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Punishing Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
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—
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Punishing Arcane Ward
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+5% Arcane Damage Absorption, and your Melee attacks do an additional 2% damage.
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—
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Sighted Empowered
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40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
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—
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Sighted Arcane Ward
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+5% Arcane Damage Absorption, and your Ranged attacks do an additional 2% damage.
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—
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Leeching Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and gain +50% of your damage as Health.
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—
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Leeching Lightning Ward
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+5% Lightning Damage Absorption, and gain +50% of your damage as Health.
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—
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Energized Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and gain +800% of your damage as Stamina.
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—
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Energized Lightning Ward
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+5% Lightning Damage Absorption, and gain +800% of your damage as Stamina.
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—
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Siphoning Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and gain +1.5% of your damage as Mana.
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—
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Siphoning Lightning Ward
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+5% Lightning Damage Absorption, and gain +1.5% of your damage as Mana.
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—
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Ignited Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Lightning Ward
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+5% Lightning Damage Absorption, and your Fire attacks do an additional 2% damage.
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—
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Frozen Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Lightning Ward
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+5% Lightning Damage Absorption, and your Ice attacks do an additional 2% damage.
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—
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Abyssal Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
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—
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Abyssal Lightning Ward
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+5% Lightning Damage Absorption, and your Void attacks do an additional 2% damage.
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—
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Electrified Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Lightning Ward
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+5% Lightning Damage Absorption, and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Lightning Ward
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+5% Lightning Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Empowered Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Lightning Ward
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+5% Lightning Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
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—
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Punishing Lightning Ward
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+5% Lightning Damage Absorption, and your Melee attacks do an additional 2% damage.
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—
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Sighted Energized
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40% of damage is converted to Lightning (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
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—
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Sighted Lightning Ward
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+5% Lightning Damage Absorption, and your Ranged attacks do an additional 2% damage.
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—
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