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Logging Efficiency
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Base Logging speed is increased by 20%.
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Mining Efficiency
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Base Mining speed is increased by 20%.
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Skinning Efficiency
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Base Skinning speed is increased by 20%.
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Harvesting Efficiency
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Base Harvesting speed is increased by 20%.
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Plagued Crits
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Critical strikes against targets below 50% health inflict disease for 6s, reducing healing effectiveness on the target by 10%.
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Plagued Strikes
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Heavy attacks against targets inflict disease for 8s, reducing healing effectiveness on the target by 10%.
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Thwarting Counter
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Deal 5% additional damage against targets with active grit.
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Thwarting Strikes
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Deal 3% additional damage while you have active grit.
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Trenchant Strikes
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Fully charged heavy attacks deal 3% additional damage.
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Trenchant Crits
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Fully charged heavy attacks deal 5% additional Crit damage.
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Trenchant Rend
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Fully charged heavy attacks inflict rend for 7s, reducing target's damage absorption by 4%. (12s cooldown)
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Trenchant Recovery
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Fully charged heavy attacks heal the player for 10% of the damage dealt.
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Physical Aversion
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You take 2% less damage from ranged physical attacks.
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Elemental Aversion
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You take 2% less damage from ranged elemental attacks.
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Shirking Flames
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Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Fire.
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Shirking Nature
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Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Nature.
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Shirking Frost
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Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Ice.
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Shirking Lightning
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Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Lightning.
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Shirking Abyss
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Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Void.
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Shirking Arcane
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Dodging through an enemy attack causes your next hit within 6s to deal an additional 5% base weapon damage as Arcane.
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Shirking DoT Cleanse
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Dodging through an enemy attack while in a light equip load causes you to lose 1 DoT (Bleed, Burn, Poison) debuff. (Can only trigger once every 5 seconds.)
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Shirking Debilitate Cleanse
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Dodging through an enemy attack while in a medium equip load causes you to lose 1 Debilitate (Rend, Weaken, Exhaust, Disease) debuff. (Can only trigger once every 5 seconds.)
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Shirking Fortification
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Dodging through an enemy attack grants fortify, increasing damage absorption by 2% for 6s. Each armor piece with this perk increases the potency of the effect.
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Critical Retribution
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PvP Only: On Crit taken, gain 3% increased crit chance for 7s (20s Cooldown)
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Sturdy Energy
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When blocking a hit while below 30% stamina, gain 20% increased stamina regen for 6s. (Effect is removed if player becomes exhausted)
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Empowering Breaker
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When your attacks are blocked, gain a stack of empower, increasing damage by 2% for 5s (5 stacks Max)
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Shirking Energy
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If a hit is avoided by dodging while in a light equip load, gain 10 stamina (6s cooldown)
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Gathering Recovery
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While not in combat, After gathering from a node, heal for 50 HP per second for 5. (Removed if any damage is taken)
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Lasting Consumption
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Food, honing stones, weapon coatings, and ward potions last 5% longer.
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Flame Attunement
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Attacks deal an additional 18% weapon damage as Fire. Does not trigger off persistent damage or DoT effects. (cooldown 1s)
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Frost Attunement
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Attacks deal an additional 18% weapon damage as Ice. Does not trigger off persistent damage or DoT effects. (cooldown 1s)
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Arboreal Attunement
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Attacks deal an additional 18% weapon damage as Nature. Does not trigger off persistent damage or DoT effects. (cooldown 1s)
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Abyssal Attunement
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Attacks deal an additional 18% weapon damage as Void. Does not trigger off persistent damage or DoT effects. (cooldown 1s)
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Flame Conditioning
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After being hit with Fire DMG, gain 4% Fire absorption 5s. Each armor piece with this perk increases the potency of the effect.
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Frost Conditioning
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After being hit with Ice DMG, gain 4% Ice absorption for 5s. Each armor piece with this perk increases the potency of the effect.
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Arboreal Conditioning
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After being hit with Nature DMG, gain 4% Nature absorption for 5s. Each armor piece with this perk increases the potency of the effect.
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Abyssal Conditioning
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After being hit with Void DMG, gain 4% Void absorption for 5s. Each armor piece with this perk increases the potency of the effect.
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Penetrating Backstab
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PvP Only: Backstabs penetrate 27% of a player's armor.
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Penetrating Headshot
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PvP Only: Headshots penetrate 22% of a player's armor.
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Fractured Rend
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PvP Only: When block breaking a player, inflict rend, reducing damage absorption by 12% for 4s.
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Purifying Crits
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PvP Only: Critical hits against players remove 1 buff from the target. (Cooldown 10s)
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Exhausted Exploitation
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PvP Only: Hits against Exhausted players inflict Slow, reducing movement speed by 15% for 4 seconds.
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Alacritous Punishment
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PvP Only: Deal 8% additional damage to players with Haste.
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Sturdy Fortification
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PvP Only: Blocking player attacks adds a stack of 4% fortify for 5s on self for each blocked hit (Max 5 stacks)
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Shirking Heals
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PvP Only: Successfully dodging an attack heals 100 health + 1% of your max HP. (Each armor piece with this perk adds a stack. Can only trigger once every 5s)
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Siege Ward
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PvP Only: Receive 6% less damage from Siege weapons.
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Mortal Empowerment
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PvP Only: Player kills grant a persistent 2% damage bonus that lasts until downed, death, or game mode transitions. Duration refreshes on re-application. (Stacks up to 15 times. This effect can not be cleansed)
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Invigorated Punishment
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PvP Only: Abilities deal 2% bonus damage per buff on a player. (Max 8 buffs)
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Shirking Empower
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PvP Only: After successfully dodging an attack obtain Empower, increasing damage dealt by 4% for 10s. Duration refreshes when new stack is applied. (stacks 4 times)
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Opening Act
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The first three notes played are always perfect.
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