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Refreshing Move
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Light and Heavy attacks reduce your active weapon cooldowns by 1%.
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—
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Lifestealing
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You gain 1% of your damage as health. Does not trigger off persistent damage or DoT effects.
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—
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Keenly Jagged
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On Crit: cause bleed that deals 10% weapon damage per second for 6s. (7s cooldown.)
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Keenly Fortified
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On Critical: gain 10% Fortify for 3s. (Cooldown 10s.)
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Keenly Empowered
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On Critical: gain 15% Empower for 5s. (Cooldown 10s.)
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Keen Speed
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On Critical: gain 20% Haste for 10s. (Cooldown 10s.)
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Siphoning Blow
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You gain 1% mana per hit. (cooldown 2s). Does not trigger off persistent damage, DoT effects or blocked attacks.
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Chain Lightning
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Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Lightning
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Basic attack hits trigger a Lightning chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Fire
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Basic attack hits trigger a Fire chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Arcane
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Basic attack hits trigger an Arcane chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Void
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Basic attack hits trigger a Void chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Ice
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Basic attack hits trigger an Ice chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Chain Nature
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Basic attack hits trigger a Nature chain that bounces between close targets and deals 15% weapon damage. (2s Cooldown)
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—
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Mortal Lifesteal
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When you kill something gain 3% health. (1s cooldown.)
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—
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Mortal Siphoning
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When you kill something gain 3% Mana. (1s cooldown.)
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—
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Mortal Energy
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When you kill something gain 5 Stamina. (1s cooldown.)
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—
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Mortal Fortification
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When you kill something gain 15% Fortify for 10s. (1s cooldown.)
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—
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Mortal Power
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When you kill something gain 15% Empowered for 20s. (1s cooldown.)
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—
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Mortal Refreshment
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When you kill something reduce all cooldowns by -10%. (1s cooldown.)
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—
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Keen
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+3% critical chance.
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—
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Ancient Bane
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+5% Damage to Ancients.
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Angry Earth Bane
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+5% Damage to Angry Earth.
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Beast Bane
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+5% Damage to Beasts.
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Corrupted Bane
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+5% Damage to Corrupted.
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—
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Lost Bane
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+5% Damage to Lost.
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—
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Accuracy
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You have +25% more accuracy.
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—
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Vorpal
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Increase +5% headshot damage.
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—
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Sturdy
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You take 5% less stamina damage while blocking.
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—
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Sure Footing
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You move 20% faster while blocking.
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—
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Flame Shield Ward
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You take 2% less Fire damage.
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—
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Frozen Shield Ward
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You take 2% less Ice damage.
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—
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Nature Shield Ward
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You take 2% less Nature damage.
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—
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Void Shield Ward
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You take 2% less Void damage.
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—
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Thrust Shield Ward
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You take 2% less Thrust damage.
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—
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Slash Shield Ward
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You take 2% less Slash damage.
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—
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Arcane Shield Ward
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You take 2% less Arcane damage.
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—
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Lightning Shield Ward
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You take 2% less Lightning damage.
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—
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Strike Shield Ward
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You take 2% less Strike damage.
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—
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Arcanist Expertise
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+2 Arcanist Crafted Item Quality.
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—
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—
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Armorer Expertise
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+2 Armorer Crafted Item Quality.
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—
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—
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Cooking Expertise
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+4% chance to craft additional items when Cooking.
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—
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—
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Engineer Expertise
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+2 Engineer Crafted Item Quality.
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—
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—
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Jewelcrafter Expertise
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+2 Jewelcrafter Crafted Item Quality.
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—
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—
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Weaponsmith Expertise
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+2 Weaponsmith Crafted Item Quality.
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—
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—
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Stonecutting Accumulation
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+2% yield when stonecutting.
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—
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—
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Leatherworking Accumulation
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+2% yield when leatherworking.
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—
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—
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Smelting Accumulation
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+2% yield when smelting.
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—
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—
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Weaving Accumulation
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+2% yield when weaving.
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—
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—
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Woodworking Accumulation
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+2% yield when woodworking.
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—
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