| Second Chance | The first missed note is ignored. | — | — |
| Busker's Blessing | The performer now receives the full tip amount. | — | — |
| Fanfare | Hitting perfect on the final note rewards the player with a 10% Music XP Boost | — | — |
| Ensemble | Playing in a group rewards the player with a 10% Music XP Boost | — | — |
| Spotlight | Playing solo rewards the player with a 10% Music XP Boost | — | — |
| Accelerating Charge | Movement speed is increased by 30% while charging. | — | — |
| Empowering Charge | Outgoing damage is increased by 15% while charging but explosion damage is reduced by 20%. | — | — |
| Leeching Explosion | Heal for 50% of the damage done but explosion damage is reduced by 30%. | — | — |
| Escalating Explosion | Explosion damage is increased by 30% but you take 15% more damage while charging. | — | — |
| Fortifying Form | Damage absorption is increased by 10% while active. | — | — |
| Hardened Form | Gain an additional 10% damage absorption for 5s per hit taken (+30% max). | — | — |
| Mending Form | Heal for 75% rune damage per second while active but outgoing damage is reduced by 20%. | — | — |
| Unstable Form | Stone Form explodes when it expires or when you press the Heartgem Ability input again, dealing 200% rune damage within a 3m radius but its duration is reduced by 2s. | — | — |
| Burning Blast | Inflicts Burn on successful hits, dealing 10% rune damage per second for 5s. | — | — |
| Penetrating Blast | Cannon ball passes through enemies and cannot be blocked. | — | — |
| Concussive Blast | Cannon ball knocks enemies down but only deals 30% rune damage. | — | — |
| Explosive Blast | Cannon ball explodes on impact, dealing damage within a 3m radius but damage is reduced by 20%. | — | — |
| Enfeebling Vines | Inflicts Weaken on successful hits, reducing the target's damage by 20% for 8s. | — | — |
| Leeching Vines | Heal for 20% of your damage done to rooted targets. | — | — |
| Resilient Vines | Gain Fortify on activation, increasing damage absorption by 20% but reducing outgoing damage by 20% for 5s. | — | — |
| Rending Vines | Inflicts Rend on successful hits, reducing the target's damage absorption by 20% for 5s but also reducing your stamina regeneration by 50% for 5s. | — | — |
| Leeching Fall | Heal for 100% of the damage done. | — | — |
| Crippling Fall | Inflicts Slow on successful hits, reducing target movement speed by 30% for 4s. | — | — |
| Fortifying Fall | Gain Fortify on successful hits (3 hits max), increasing damage absorption by 10% but reducing outgoing damage by 10% for 5s per hit. | — | — |
| Empowered Fall | Successful hits deal 150% rune damage but no longer stagger. | — | — |