|
Second Chance
|
The first missed note is ignored.
|
—
|
—
|
|
Busker's Blessing
|
The performer now receives the full tip amount.
|
—
|
—
|
|
Fanfare
|
Hitting perfect on the final note rewards the player with a 10% Music XP Boost
|
—
|
—
|
|
Ensemble
|
Playing in a group rewards the player with a 10% Music XP Boost
|
—
|
—
|
|
Spotlight
|
Playing solo rewards the player with a 10% Music XP Boost
|
—
|
—
|
|
Accelerating Charge
|
Movement speed is increased by 30% while charging.
|
—
|
—
|
|
Empowering Charge
|
Outgoing damage is increased by 15% while charging but explosion damage is reduced by 20%.
|
—
|
—
|
|
Leeching Explosion
|
Heal for 50% of the damage done but explosion damage is reduced by 30%.
|
—
|
—
|
|
Escalating Explosion
|
Explosion damage is increased by 30% but you take 15% more damage while charging.
|
—
|
—
|
|
Fortifying Form
|
Damage absorption is increased by 10% while active.
|
—
|
—
|
|
Hardened Form
|
Gain an additional 10% damage absorption for 5s per hit taken (+30% max).
|
—
|
—
|
|
Mending Form
|
Heal for 75% rune damage per second while active but outgoing damage is reduced by 20%.
|
—
|
—
|
|
Unstable Form
|
Stone Form explodes when it expires or when you press the Heartgem Ability input again, dealing 200% rune damage within a 3m radius but its duration is reduced by 2s.
|
—
|
—
|
|
Burning Blast
|
Inflicts Burn on successful hits, dealing 10% rune damage per second for 5s.
|
—
|
—
|
|
Penetrating Blast
|
Cannon ball passes through enemies and cannot be blocked.
|
—
|
—
|
|
Concussive Blast
|
Cannon ball knocks enemies down but only deals 30% rune damage.
|
—
|
—
|
|
Explosive Blast
|
Cannon ball explodes on impact, dealing damage within a 3m radius but damage is reduced by 20%.
|
—
|
—
|
|
Enfeebling Vines
|
Inflicts Weaken on successful hits, reducing the target's damage by 20% for 8s.
|
—
|
—
|
|
Leeching Vines
|
Heal for 20% of your damage done to rooted targets.
|
—
|
—
|
|
Resilient Vines
|
Gain Fortify on activation, increasing damage absorption by 20% but reducing outgoing damage by 20% for 5s.
|
—
|
—
|
|
Rending Vines
|
Inflicts Rend on successful hits, reducing the target's damage absorption by 20% for 5s but also reducing your stamina regeneration by 50% for 5s.
|
—
|
—
|
|
Leeching Fall
|
Heal for 100% of the damage done.
|
—
|
—
|
|
Crippling Fall
|
Inflicts Slow on successful hits, reducing target movement speed by 30% for 4s.
|
—
|
—
|
|
Fortifying Fall
|
Gain Fortify on successful hits (3 hits max), increasing damage absorption by 10% but reducing outgoing damage by 10% for 5s per hit.
|
—
|
—
|
|
Empowered Fall
|
Successful hits deal 150% rune damage but no longer stagger.
|
—
|
—
|