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Empowered Frozen
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40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Ice Ward
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+5% Ice Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Frozen
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40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Melee attacks do an additional 2% damage.
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—
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Punishing Ice Ward
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+5% Ice Damage Absorption, and your Melee attacks do an additional 2% damage.
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—
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Sighted Frozen
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40% of damage is converted to Ice (scales off base weapon stat or INT, whichever is higher), and your Ranged attacks do an additional 2% damage.
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—
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Sighted Ice Ward
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+5% Ice Damage Absorption, and your Ranged attacks do an additional 2% damage.
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—
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Leeching Rally
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+15% damage and outgoing healing while at full health, and gain +50% of your damage as Health.
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—
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Leeching Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and gain +50% of your damage as Health.
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—
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Energized Rally
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+15% damage and outgoing healing while at full health, and gain +800% of your damage as Stamina.
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—
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Energized Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and gain +800% of your damage as Stamina.
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—
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Siphoning Rally
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+15% damage and outgoing healing while at full health, and gain +1.5% of your damage as Mana.
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—
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Siphoning Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and gain +1.5% of your damage as Mana.
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—
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Ignited Rally
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+15% damage and outgoing healing while at full health, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and your Fire attacks do an additional 2% damage.
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—
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Frozen Rally
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+15% damage and outgoing healing while at full health, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and your Ice attacks do an additional 2% damage.
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—
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Abyssal Rally
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+15% damage and outgoing healing while at full health, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
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—
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Abyssal Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and your Void attacks do an additional 2% damage.
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—
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Electrified Rally
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+15% damage and outgoing healing while at full health, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Rally
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+15% damage and outgoing healing while at full health, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Empowered Rally
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+15% damage and outgoing healing while at full health, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Rally
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+15% damage and outgoing healing while at full health, and your Melee attacks do an additional 2% damage.
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—
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Punishing Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and your Melee attacks do an additional 2% damage.
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—
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Sighted Rally
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+15% damage and outgoing healing while at full health, and your Ranged attacks do an additional 2% damage.
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—
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Sighted Wilderness Ward
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1.5% Physical and 0.5% Elemental Damage Absorption, and your Ranged attacks do an additional 2% damage.
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—
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Leeching Opportunist
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+20% damage against targets with less than 30% Health, and gain +50% of your damage as Health.
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—
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Leeching Thrust Ward
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+4% Thrust Damage Absorption, and gain +50% of your damage as Health.
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—
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Energized Opportunist
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+20% damage against targets with less than 30% Health, and gain +800% of your damage as Stamina.
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—
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Energized Thrust Ward
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+4% Thrust Damage Absorption, and gain +800% of your damage as Stamina.
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—
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Siphoning Opportunist
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+20% damage against targets with less than 30% Health, and gain +1.5% of your damage as Mana.
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—
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Siphoning Thrust Ward
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+4% Thrust Damage Absorption, and gain +1.5% of your damage as Mana.
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—
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Ignited Opportunist
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+20% damage against targets with less than 30% Health, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Thrust Ward
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+4% Thrust Damage Absorption, and your Fire attacks do an additional 2% damage.
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—
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Frozen Opportunist
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+20% damage against targets with less than 30% Health, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Thrust Ward
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+4% Thrust Damage Absorption, and your Ice attacks do an additional 2% damage.
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—
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Abyssal Opportunist
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+20% damage against targets with less than 30% Health, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
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—
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Abyssal Thrust Ward
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+4% Thrust Damage Absorption, and your Void attacks do an additional 2% damage.
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—
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Electrified Opportunist
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+20% damage against targets with less than 30% Health, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Thrust Ward
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+4% Thrust Damage Absorption, and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Opportunist
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+20% damage against targets with less than 30% Health, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Thrust Ward
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+4% Thrust Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Empowered Opportunist
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+20% damage against targets with less than 30% Health, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Thrust Ward
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+4% Thrust Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Opportunist
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+20% damage against targets with less than 30% Health, and your Melee attacks do an additional 2% damage.
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—
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Punishing Thrust Ward
|
+4% Thrust Damage Absorption, and your Melee attacks do an additional 2% damage.
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—
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Sighted Opportunist
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+20% damage against targets with less than 30% Health, and your Ranged attacks do an additional 2% damage.
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—
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Sighted Thrust Ward
|
+4% Thrust Damage Absorption, and your Ranged attacks do an additional 2% damage.
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—
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