged attacks do an additional 2% damage.
Sighted Nature Ward +5% Nature Damage Absorption, and your Ranged attacks do an additional 2% damage.
Leeching Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and gain +50% of your damage as Health.
Leeching Abyssal Ward +5% Void Damage Absorption, and gain +50% of your damage as Health.
Energized Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and gain +800% of your damage as Stamina.
Energized Abyssal Ward +5% Void Damage Absorption, and gain +800% of your damage as Stamina.
Siphoning Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and gain +1.5% of your damage as Mana.
Siphoning Abyssal Ward +5% Void Damage Absorption, and gain +1.5% of your damage as Mana.
Ignited Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Abyssal Ward +5% Void Damage Absorption, and your Fire attacks do an additional 2% damage.
Frozen Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Abyssal Ward +5% Void Damage Absorption, and your Ice attacks do an additional 2% damage.
Abyssal Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
Abyssal Abyssal Ward +5% Void Damage Absorption, and your Void attacks do an additional 2% damage.
Electrified Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Abyssal Ward +5% Void Damage Absorption, and your Lightning attacks do an additional 2% damage.
Arboreal Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Abyssal Ward +5% Void Damage Absorption, and your Nature attacks do an additional 2% damage.
Empowered Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Abyssal Ward +5% Void Damage Absorption, and your Arcane attacks do an additional 2% damage.
Punishing Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
Punishing Abyssal Ward +5% Void Damage Absorption, and your Melee attacks do an additional 2% damage.
Sighted Abyssal 40% of damage is converted to Void (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
Sighted Abyssal Ward +5% Void Damage Absorption, and your Ranged attacks do an additional 2% damage.
Leeching Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and gain +50% of your damage as Health.
Leeching Ice Ward +5% Ice Damage Absorption, and gain +50% of your damage as Health.
Energized Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and gain +800% of your damage as Stamina.
Energized Ice Ward +5% Ice Damage Absorption, and gain +800% of your damage as Stamina.
Siphoning Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and gain +1.5% of your damage as Mana.
Siphoning Ice Ward +5% Ice Damage Absorption, and gain +1.5% of your damage as Mana.
Ignited Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Ice Ward +5% Ice Damage Absorption, and your Fire attacks do an additional 2% damage.
Frozen Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Ice Ward +5% Ice Damage Absorption, and your Ice attacks do an additional 2% damage.
Abyssal Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Void attacks do an additional 2% damage.
Abyssal Ice Ward +5% Ice Damage Absorption, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
Electrified Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Lightning attacks do an additional 2% damage.
Electrified Ice Ward +5% Ice Damage Absorption, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Arboreal Frozen 40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Nature attacks do an additional 2% damage.
Arboreal Ice Ward +5% Ice Damage Absorption, and hits inflict Poison, dealing 8% Nature damage per second for 2s.