Name Description Tier Item
Electrified Gambit +12% damage while your stamina is not full, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Elemental Ward 2% Elemental Damage Absorption, and your Lightning attacks do an additional 2% damage.
Arboreal Gambit +12% damage while your stamina is not full, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Elemental Ward 2% Elemental Damage Absorption, and your Nature attacks do an additional 2% damage.
Empowered Gambit +12% damage while your stamina is not full, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Elemental Ward 2% Elemental Damage Absorption, and your Arcane attacks do an additional 2% damage.
Punishing Gambit +12% damage while your stamina is not full, and your Melee attacks do an additional 2% damage.
Punishing Elemental Ward 2% Elemental Damage Absorption, and your Melee attacks do an additional 2% damage.
Sighted Gambit +12% damage while your stamina is not full, and your Ranged attacks do an additional 2% damage.
Sighted Elemental Ward 2% Elemental Damage Absorption, and your Ranged attacks do an additional 2% damage.
Leeching Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +50% of your damage as Health.
Leeching Fire Ward +5% Fire Damage Absorption, and gain +50% of your damage as Health.
Energized Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +800% of your damage as Stamina.
Energized Fire Ward +5% Fire Damage Absorption, and gain +800% of your damage as Stamina.
Siphoning Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and gain +1.5% of your damage as Mana.
Siphoning Fire Ward +5% Fire Damage Absorption, and gain +1.5% of your damage as Mana.
Ignited Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Fire Ward +5% Fire Damage Absorption, and your Fire attacks do an additional 2% damage.
Frozen Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Fire Ward +5% Fire Damage Absorption, and your Ice attacks do an additional 2% damage.
Abyssal Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
Abyssal Fire Ward +5% Fire Damage Absorption, and your Void attacks do an additional 2% damage.
Electrified Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Fire Ward +5% Fire Damage Absorption, and your Lightning attacks do an additional 2% damage.
Arboreal Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Fire Ward +5% Fire Damage Absorption, and your Nature attacks do an additional 2% damage.
Empowered Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Fire Ward +5% Fire Damage Absorption, and your Arcane attacks do an additional 2% damage.
Punishing Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
Punishing Fire Ward +5% Fire Damage Absorption, and your Melee attacks do an additional 2% damage.
Sighted Ignited 40% of damage is converted to Fire (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
Sighted Fire Ward +5% Fire Damage Absorption, and your Ranged attacks do an additional 2% damage.
Leeching Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and gain +50% of your damage as Health.
Leeching Arcane Ward +5% Arcane Damage Absorption, and gain +50% of your damage as Health.
Energized Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and gain +800% of your damage as Stamina.
Energized Arcane Ward +5% Arcane Damage Absorption, and gain +800% of your damage as Stamina.
Siphoning Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and gain +1.5% of your damage as Mana.
Siphoning Arcane Ward +5% Arcane Damage Absorption, and gain +1.5% of your damage as Mana.
Ignited Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Burn, dealing 8% Fire damage per second for 2s.
Ignited Arcane Ward +5% Arcane Damage Absorption, and your Fire attacks do an additional 2% damage.
Frozen Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
Frozen Arcane Ward +5% Arcane Damage Absorption, and your Ice attacks do an additional 2% damage.
Abyssal Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
Abyssal Arcane Ward +5% Arcane Damage Absorption, and your Void attacks do an additional 2% damage.
Electrified Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), aand hits inflict Surge, dealing 8% Lightning damage per second for 2s.
Electrified Arcane Ward +5% Arcane Damage Absorption, and your Lightning attacks do an additional 2% damage.
Arboreal Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Poison, dealing 8% Nature damage per second for 2s.
Arboreal Arcane Ward +5% Arcane Damage Absorption, and your Nature attacks do an additional 2% damage.
Empowered Empowered 40% of damage is converted to Arcane (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
Empowered Arcane Ward +5% Arcane Damage Absorption, and your Arcane attacks do an additional 2% damage.