Name Description Tier Item
Second Chance The first missed note is ignored.
Busker's Blessing The performer now receives the full tip amount.
Fanfare Hitting perfect on the final note rewards the player with a 10% Music XP Boost
Ensemble Playing in a group rewards the player with a 10% Music XP Boost
Spotlight Playing solo rewards the player with a 10% Music XP Boost
Accelerating Charge Movement speed is increased by 30% while charging.
Empowering Charge Outgoing damage is increased by 15% while charging but explosion damage is reduced by 20%.
Leeching Explosion Heal for 50% of the damage done but explosion damage is reduced by 30%.
Escalating Explosion Explosion damage is increased by 30% but you take 15% more damage while charging.
Fortifying Form Damage absorption is increased by 10% while active.
Hardened Form Gain an additional 10% damage absorption for 5s per hit taken (+30% max).
Mending Form Heal for 75% rune damage per second while active but outgoing damage is reduced by 20%.
Unstable Form Stone Form explodes when it expires or when you press the Heartgem Ability input again, dealing 200% rune damage within a 3m radius but its duration is reduced by 2s.
Burning Blast Inflicts Burn on successful hits, dealing 10% rune damage per second for 5s.
Penetrating Blast Cannon ball passes through enemies and cannot be blocked.
Concussive Blast Cannon ball knocks enemies down but only deals 30% rune damage.
Explosive Blast Cannon ball explodes on impact, dealing damage within a 3m radius but damage is reduced by 20%.
Enfeebling Vines Inflicts Weaken on successful hits, reducing the target's damage by 20% for 8s.
Leeching Vines Heal for 20% of your damage done to rooted targets.
Resilient Vines Gain Fortify on activation, increasing damage absorption by 20% but reducing outgoing damage by 20% for 5s.
Rending Vines Inflicts Rend on successful hits, reducing the target's damage absorption by 20% for 5s but also reducing your stamina regeneration by 50% for 5s.
Leeching Fall Heal for 100% of the damage done.
Crippling Fall Inflicts Slow on successful hits, reducing target movement speed by 30% for 4s.
Fortifying Fall Gain Fortify on successful hits (3 hits max), increasing damage absorption by 10% but reducing outgoing damage by 10% for 5s per hit.
Empowered Fall Successful hits deal 150% rune damage but no longer stagger.