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Leeching Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and gain +50% of your damage as Health.
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—
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Leeching Strike Ward
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+4% Strike Damage Absorption., and gain +50% of your damage as Health.
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—
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Energized Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and gain +800% of your damage as Stamina.
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—
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Energized Strike Ward
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+4% Strike Damage Absorption., and gain +800% of your damage as Stamina.
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—
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Siphoning Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and gain +1.5% of your damage as Mana.
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—
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Siphoning Strike Ward
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+4% Strike Damage Absorption., and gain +1.5% of your damage as Mana.
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—
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Ignited Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Strike Ward
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+4% Strike Damage Absorption., and your Fire attacks do an additional 2% damage.
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—
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Frozen Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Strike Ward
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+4% Strike Damage Absorption., and your Ice attacks do an additional 2% damage.
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—
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Abyssal Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
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—
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Abyssal Strike Ward
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+4% Strike Damage Absorption., and your Void attacks do an additional 2% damage.
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—
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Electrified Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Strike Ward
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+4% Strike Damage Absorption., and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Strike Ward
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+4% Strike Damage Absorption., and your Nature attacks do an additional 2% damage.
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—
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Empowered Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Strike Ward
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+4% Strike Damage Absorption., and your Arcane attacks do an additional 2% damage.
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—
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Punishing Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and your Melee attacks do an additional 2% damage.
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—
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Punishing Strike Ward
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+4% Strike Damage Absorption., and your Melee attacks do an additional 2% damage.
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—
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Sighted Retaliate
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Deal +15% damage for 2 seconds after taking a hit, and your Ranged attacks do an additional 2% damage.
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—
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Sighted Strike Ward
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+4% Strike Damage Absorption., and your Ranged attacks do an additional 2% damage.
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—
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Leeching Cruel
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+10% damage against targets with an active Crowd Control status effect, and gain +50% of your damage as Health.
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—
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Leeching Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and gain +50% of your damage as Health.
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—
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Energized Cruel
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+10% damage against targets with an active Crowd Control status effect, and gain +800% of your damage as Stamina.
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—
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Energized Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and gain +800% of your damage as Stamina.
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—
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Siphoning Cruel
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+10% damage against targets with an active Crowd Control status effect, and gain +1.5% of your damage as Mana.
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—
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Siphoning Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and gain +1.5% of your damage as Mana.
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—
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Ignited Cruel
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+10% damage against targets with an active Crowd Control status effect, and hits inflict Burn, dealing 8% Fire damage per second for 2s.
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—
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Ignited Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and your Fire attacks do an additional 2% damage.
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—
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Frozen Cruel
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+10% damage against targets with an active Crowd Control status effect, and hits inflict Frostburn, dealing 8% Ice damage per second for 2s.
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—
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Frozen Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and your Ice attacks do an additional 2% damage.
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—
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Abyssal Cruel
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+10% damage against targets with an active Crowd Control status effect, and hits inflict Corrosion, dealing 8% Fire damage per second for 2s.
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—
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Abyssal Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and your Void attacks do an additional 2% damage.
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—
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Electrified Cruel
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+10% damage against targets with an active Crowd Control status effect, and hits inflict Surge, dealing 8% Lightning damage per second for 2s.
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—
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Electrified Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and your Lightning attacks do an additional 2% damage.
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—
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Arboreal Cruel
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+10% damage against targets with an active Crowd Control status effect, and hits inflict Poison, dealing 8% Nature damage per second for 2s.
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—
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Arboreal Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and your Nature attacks do an additional 2% damage.
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—
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Empowered Cruel
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+10% damage against targets with an active Crowd Control status effect, and hits inflict Hex, dealing 8% Arcane damage per second for 2s.
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—
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Empowered Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and your Arcane attacks do an additional 2% damage.
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—
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Punishing Cruel
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+10% damage against targets with an active Crowd Control status effect, and your Melee attacks do an additional 2% damage.
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—
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Punishing Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and your Melee attacks do an additional 2% damage.
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—
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Sighted Cruel
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+10% damage against targets with an active Crowd Control status effect, and your Ranged attacks do an additional 2% damage.
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—
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Sighted Spectral Ward
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1.5% Elemental and 0.5% Physical Damage Absorption, and your Ranged attacks do an additional 2% damage.
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—
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Leeching Exhilarate
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Deal +20% increased damage while your health is below 30%, and gain +50% of your damage as Health.
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—
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Leeching Slash Ward
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+4% Slash Damage Absorption, and gain +50% of your damage as Health.
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—
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Energized Exhilarate
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Deal +20% increased damage while your health is below 30%, and gain +800% of your damage as Stamina.
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—
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Energized Slash Ward
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+4% Slash Damage Absorption, and gain +800% of your damage as Stamina.
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—
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Siphoning Exhilarate
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Deal +20% increased damage while your health is below 30%, and gain +1.5% of your damage as Mana.
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—
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Siphoning Slash Ward
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+4% Slash Damage Absorption, and gain +1.5% of your damage as Mana.
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—
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